// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Define the default data fetcher that GamepadProvider will use if none is // supplied. (GamepadPlatformDataFetcher). #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "content/browser/gamepad/data_fetcher.h" #if defined(OS_WIN) #include "content/browser/gamepad/platform_data_fetcher_win.h" #elif defined(OS_MACOSX) #include "content/browser/gamepad/platform_data_fetcher_mac.h" #elif defined(OS_LINUX) #include "content/browser/gamepad/platform_data_fetcher_linux.h" #endif namespace content { #if defined(OS_WIN) typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; #elif defined(OS_MACOSX) typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; #elif defined(OS_LINUX) typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; #else class GamepadDataFetcherEmpty : public GamepadDataFetcher { public: GamepadDataFetcherEmpty(); virtual void GetGamepadData(WebKit::WebGamepads* pads, bool devices_changed_hint) OVERRIDE; private: DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); }; typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; #endif } // namespace content #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_