// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_MESSAGE_PORT_SERVICE_H_ #define CONTENT_BROWSER_MESSAGE_PORT_SERVICE_H_ #include #include #include #include "base/basictypes.h" #include "base/memory/singleton.h" #include "base/strings/string16.h" #include "content/common/content_export.h" #include "content/public/common/message_port_types.h" #include "ipc/ipc_message.h" namespace content { class MessagePortDelegate; class CONTENT_EXPORT MessagePortService { public: typedef std::vector>> QueuedMessages; // Returns the MessagePortService singleton. static MessagePortService* GetInstance(); // These methods correspond to the message port related IPCs. void Create(int route_id, MessagePortDelegate* delegate, int* message_port_id); void Destroy(int message_port_id); void Entangle(int local_message_port_id, int remote_message_port_id); void PostMessage( int sender_message_port_id, const MessagePortMessage& message, const std::vector& sent_message_ports); void QueueMessages(int message_port_id); void SendQueuedMessages(int message_port_id, const QueuedMessages& queued_messages); void ReleaseMessages(int message_port_id); // Updates the information needed to reach a message port when it's sent to a // (possibly different) process. void UpdateMessagePort(int message_port_id, MessagePortDelegate* delegate, int routing_id); // The message port is being transferred to a new renderer process, but the // code doing that isn't able to immediately update the message port with a // new filter and routing_id. This queues up all messages sent to this port // until later ReleaseMessages is called for this port (this will happen // automatically as soon as a WebMessagePortChannelImpl instance is created // for this port in the renderer. The browser side code is still responsible // for updating the port with a new filter before that happens. If ultimately // transfering the port to a new process fails, ClosePort should be called to // clean up the port. void HoldMessages(int message_port_id); // Closes and cleans up the message port. void ClosePort(int message_port_id); void OnMessagePortDelegateClosing(MessagePortDelegate* filter); // Attempts to send the queued messages for a message port. void SendQueuedMessagesIfPossible(int message_port_id); private: friend struct DefaultSingletonTraits; MessagePortService(); ~MessagePortService(); void PostMessageTo( int message_port_id, const MessagePortMessage& message, const std::vector& sent_message_ports); // Handles the details of removing a message port id. Before calling this, // verify that the message port id exists. void Erase(int message_port_id); struct MessagePort; typedef std::map MessagePorts; MessagePorts message_ports_; // We need globally unique identifiers for each message port. int next_message_port_id_; DISALLOW_COPY_AND_ASSIGN(MessagePortService); }; } // namespace content #endif // CONTENT_BROWSER_MESSAGE_PORT_SERVICE_H_