// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/macros.h" #include "content/browser/gamepad/gamepad_standard_mappings.h" namespace content { namespace { void MapperLogitechDualAction(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void Mapper2Axes8Keys(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisPositiveAsButton(input.axes[0]); // Missing buttons mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton(); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton(); mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton(); mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton(); mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton(); mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; mapped->axesLength = 0; } void MapperDualshock4(const blink::WebGamepad& input, blink::WebGamepad* mapped) { enum Dualshock4Buttons { DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, DUALSHOCK_BUTTON_COUNT }; *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisPositiveAsButton(input.axes[0]); mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ mapped->axesLength = 2; } void MapperOnLiveWireless(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); mapped->buttons[BUTTON_INDEX_START] = NullButton(); mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[8]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } struct MappingData { const char* const vendor_id; const char* const product_id; GamepadStandardMappingFunction function; } AvailableMappings[] = { // http://www.linux-usb.org/usb.ids {"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad {"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad {"18d1", "2c40", MapperADT1}, // ADT-1 Controller {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) }; } // namespace GamepadStandardMappingFunction GetGamepadStandardMappingFunction( const base::StringPiece& vendor_id, const base::StringPiece& product_id) { for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { MappingData& item = AvailableMappings[i]; if (vendor_id == item.vendor_id && product_id == item.product_id) return item.function; } return NULL; } } // namespace content