// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_ #define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_ #import #include #include #include "base/basictypes.h" #include "base/lazy_instance.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_nsobject.h" #include "base/memory/scoped_ptr.h" #include "content/browser/renderer_host/compositing_iosurface_mac.h" namespace content { class CompositingIOSurfaceShaderPrograms; class CompositingIOSurfaceContext : public base::RefCounted { public: // Get or create a GL context for the specified window with the specified // surface ordering. Share these GL contexts as much as possible because // creating and destroying them can be expensive // http://crbug.com/180463 static scoped_refptr Get( int window_number, CompositingIOSurfaceMac::SurfaceOrder surface_order); CompositingIOSurfaceShaderPrograms* shader_program_cache() const { return shader_program_cache_.get(); } NSOpenGLContext* nsgl_context() const { return nsgl_context_; } CGLContextObj cgl_context() const { return cgl_context_; } bool is_vsync_disabled() const { return is_vsync_disabled_; } int window_number() const { return window_number_; } CompositingIOSurfaceMac::SurfaceOrder surface_order() const { return surface_order_; } private: friend class base::RefCounted; CompositingIOSurfaceContext( int window_number, CompositingIOSurfaceMac::SurfaceOrder surface_order, NSOpenGLContext* nsgl_context, CGLContextObj clg_context, bool is_vsync_disabled_, scoped_ptr shader_program_cache); ~CompositingIOSurfaceContext(); // The value for NSOpenGLCPSurfaceOrder for this GL context, 1 will // render above the window and -1 will render below the window. int window_number_; CompositingIOSurfaceMac::SurfaceOrder surface_order_; scoped_nsobject nsgl_context_; CGLContextObj cgl_context_; // weak, backed by |nsgl_context_| bool is_vsync_disabled_; scoped_ptr shader_program_cache_; // The global map from window number and window ordering to // context data. typedef std::map, CompositingIOSurfaceContext*> WindowMap; static base::LazyInstance window_map_; static WindowMap* window_map(); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_