// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ #include "build/build_config.h" #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "content/browser/gamepad/data_fetcher.h" namespace content { class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { public: GamepadPlatformDataFetcherWin(); virtual void GetGamepadData(WebKit::WebGamepads* pads, bool devices_changed_hint) OVERRIDE; private: bool xinput_available_; DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); }; } // namespace content #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_