// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_GPU_GPU_DATA_MANAGER_IMPL_H_ #define CONTENT_BROWSER_GPU_GPU_DATA_MANAGER_IMPL_H_ #include #include "base/compiler_specific.h" #include "base/files/file_path.h" #include "base/gtest_prod_util.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/memory/singleton.h" #include "base/process/kill.h" #include "base/synchronization/lock.h" #include "base/time/time.h" #include "base/values.h" #include "content/public/browser/gpu_data_manager.h" #include "content/public/common/gpu_memory_stats.h" #include "content/public/common/three_d_api_types.h" #include "gpu/config/gpu_info.h" class GURL; struct WebPreferences; namespace base { class CommandLine; } namespace content { class GpuDataManagerImplPrivate; class CONTENT_EXPORT GpuDataManagerImpl : public NON_EXPORTED_BASE(GpuDataManager) { public: // Indicates the guilt level of a domain which caused a GPU reset. // If a domain is 100% known to be guilty of resetting the GPU, then // it will generally not cause other domains' use of 3D APIs to be // blocked, unless system stability would be compromised. enum DomainGuilt { DOMAIN_GUILT_KNOWN, DOMAIN_GUILT_UNKNOWN }; // Indicates the reason that access to a given client API (like // WebGL or Pepper 3D) was blocked or not. This state is distinct // from blacklisting of an entire feature. enum DomainBlockStatus { DOMAIN_BLOCK_STATUS_BLOCKED, DOMAIN_BLOCK_STATUS_ALL_DOMAINS_BLOCKED, DOMAIN_BLOCK_STATUS_NOT_BLOCKED }; // Getter for the singleton. This will return NULL on failure. static GpuDataManagerImpl* GetInstance(); // GpuDataManager implementation. virtual void InitializeForTesting( const std::string& gpu_blacklist_json, const gpu::GPUInfo& gpu_info) OVERRIDE; virtual bool IsFeatureBlacklisted(int feature) const OVERRIDE; virtual gpu::GPUInfo GetGPUInfo() const OVERRIDE; virtual void GetGpuProcessHandles( const GetGpuProcessHandlesCallback& callback) const OVERRIDE; virtual bool GpuAccessAllowed(std::string* reason) const OVERRIDE; virtual void RequestCompleteGpuInfoIfNeeded() OVERRIDE; virtual bool IsCompleteGpuInfoAvailable() const OVERRIDE; virtual void RequestVideoMemoryUsageStatsUpdate() const OVERRIDE; virtual bool ShouldUseSwiftShader() const OVERRIDE; virtual void RegisterSwiftShaderPath(const base::FilePath& path) OVERRIDE; virtual void AddObserver(GpuDataManagerObserver* observer) OVERRIDE; virtual void RemoveObserver(GpuDataManagerObserver* observer) OVERRIDE; virtual void UnblockDomainFrom3DAPIs(const GURL& url) OVERRIDE; virtual void DisableGpuWatchdog() OVERRIDE; virtual void SetGLStrings(const std::string& gl_vendor, const std::string& gl_renderer, const std::string& gl_version) OVERRIDE; virtual void GetGLStrings(std::string* gl_vendor, std::string* gl_renderer, std::string* gl_version) OVERRIDE; virtual void DisableHardwareAcceleration() OVERRIDE; virtual bool CanUseGpuBrowserCompositor() const OVERRIDE; // This collects preliminary GPU info, load GpuBlacklist, and compute the // preliminary blacklisted features; it should only be called at browser // startup time in UI thread before the IO restriction is turned on. void Initialize(); // Only update if the current GPUInfo is not finalized. If blacklist is // loaded, run through blacklist and update blacklisted features. void UpdateGpuInfo(const gpu::GPUInfo& gpu_info); void UpdateVideoMemoryUsageStats( const GPUVideoMemoryUsageStats& video_memory_usage_stats); // Insert disable-feature switches corresponding to preliminary gpu feature // flags into the renderer process command line. void AppendRendererCommandLine(base::CommandLine* command_line) const; // Insert switches into gpu process command line: kUseGL, etc. void AppendGpuCommandLine(base::CommandLine* command_line) const; // Insert switches into plugin process command line: // kDisableCoreAnimationPlugins. void AppendPluginCommandLine(base::CommandLine* command_line) const; // Update WebPreferences for renderer based on blacklisting decisions. void UpdateRendererWebPrefs(WebPreferences* prefs) const; std::string GetBlacklistVersion() const; std::string GetDriverBugListVersion() const; // Returns the reasons for the latest run of blacklisting decisions. // For the structure of returned value, see documentation for // GpuBlacklist::GetBlacklistedReasons(). void GetBlacklistReasons(base::ListValue* reasons) const; // Returns the workarounds that are applied to the current system as // a list of strings. void GetDriverBugWorkarounds(base::ListValue* workarounds) const; void AddLogMessage(int level, const std::string& header, const std::string& message); void ProcessCrashed(base::TerminationStatus exit_code); // Returns a new copy of the ListValue. Caller is responsible to release // the returned value. base::ListValue* GetLogMessages() const; // Called when switching gpu. void HandleGpuSwitch(); // Maintenance of domains requiring explicit user permission before // using client-facing 3D APIs (WebGL, Pepper 3D), either because // the domain has caused the GPU to reset, or because too many GPU // resets have been observed globally recently, and system stability // might be compromised. // // The given URL may be a partial URL (including at least the host) // or a full URL to a page. // // Note that the unblocking API must be part of the content API // because it is called from Chrome side code. void BlockDomainFrom3DAPIs(const GURL& url, DomainGuilt guilt); bool Are3DAPIsBlocked(const GURL& url, int render_process_id, int render_view_id, ThreeDAPIType requester); // Disables domain blocking for 3D APIs. For use only in tests. void DisableDomainBlockingFor3DAPIsForTesting(); void Notify3DAPIBlocked(const GURL& url, int render_process_id, int render_view_id, ThreeDAPIType requester); // Get number of features being blacklisted. size_t GetBlacklistedFeatureCount() const; void SetDisplayCount(unsigned int display_count); unsigned int GetDisplayCount() const; // Called when GPU process initialization failed. void OnGpuProcessInitFailure(); bool IsDriverBugWorkaroundActive(int feature) const; private: friend class GpuDataManagerImplPrivate; friend class GpuDataManagerImplPrivateTest; friend struct DefaultSingletonTraits; // It's similar to AutoUnlock, but we want to make it a no-op // if the owner GpuDataManagerImpl is null. // This should only be used by GpuDataManagerImplPrivate where // callbacks are called, during which re-entering // GpuDataManagerImpl is possible. class UnlockedSession { public: explicit UnlockedSession(GpuDataManagerImpl* owner) : owner_(owner) { DCHECK(owner_); owner_->lock_.AssertAcquired(); owner_->lock_.Release(); } ~UnlockedSession() { DCHECK(owner_); owner_->lock_.Acquire(); } private: GpuDataManagerImpl* owner_; DISALLOW_COPY_AND_ASSIGN(UnlockedSession); }; GpuDataManagerImpl(); virtual ~GpuDataManagerImpl(); mutable base::Lock lock_; scoped_ptr private_; DISALLOW_COPY_AND_ASSIGN(GpuDataManagerImpl); }; } // namespace content #endif // CONTENT_BROWSER_GPU_GPU_DATA_MANAGER_IMPL_H_