// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_MEDIA_AUDIO_STREAM_MONITOR_H_ #define CONTENT_BROWSER_MEDIA_AUDIO_STREAM_MONITOR_H_ #include #include #include "base/callback_forward.h" #include "base/macros.h" #include "base/threading/thread_checker.h" #include "base/time/default_tick_clock.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "build/build_config.h" #include "content/common/content_export.h" #include "media/audio/audio_output_controller.h" namespace base { class TickClock; } namespace content { class WebContents; // Repeatedly polls audio streams for their power levels, and "debounces" the // information into a simple, binary "was recently audible" result for the audio // indicators in the tab UI. The debouncing logic is to: 1) Turn on immediately // when sound is audible; and 2) Hold on for X amount of time after sound has // gone silent, then turn off. Said another way, we don't want tab indicators // to turn on/off repeatedly and annoy the user. AudioStreamMonitor sends UI // update notifications only when needed, but may be queried at any time. // // Each WebContentsImpl owns an AudioStreamMonitor. class CONTENT_EXPORT AudioStreamMonitor { public: explicit AudioStreamMonitor(WebContents* contents); ~AudioStreamMonitor(); // Indicates if audio stream monitoring is available. It's only available if // AudioOutputController can and will monitor output power levels. static bool monitoring_available() { return media::AudioOutputController::will_monitor_audio_levels(); } // Returns true if audio has recently been audible from the tab. This is // usually called whenever the tab data model is refreshed; but there are // other use cases as well (e.g., the OOM killer uses this to de-prioritize // the killing of tabs making sounds). bool WasRecentlyAudible() const; // Returns true if the audio is currently audible from the given WebContents. // The difference from WasRecentlyAudible() is that this method will return // false as soon as the WebContents stop producing sound. bool IsCurrentlyAudible() const; // Starts or stops audio level monitoring respectively for the stream owned by // the specified renderer. Safe to call from any thread. // // The callback returns the current power level (in dBFS units) and the clip // status (true if any part of the audio signal has clipped since the last // callback run). |stream_id| must be unique within a |render_process_id|. typedef base::Callback()> ReadPowerAndClipCallback; static void StartMonitoringStream( int render_process_id, int render_frame_id, int stream_id, const ReadPowerAndClipCallback& read_power_callback); static void StopMonitoringStream(int render_process_id, int render_frame_id, int stream_id); void set_was_recently_audible_for_testing(bool value) { was_recently_audible_ = value; } private: friend class AudioStreamMonitorTest; enum { // Desired polling frequency. Note: If this is set too low, short-duration // "blip" sounds won't be detected. http://crbug.com/339133#c4 kPowerMeasurementsPerSecond = 15, // Amount of time to hold a tab indicator on after its last blurt. kHoldOnMilliseconds = 2000 }; // Helper methods for starting and stopping monitoring which lookup the // identified renderer and forward calls to the correct AudioStreamMonitor. static void StartMonitoringHelper( int render_process_id, int render_frame_id, int stream_id, const ReadPowerAndClipCallback& read_power_callback); static void StopMonitoringHelper(int render_process_id, int render_frame_id, int stream_id); // Starts polling the stream for audio stream power levels using |callback|. void StartMonitoringStreamOnUIThread( int render_process_id, int stream_id, const ReadPowerAndClipCallback& callback); // Stops polling the stream, discarding the internal copy of the |callback| // provided in the call to StartMonitoringStream(). void StopMonitoringStreamOnUIThread(int render_process_id, int stream_id); // Called by |poll_timer_| to sample the power levels from each of the streams // playing in the tab. void Poll(); // Compares last known indicator state with what it should be, and triggers UI // updates through |web_contents_| if needed. When the indicator is turned // on, |off_timer_| is started to re-invoke this method in the future. void MaybeToggle(); // The WebContents instance to receive indicator toggle notifications. This // pointer should be valid for the lifetime of AudioStreamMonitor. WebContents* const web_contents_; // Note: |clock_| is always |&default_tick_clock_|, except during unit // testing. base::DefaultTickClock default_tick_clock_; base::TickClock* const clock_; // Confirms single-threaded access in debug builds. base::ThreadChecker thread_checker_; // The callbacks to read power levels for each stream. Only playing (i.e., // not paused) streams will have an entry in this map. typedef std::pair StreamID; typedef std::map StreamPollCallbackMap; StreamPollCallbackMap poll_callbacks_; // Records the last time at which sound was audible from any stream. base::TimeTicks last_blurt_time_; // Set to true if the last call to MaybeToggle() determined the indicator // should be turned on. bool was_recently_audible_; // Whether the WebContents is currently audible. bool is_audible_; // Calls Poll() at regular intervals while |poll_callbacks_| is non-empty. base::RepeatingTimer poll_timer_; // Started only when an indicator is toggled on, to turn it off again in the // future. base::OneShotTimer off_timer_; DISALLOW_COPY_AND_ASSIGN(AudioStreamMonitor); }; } // namespace content #endif // CONTENT_BROWSER_MEDIA_AUDIO_STREAM_MONITOR_H_