// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" #include #include #include #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/logging.h" #include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" #include "content/browser/gpu/gpu_data_manager_impl.h" #include "ui/base/ui_base_switches.h" #include "ui/gl/gl_switches.h" #include "ui/gl/gpu_switching_manager.h" namespace content { CoreAnimationStatus GetCoreAnimationStatus() { static CoreAnimationStatus status = CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableCoreAnimation) ? CORE_ANIMATION_DISABLED : CORE_ANIMATION_ENABLED; return status; } // static scoped_refptr CompositingIOSurfaceContext::Get(int window_number) { TRACE_EVENT0("browser", "CompositingIOSurfaceContext::Get"); // Return the context for this window_number, if it exists. WindowMap::iterator found = window_map()->find(window_number); if (found != window_map()->end()) { DCHECK(!found->second->poisoned_); return found->second; } static bool is_vsync_disabled = CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync); base::scoped_nsobject nsgl_context; base::ScopedTypeRef cgl_context_strong; CGLContextObj cgl_context = NULL; if (GetCoreAnimationStatus() == CORE_ANIMATION_DISABLED) { std::vector attributes; attributes.push_back(NSOpenGLPFADoubleBuffer); // We don't need a depth buffer - try setting its size to 0... attributes.push_back(NSOpenGLPFADepthSize); attributes.push_back(0); if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) attributes.push_back(NSOpenGLPFAAllowOfflineRenderers); attributes.push_back(0); base::scoped_nsobject glPixelFormat( [[NSOpenGLPixelFormat alloc] initWithAttributes:&attributes.front()]); if (!glPixelFormat) { LOG(ERROR) << "NSOpenGLPixelFormat initWithAttributes failed"; return NULL; } // Create all contexts in the same share group so that the textures don't // need to be recreated when transitioning contexts. NSOpenGLContext* share_context = nil; if (!window_map()->empty()) share_context = window_map()->begin()->second->nsgl_context(); nsgl_context.reset( [[NSOpenGLContext alloc] initWithFormat:glPixelFormat shareContext:share_context]); if (!nsgl_context) { LOG(ERROR) << "NSOpenGLContext initWithFormat failed"; return NULL; } // Grab the CGL context that the NSGL context is using. Explicitly // retain it, so that it is not double-freed by the scoped type. cgl_context = reinterpret_cast( [nsgl_context CGLContextObj]); if (!cgl_context) { LOG(ERROR) << "Failed to retrieve CGLContextObj from NSOpenGLContext"; return NULL; } // Force [nsgl_context flushBuffer] to wait for vsync. GLint swapInterval = is_vsync_disabled ? 0 : 1; [nsgl_context setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; } else { CGLError error = kCGLNoError; // Create the pixel format object for the context. std::vector attribs; attribs.push_back(kCGLPFADepthSize); attribs.push_back(static_cast(0)); if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { attribs.push_back(kCGLPFAAllowOfflineRenderers); attribs.push_back(static_cast(1)); } attribs.push_back(static_cast(0)); GLint number_virtual_screens = 0; base::ScopedTypeRef pixel_format; error = CGLChoosePixelFormat(&attribs.front(), pixel_format.InitializeInto(), &number_virtual_screens); if (error != kCGLNoError) { LOG(ERROR) << "Failed to create pixel format object."; return NULL; } // Create all contexts in the same share group so that the textures don't // need to be recreated when transitioning contexts. CGLContextObj share_context = NULL; if (!window_map()->empty()) share_context = window_map()->begin()->second->cgl_context(); error = CGLCreateContext( pixel_format, share_context, cgl_context_strong.InitializeInto()); if (error != kCGLNoError) { LOG(ERROR) << "Failed to create context object."; return NULL; } cgl_context = cgl_context_strong; // Note that VSync is ignored because CoreAnimation will automatically // rate limit draws. } // Prepare the shader program cache. Precompile the shader programs // needed to draw the IO Surface for non-offscreen contexts. bool prepared = false; scoped_ptr shader_program_cache; { gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context); shader_program_cache.reset(new CompositingIOSurfaceShaderPrograms()); if (window_number == kOffscreenContextWindowNumber) { prepared = true; } else { prepared = ( shader_program_cache->UseBlitProgram() && shader_program_cache->UseSolidWhiteProgram()); } glUseProgram(0u); } if (!prepared) { LOG(ERROR) << "IOSurface failed to compile/link required shader programs."; return NULL; } return new CompositingIOSurfaceContext( window_number, nsgl_context.release(), cgl_context_strong, cgl_context, is_vsync_disabled, shader_program_cache.Pass()); } void CompositingIOSurfaceContext::PoisonContextAndSharegroup() { if (poisoned_) return; for (WindowMap::iterator it = window_map()->begin(); it != window_map()->end(); ++it) { it->second->poisoned_ = true; } window_map()->clear(); } CompositingIOSurfaceContext::CompositingIOSurfaceContext( int window_number, NSOpenGLContext* nsgl_context, base::ScopedTypeRef cgl_context_strong, CGLContextObj cgl_context, bool is_vsync_disabled, scoped_ptr shader_program_cache) : window_number_(window_number), nsgl_context_(nsgl_context), cgl_context_strong_(cgl_context_strong), cgl_context_(cgl_context), is_vsync_disabled_(is_vsync_disabled), shader_program_cache_(shader_program_cache.Pass()), poisoned_(false) { DCHECK(window_map()->find(window_number_) == window_map()->end()); window_map()->insert(std::make_pair(window_number_, this)); GpuDataManager::GetInstance()->AddObserver(this); } CompositingIOSurfaceContext::~CompositingIOSurfaceContext() { GpuDataManager::GetInstance()->RemoveObserver(this); { gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context_); shader_program_cache_->Reset(); } if (!poisoned_) { DCHECK(window_map()->find(window_number_) != window_map()->end()); DCHECK(window_map()->find(window_number_)->second == this); window_map()->erase(window_number_); } else { WindowMap::const_iterator found = window_map()->find(window_number_); if (found != window_map()->end()) DCHECK(found->second != this); } } NSOpenGLContext* CompositingIOSurfaceContext::nsgl_context() const { // This should not be called from any CoreAnimation paths. CHECK(GetCoreAnimationStatus() == CORE_ANIMATION_DISABLED); return nsgl_context_; } void CompositingIOSurfaceContext::OnGpuSwitching() { // Recreate all browser-side GL contexts whenever the GPU switches. If this // is not done, performance will suffer. // http://crbug.com/361493 PoisonContextAndSharegroup(); } // static CompositingIOSurfaceContext::WindowMap* CompositingIOSurfaceContext::window_map() { return window_map_.Pointer(); } // static base::LazyInstance CompositingIOSurfaceContext::window_map_; } // namespace content