// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gamepad/gamepad_standard_mappings.h" #include "content/common/gamepad_hardware_buffer.h" namespace content { namespace { float AxisToButton(float input) { return (input + 1.f) / 2.f; } float AxisNegativeAsButton(float input) { return (input < -0.5f) ? 1.f : 0.f; } float AxisPositiveAsButton(float input) { return (input > 0.5f) ? 1.f : 0.f; } void DpadFromAxis(blink::WebGamepad* mapped, float dir) { // Dpad is mapped as a direction on one axis, where -1 is up and it // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) // number when nothing is depressed, except on start up, sometimes it's 0.0 // for no data, rather than the large number. if (dir == 0.0f) { mapped->buttons[kButtonDpadUp] = 0.f; mapped->buttons[kButtonDpadDown] = 0.f; mapped->buttons[kButtonDpadLeft] = 0.f; mapped->buttons[kButtonDpadRight] = 0.f; } else { mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f); mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; } } void MapperLogitechDualAction( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[1]; mapped->buttons[kButtonSecondary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[0]; mapped->axes[kAxisRightStickY] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = kNumButtons; mapped->axesLength = kNumAxes; } void Mapper2Axes8Keys( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[2]; mapped->buttons[kButtonSecondary] = input.buttons[1]; mapped->buttons[kButtonTertiary] = input.buttons[3]; mapped->buttons[kButtonQuaternary] = input.buttons[0]; mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]); mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]); mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]); mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]); // Missing buttons mapped->buttons[kButtonLeftTrigger] = 0; mapped->buttons[kButtonRightTrigger] = 0; mapped->buttons[kButtonLeftThumbstick] = 0; mapped->buttons[kButtonRightThumbstick] = 0; mapped->buttons[kButtonMeta] = 0; mapped->buttonsLength = kNumButtons - 1; mapped->axesLength = 0; } void MapperDualshock4( const blink::WebGamepad& input, blink::WebGamepad* mapped) { enum Dualshock4Buttons { kTouchpadButton = kNumButtons, kNumDualshock4Buttons }; *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[1]; mapped->buttons[kButtonSecondary] = input.buttons[2]; mapped->buttons[kButtonTertiary] = input.buttons[0]; mapped->buttons[kButtonQuaternary] = input.buttons[3]; mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; mapped->buttons[kButtonRightShoulder] = input.buttons[5]; mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); mapped->buttons[kButtonBackSelect] = input.buttons[8]; mapped->buttons[kButtonStart] = input.buttons[9]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; mapped->buttons[kButtonMeta] = input.buttons[12]; mapped->buttons[kTouchpadButton] = input.buttons[13]; mapped->axes[kAxisRightStickY] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = kNumDualshock4Buttons; mapped->axesLength = kNumAxes; } void MapperOnLiveWireless( const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[kButtonPrimary] = input.buttons[0]; mapped->buttons[kButtonSecondary] = input.buttons[1]; mapped->buttons[kButtonTertiary] = input.buttons[3]; mapped->buttons[kButtonQuaternary] = input.buttons[4]; mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; mapped->buttons[kButtonRightShoulder] = input.buttons[7]; mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); mapped->buttons[kButtonBackSelect] = input.buttons[10]; mapped->buttons[kButtonStart] = input.buttons[11]; mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; mapped->buttons[kButtonMeta] = input.buttons[12]; mapped->axes[kAxisRightStickX] = input.axes[3]; mapped->axes[kAxisRightStickY] = input.axes[4]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = kNumButtons; mapped->axesLength = kNumAxes; } struct MappingData { const char* const vendor_id; const char* const product_id; GamepadStandardMappingFunction function; } AvailableMappings[] = { // http://www.linux-usb.org/usb.ids { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) }; } // namespace GamepadStandardMappingFunction GetGamepadStandardMappingFunction( const base::StringPiece& vendor_id, const base::StringPiece& product_id) { for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { MappingData& item = AvailableMappings[i]; if (vendor_id == item.vendor_id && product_id == item.product_id) return item.function; } return NULL; } } // namespace content