// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gpu/gpu_internals_ui.h" #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/command_line.h" #include "base/i18n/time_formatting.h" #include "base/stringprintf.h" #include "base/strings/string_number_conversions.h" #include "base/sys_info.h" #include "base/values.h" #include "cc/switches.h" #include "content/browser/gpu/gpu_data_manager_impl.h" #include "content/public/browser/browser_thread.h" #include "content/public/browser/compositor_util.h" #include "content/public/browser/gpu_data_manager_observer.h" #include "content/public/browser/web_contents.h" #include "content/public/browser/web_ui.h" #include "content/public/browser/web_ui_data_source.h" #include "content/public/browser/web_ui_message_handler.h" #include "content/public/common/content_client.h" #include "content/public/common/content_switches.h" #include "content/public/common/gpu_info.h" #include "content/public/common/url_constants.h" #include "grit/content_resources.h" #include "third_party/angle/src/common/version.h" namespace content { namespace { struct GpuFeatureInfo { std::string name; uint32 blocked; bool disabled; std::string disabled_description; bool fallback_to_software; }; WebUIDataSource* CreateGpuHTMLSource() { WebUIDataSource* source = WebUIDataSource::Create(chrome::kChromeUIGpuHost); source->SetJsonPath("strings.js"); source->AddResourcePath("gpu_internals.js", IDR_GPU_INTERNALS_JS); source->SetDefaultResource(IDR_GPU_INTERNALS_HTML); return source; } DictionaryValue* NewDescriptionValuePair(const std::string& desc, const std::string& value) { DictionaryValue* dict = new DictionaryValue(); dict->SetString("description", desc); dict->SetString("value", value); return dict; } DictionaryValue* NewDescriptionValuePair(const std::string& desc, Value* value) { DictionaryValue* dict = new DictionaryValue(); dict->SetString("description", desc); dict->Set("value", value); return dict; } Value* NewStatusValue(const char* name, const char* status) { DictionaryValue* value = new DictionaryValue(); value->SetString("name", name); value->SetString("status", status); return value; } #if defined(OS_WIN) // Output DxDiagNode tree as nested array of {description,value} pairs ListValue* DxDiagNodeToList(const DxDiagNode& node) { ListValue* list = new ListValue(); for (std::map::const_iterator it = node.values.begin(); it != node.values.end(); ++it) { list->Append(NewDescriptionValuePair(it->first, it->second)); } for (std::map::const_iterator it = node.children.begin(); it != node.children.end(); ++it) { ListValue* sublist = DxDiagNodeToList(it->second); list->Append(NewDescriptionValuePair(it->first, sublist)); } return list; } #endif std::string GPUDeviceToString(const GPUInfo::GPUDevice& gpu) { std::string vendor = base::StringPrintf("0x%04x", gpu.vendor_id); if (!gpu.vendor_string.empty()) vendor += " [" + gpu.vendor_string + "]"; std::string device = base::StringPrintf("0x%04x", gpu.device_id); if (!gpu.device_string.empty()) device += " [" + gpu.device_string + "]"; return base::StringPrintf( "VENDOR = %s, DEVICE= %s", vendor.c_str(), device.c_str()); } DictionaryValue* GpuInfoAsDictionaryValue() { GPUInfo gpu_info = GpuDataManagerImpl::GetInstance()->GetGPUInfo(); ListValue* basic_info = new ListValue(); basic_info->Append(NewDescriptionValuePair( "Initialization time", base::Int64ToString(gpu_info.initialization_time.InMilliseconds()))); basic_info->Append(NewDescriptionValuePair( "Sandboxed", Value::CreateBooleanValue(gpu_info.sandboxed))); basic_info->Append(NewDescriptionValuePair( "GPU0", GPUDeviceToString(gpu_info.gpu))); for (size_t i = 0; i < gpu_info.secondary_gpus.size(); ++i) { basic_info->Append(NewDescriptionValuePair( base::StringPrintf("GPU%d", static_cast(i + 1)), GPUDeviceToString(gpu_info.secondary_gpus[i]))); } basic_info->Append(NewDescriptionValuePair( "Optimus", Value::CreateBooleanValue(gpu_info.optimus))); basic_info->Append(NewDescriptionValuePair( "AMD switchable", Value::CreateBooleanValue(gpu_info.amd_switchable))); basic_info->Append(NewDescriptionValuePair("Driver vendor", gpu_info.driver_vendor)); basic_info->Append(NewDescriptionValuePair("Driver version", gpu_info.driver_version)); basic_info->Append(NewDescriptionValuePair("Driver date", gpu_info.driver_date)); basic_info->Append(NewDescriptionValuePair("Pixel shader version", gpu_info.pixel_shader_version)); basic_info->Append(NewDescriptionValuePair("Vertex shader version", gpu_info.vertex_shader_version)); basic_info->Append(NewDescriptionValuePair("Machine model", gpu_info.machine_model)); basic_info->Append(NewDescriptionValuePair("GL version", gpu_info.gl_version)); basic_info->Append(NewDescriptionValuePair("GL_VENDOR", gpu_info.gl_vendor)); basic_info->Append(NewDescriptionValuePair("GL_RENDERER", gpu_info.gl_renderer)); basic_info->Append(NewDescriptionValuePair("GL_VERSION", gpu_info.gl_version_string)); basic_info->Append(NewDescriptionValuePair("GL_EXTENSIONS", gpu_info.gl_extensions)); DictionaryValue* info = new DictionaryValue(); info->Set("basic_info", basic_info); #if defined(OS_WIN) ListValue* perf_info = new ListValue(); perf_info->Append(NewDescriptionValuePair( "Graphics", base::StringPrintf("%.1f", gpu_info.performance_stats.graphics))); perf_info->Append(NewDescriptionValuePair( "Gaming", base::StringPrintf("%.1f", gpu_info.performance_stats.gaming))); perf_info->Append(NewDescriptionValuePair( "Overall", base::StringPrintf("%.1f", gpu_info.performance_stats.overall))); info->Set("performance_info", perf_info); Value* dx_info; if (gpu_info.dx_diagnostics.children.size()) dx_info = DxDiagNodeToList(gpu_info.dx_diagnostics); else dx_info = Value::CreateNullValue(); info->Set("diagnostics", dx_info); #endif return info; } // Determine if accelerated-2d-canvas is supported, which depends on whether // lose_context could happen and whether skia is the backend. bool SupportsAccelerated2dCanvas() { if (GpuDataManagerImpl::GetInstance()->GetGPUInfo().can_lose_context) return false; #if defined(USE_SKIA) return true; #else return false; #endif } Value* GetFeatureStatus() { const CommandLine& command_line = *CommandLine::ForCurrentProcess(); bool gpu_access_blocked = !GpuDataManagerImpl::GetInstance()->GpuAccessAllowed(); uint32 flags = GpuDataManagerImpl::GetInstance()->GetBlacklistedFeatures(); DictionaryValue* status = new DictionaryValue(); const GpuFeatureInfo kGpuFeatureInfo[] = { { "2d_canvas", flags & GPU_FEATURE_TYPE_ACCELERATED_2D_CANVAS, command_line.HasSwitch(switches::kDisableAccelerated2dCanvas) || !SupportsAccelerated2dCanvas(), "Accelerated 2D canvas is unavailable: either disabled at the command" " line or not supported by the current system.", true }, { "compositing", flags & GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING, command_line.HasSwitch(switches::kDisableAcceleratedCompositing), "Accelerated compositing has been disabled, either via about:flags or" " command line. This adversely affects performance of all hardware" " accelerated features.", true }, { "3d_css", flags & (GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING | GPU_FEATURE_TYPE_3D_CSS), command_line.HasSwitch(switches::kDisableAcceleratedLayers), "Accelerated layers have been disabled at the command line.", false }, { "css_animation", flags & (GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING | GPU_FEATURE_TYPE_3D_CSS), command_line.HasSwitch(cc::switches::kDisableThreadedAnimation) || command_line.HasSwitch(switches::kDisableAcceleratedCompositing) || command_line.HasSwitch(switches::kDisableAcceleratedLayers), "Accelerated CSS animation has been disabled at the command line.", true }, { "webgl", flags & GPU_FEATURE_TYPE_WEBGL, #if defined(OS_ANDROID) !command_line.HasSwitch(switches::kEnableExperimentalWebGL), #else command_line.HasSwitch(switches::kDisableExperimentalWebGL), #endif "WebGL has been disabled, either via about:flags or command line.", false }, { "multisampling", flags & GPU_FEATURE_TYPE_MULTISAMPLING, command_line.HasSwitch(switches::kDisableGLMultisampling), "Multisampling has been disabled, either via about:flags or command" " line.", false }, { "flash_3d", flags & GPU_FEATURE_TYPE_FLASH3D, command_line.HasSwitch(switches::kDisableFlash3d), "Using 3d in flash has been disabled, either via about:flags or" " command line.", false }, { "flash_stage3d", flags & GPU_FEATURE_TYPE_FLASH_STAGE3D, command_line.HasSwitch(switches::kDisableFlashStage3d), "Using Stage3d in Flash has been disabled, either via about:flags or" " command line.", false }, { "flash_stage3d_baseline", flags & (content::GPU_FEATURE_TYPE_FLASH_STAGE3D_BASELINE | content::GPU_FEATURE_TYPE_FLASH_STAGE3D), command_line.HasSwitch(switches::kDisableFlashStage3d), "Using Stage3d Baseline profile in Flash has been disabled, either" " via about:flags or command line.", false }, { "texture_sharing", flags & GPU_FEATURE_TYPE_TEXTURE_SHARING, command_line.HasSwitch(switches::kDisableImageTransportSurface), "Sharing textures between processes has been disabled, either via" " about:flags or command line.", false }, { "video_decode", flags & GPU_FEATURE_TYPE_ACCELERATED_VIDEO_DECODE, command_line.HasSwitch(switches::kDisableAcceleratedVideoDecode), "Accelerated video decode has been disabled, either via about:flags" " or command line.", true }, { "video", flags & GPU_FEATURE_TYPE_ACCELERATED_VIDEO, command_line.HasSwitch(switches::kDisableAcceleratedVideo) || command_line.HasSwitch(switches::kDisableAcceleratedCompositing), "Accelerated video presentation has been disabled, either via" " about:flags or command line.", true }, { "panel_fitting", flags & GPU_FEATURE_TYPE_PANEL_FITTING, #if defined(OS_CHROMEOS) command_line.HasSwitch(switches::kDisablePanelFitting), #else true, #endif "Panel fitting is unavailable, either disabled at the command" " line or not supported by the current system.", false }, { "force_compositing_mode", (flags & GPU_FEATURE_TYPE_FORCE_COMPOSITING_MODE) && !IsForceCompositingModeEnabled(), !IsForceCompositingModeEnabled() && !(flags & GPU_FEATURE_TYPE_FORCE_COMPOSITING_MODE), "Force compositing mode is off, either disabled at the command" " line or not supported by the current system.", false } }; const size_t kNumFeatures = sizeof(kGpuFeatureInfo) / sizeof(GpuFeatureInfo); // Build the feature_status field. { ListValue* feature_status_list = new ListValue(); for (size_t i = 0; i < kNumFeatures; ++i) { // force_compositing_mode status is part of the compositing status. if (kGpuFeatureInfo[i].name == "force_compositing_mode") continue; std::string status; if (kGpuFeatureInfo[i].disabled) { status = "disabled"; if (kGpuFeatureInfo[i].name == "css_animation") { status += "_software_animated"; } else { if (kGpuFeatureInfo[i].fallback_to_software) status += "_software"; else status += "_off"; } } else if (GpuDataManagerImpl::GetInstance()-> ShouldUseSoftwareRendering()) { status = "unavailable_software"; } else if (kGpuFeatureInfo[i].blocked || gpu_access_blocked) { status = "unavailable"; if (kGpuFeatureInfo[i].fallback_to_software) status += "_software"; else status += "_off"; } else { status = "enabled"; if (kGpuFeatureInfo[i].name == "webgl" && (command_line.HasSwitch(switches::kDisableAcceleratedCompositing) || (flags & GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING))) status += "_readback"; bool has_thread = IsThreadedCompositingEnabled(); if (kGpuFeatureInfo[i].name == "compositing") { bool force_compositing = IsForceCompositingModeEnabled(); if (force_compositing) status += "_force"; if (has_thread) status += "_threaded"; } if (kGpuFeatureInfo[i].name == "css_animation") { if (has_thread) status = "accelerated_threaded"; else status = "accelerated"; } } feature_status_list->Append( NewStatusValue(kGpuFeatureInfo[i].name.c_str(), status.c_str())); } GpuSwitchingOption gpu_switching_option = GpuDataManagerImpl::GetInstance()->GetGpuSwitchingOption(); if (gpu_switching_option != GPU_SWITCHING_OPTION_UNKNOWN) { std::string gpu_switching; switch (gpu_switching_option) { case GPU_SWITCHING_OPTION_AUTOMATIC: gpu_switching = "gpu_switching_automatic"; break; case GPU_SWITCHING_OPTION_FORCE_DISCRETE: gpu_switching = "gpu_switching_force_discrete"; break; case GPU_SWITCHING_OPTION_FORCE_INTEGRATED: gpu_switching = "gpu_switching_force_integrated"; break; default: break; } feature_status_list->Append( NewStatusValue("gpu_switching", gpu_switching.c_str())); } status->Set("featureStatus", feature_status_list); } // Build the problems list. { ListValue* problem_list = GpuDataManagerImpl::GetInstance()->GetBlacklistReasons(); if (gpu_access_blocked) { DictionaryValue* problem = new DictionaryValue(); problem->SetString("description", "GPU process was unable to boot. Access to GPU disallowed."); problem->Set("crBugs", new ListValue()); problem->Set("webkitBugs", new ListValue()); problem_list->Append(problem); } for (size_t i = 0; i < kNumFeatures; ++i) { if (kGpuFeatureInfo[i].disabled) { DictionaryValue* problem = new DictionaryValue(); problem->SetString( "description", kGpuFeatureInfo[i].disabled_description); problem->Set("crBugs", new ListValue()); problem->Set("webkitBugs", new ListValue()); problem_list->Append(problem); } } status->Set("problems", problem_list); } return status; } // This class receives javascript messages from the renderer. // Note that the WebUI infrastructure runs on the UI thread, therefore all of // this class's methods are expected to run on the UI thread. class GpuMessageHandler : public WebUIMessageHandler, public base::SupportsWeakPtr, public GpuDataManagerObserver { public: GpuMessageHandler(); virtual ~GpuMessageHandler(); // WebUIMessageHandler implementation. virtual void RegisterMessages() OVERRIDE; // GpuDataManagerObserver implementation. virtual void OnGpuInfoUpdate() OVERRIDE; virtual void OnVideoMemoryUsageStatsUpdate( const GPUVideoMemoryUsageStats& video_memory_usage_stats) OVERRIDE {} // Messages void OnBrowserBridgeInitialized(const ListValue* list); void OnCallAsync(const ListValue* list); // Submessages dispatched from OnCallAsync Value* OnRequestClientInfo(const ListValue* list); Value* OnRequestLogMessages(const ListValue* list); private: // True if observing the GpuDataManager (re-attaching as observer would // DCHECK). bool observing_; DISALLOW_COPY_AND_ASSIGN(GpuMessageHandler); }; //////////////////////////////////////////////////////////////////////////////// // // GpuMessageHandler // //////////////////////////////////////////////////////////////////////////////// GpuMessageHandler::GpuMessageHandler() : observing_(false) { } GpuMessageHandler::~GpuMessageHandler() { GpuDataManagerImpl::GetInstance()->RemoveObserver(this); } /* BrowserBridge.callAsync prepends a requestID to these messages. */ void GpuMessageHandler::RegisterMessages() { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); web_ui()->RegisterMessageCallback("browserBridgeInitialized", base::Bind(&GpuMessageHandler::OnBrowserBridgeInitialized, base::Unretained(this))); web_ui()->RegisterMessageCallback("callAsync", base::Bind(&GpuMessageHandler::OnCallAsync, base::Unretained(this))); } void GpuMessageHandler::OnCallAsync(const ListValue* args) { DCHECK_GE(args->GetSize(), static_cast(2)); // unpack args into requestId, submessage and submessageArgs bool ok; const Value* requestId; ok = args->Get(0, &requestId); DCHECK(ok); std::string submessage; ok = args->GetString(1, &submessage); DCHECK(ok); ListValue* submessageArgs = new ListValue(); for (size_t i = 2; i < args->GetSize(); ++i) { const Value* arg; ok = args->Get(i, &arg); DCHECK(ok); Value* argCopy = arg->DeepCopy(); submessageArgs->Append(argCopy); } // call the submessage handler Value* ret = NULL; if (submessage == "requestClientInfo") { ret = OnRequestClientInfo(submessageArgs); } else if (submessage == "requestLogMessages") { ret = OnRequestLogMessages(submessageArgs); } else { // unrecognized submessage NOTREACHED(); delete submessageArgs; return; } delete submessageArgs; // call BrowserBridge.onCallAsyncReply with result if (ret) { web_ui()->CallJavascriptFunction("browserBridge.onCallAsyncReply", *requestId, *ret); delete ret; } else { web_ui()->CallJavascriptFunction("browserBridge.onCallAsyncReply", *requestId); } } void GpuMessageHandler::OnBrowserBridgeInitialized(const ListValue* args) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); // Watch for changes in GPUInfo if (!observing_) GpuDataManagerImpl::GetInstance()->AddObserver(this); observing_ = true; // Tell GpuDataManager it should have full GpuInfo. If the // Gpu process has not run yet, this will trigger its launch. GpuDataManagerImpl::GetInstance()->RequestCompleteGpuInfoIfNeeded(); // Run callback immediately in case the info is ready and no update in the // future. OnGpuInfoUpdate(); } Value* GpuMessageHandler::OnRequestClientInfo(const ListValue* list) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); DictionaryValue* dict = new DictionaryValue(); dict->SetString("version", GetContentClient()->GetProduct()); dict->SetString("command_line", CommandLine::ForCurrentProcess()->GetCommandLineString()); dict->SetString("operating_system", base::SysInfo::OperatingSystemName() + " " + base::SysInfo::OperatingSystemVersion()); dict->SetString("angle_revision", base::UintToString(BUILD_REVISION)); #if defined(USE_SKIA) dict->SetString("graphics_backend", "Skia"); #else dict->SetString("graphics_backend", "Core Graphics"); #endif dict->SetString("blacklist_version", GpuDataManagerImpl::GetInstance()->GetBlacklistVersion()); return dict; } Value* GpuMessageHandler::OnRequestLogMessages(const ListValue*) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); return GpuDataManagerImpl::GetInstance()->GetLogMessages(); } void GpuMessageHandler::OnGpuInfoUpdate() { // Get GPU Info. scoped_ptr gpu_info_val( GpuInfoAsDictionaryValue()); // Add in blacklisting features Value* feature_status = GetFeatureStatus(); if (feature_status) gpu_info_val->Set("featureStatus", feature_status); // Send GPU Info to javascript. web_ui()->CallJavascriptFunction("browserBridge.onGpuInfoUpdate", *(gpu_info_val.get())); } } // namespace //////////////////////////////////////////////////////////////////////////////// // // GpuInternalsUI // //////////////////////////////////////////////////////////////////////////////// GpuInternalsUI::GpuInternalsUI(WebUI* web_ui) : WebUIController(web_ui) { web_ui->AddMessageHandler(new GpuMessageHandler()); // Set up the chrome://gpu/ source. BrowserContext* browser_context = web_ui->GetWebContents()->GetBrowserContext(); WebUIDataSource::Add(browser_context, CreateGpuHTMLSource()); } } // namespace content