// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AudioMirroringManager is a singleton object that maintains a set of active // audio mirroring destinations and auto-connects/disconnects audio streams // to/from those destinations. It is meant to be used exclusively on the IO // thread. // // How it works: // // 1. AudioRendererHost gets a CreateStream message from the render process // and, among other things, creates an AudioOutputController to control the // audio data flow between the render and browser processes. More // importantly, it registers the AudioOutputController with // AudioMirroringManager (as a Diverter). // 2. A user request to mirror all the audio for a WebContents is made. A // MirroringDestination is created, and StartMirroring() is called to begin // the mirroring session. The MirroringDestination is queried to determine // which of all the known Diverters will re-route their audio to it. // 3a. During a mirroring session, AudioMirroringManager may encounter new // Diverters, and will query all the MirroringDestinations to determine // which is a match, if any. // 3b. During a mirroring session, a call to StartMirroring() can be made to // request a "refresh" query on a MirroringDestination, and this will // result in AudioMirroringManager starting/stopping only those Diverters // that are not correctly routed to the destination. // 3c. When a mirroring session is stopped, the remaining destinations will be // queried to determine whether diverting should continue to a different // destination. #ifndef CONTENT_BROWSER_MEDIA_CAPTURE_AUDIO_MIRRORING_MANAGER_H_ #define CONTENT_BROWSER_MEDIA_CAPTURE_AUDIO_MIRRORING_MANAGER_H_ #include #include #include #include "base/basictypes.h" #include "base/callback_forward.h" #include "base/threading/thread_checker.h" #include "content/common/content_export.h" #include "media/audio/audio_source_diverter.h" namespace media { class AudioOutputStream; } namespace content { class CONTENT_EXPORT AudioMirroringManager { public: // Interface for diverting audio data to an alternative AudioOutputStream. typedef media::AudioSourceDiverter Diverter; // A SourceFrameRef is a RenderFrameHost identified by a pair. typedef std::pair SourceFrameRef; // Interface to be implemented by audio mirroring destinations. See comments // for StartMirroring() and StopMirroring() below. class MirroringDestination { public: // Asynchronously query whether this MirroringDestination wants to consume // audio sourced from each of the |candidates|. |results_callback| is run // to indicate which of them (or none) should have audio routed to this // MirroringDestination. |results_callback| must be run on the same thread // as the one that called QueryForMatches(). typedef base::Callback&)> MatchesCallback; virtual void QueryForMatches( const std::set& candidates, const MatchesCallback& results_callback) = 0; // Create a consumer of audio data in the format specified by |params|, and // connect it as an input to mirroring. When Close() is called on the // returned AudioOutputStream, the input is disconnected and the object // becomes invalid. virtual media::AudioOutputStream* AddInput( const media::AudioParameters& params) = 0; protected: virtual ~MirroringDestination() {} }; // Note: Use GetInstance() for non-test code. AudioMirroringManager(); virtual ~AudioMirroringManager(); // Returns the global instance. static AudioMirroringManager* GetInstance(); // Add/Remove a diverter for an audio stream with a known RenderFrame source // (represented by |render_process_id| + |render_frame_id|). Multiple // diverters may be added for the same source frame, but never the same // diverter. |diverter| must live until after RemoveDiverter() is called. virtual void AddDiverter(int render_process_id, int render_frame_id, Diverter* diverter); virtual void RemoveDiverter(Diverter* diverter); // (Re-)Start/Stop mirroring to the given |destination|. |destination| must // live until after StopMirroring() is called. A client may request a // re-start by calling StartMirroring() again; and this will cause // AudioMirroringManager to query |destination| and only re-route those // diverters that are missing/new to the returned set of matches. virtual void StartMirroring(MirroringDestination* destination); virtual void StopMirroring(MirroringDestination* destination); private: friend class AudioMirroringManagerTest; struct StreamRoutingState { // The source render frame associated with the audio stream. SourceFrameRef source_render_frame; // The diverter for re-routing the audio stream. Diverter* diverter; // If not NULL, the audio stream is currently being diverted to this // destination. MirroringDestination* destination; StreamRoutingState(const SourceFrameRef& source_frame, Diverter* stream_diverter); ~StreamRoutingState(); }; typedef std::vector StreamRoutes; typedef std::vector Destinations; // Helper to find a destination other than |old_destination| for the given // |candidates| to be diverted to. void InitiateQueriesToFindNewDestination( MirroringDestination* old_destination, const std::set& candidates); // MirroringDestination query callback. |matches| contains all RenderFrame // sources that will be diverted to |destination|. If |add_only| is false, // then any Diverters currently routed to |destination| but not found in // |matches| will be stopped. void UpdateRoutesToDestination(MirroringDestination* destination, bool add_only, const std::set& matches); // Starts diverting audio to the |new_destination|, if not NULL. Otherwise, // stops diverting audio. static void ChangeRoute(StreamRoutingState* route, MirroringDestination* new_destination); // Routing table. Contains one entry for each Diverter. StreamRoutes routes_; // All active mirroring sessions. Destinations sessions_; // Used to check that all AudioMirroringManager code runs on the same thread. base::ThreadChecker thread_checker_; DISALLOW_COPY_AND_ASSIGN(AudioMirroringManager); }; } // namespace content #endif // CONTENT_BROWSER_MEDIA_CAPTURE_AUDIO_MIRRORING_MANAGER_H_