// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ #include "build/build_config.h" #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/scoped_native_library.h" #include "content/browser/gamepad/data_fetcher.h" namespace content { class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { public: GamepadPlatformDataFetcherWin(); virtual ~GamepadPlatformDataFetcherWin(); virtual void GetGamepadData(WebKit::WebGamepads* pads, bool devices_changed_hint) OVERRIDE; private: // The three function types we use from xinput1_3.dll. typedef void (WINAPI *XInputEnableFunc)(BOOL enable); typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); typedef DWORD (WINAPI *XInputGetStateFunc)( DWORD dwUserIndex, XINPUT_STATE* pState); // Get functions from dynamically loaded xinput1_3.dll. We don't use // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which // isn't redistributable. Returns true if loading was successful. We include // xinput1_3.dll with Chrome. bool GetXinputDllFunctions(); base::ScopedNativeLibrary xinput_dll_; bool xinput_available_; // Function pointers to XInput functionality, retrieved in // |GetXinputDllFunctions|. XInputEnableFunc xinput_enable_; XInputGetCapabilitiesFunc xinput_get_capabilities_; XInputGetStateFunc xinput_get_state_; DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); }; } // namespace content #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_