// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" #include #include #include #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/logging.h" #include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" #include "ui/gl/gl_switches.h" #include "ui/gl/gpu_switching_manager.h" namespace content { // static scoped_refptr CompositingIOSurfaceContext::Get(int window_number) { TRACE_EVENT0("browser", "CompositingIOSurfaceContext::Get"); // Return the context for this window_number, if it exists. WindowMap::iterator found = window_map()->find(window_number); if (found != window_map()->end()) { DCHECK(found->second->can_be_shared_); return found->second; } std::vector attributes; attributes.push_back(NSOpenGLPFADoubleBuffer); // We don't need a depth buffer - try setting its size to 0... attributes.push_back(NSOpenGLPFADepthSize); attributes.push_back(0); if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) attributes.push_back(NSOpenGLPFAAllowOfflineRenderers); attributes.push_back(0); base::scoped_nsobject glPixelFormat( [[NSOpenGLPixelFormat alloc] initWithAttributes:&attributes.front()]); if (!glPixelFormat) { LOG(ERROR) << "NSOpenGLPixelFormat initWithAttributes failed"; return NULL; } // Create all contexts in the same share group so that the textures don't // need to be recreated when transitioning contexts. NSOpenGLContext* share_context = nil; if (!window_map()->empty()) share_context = window_map()->begin()->second->nsgl_context(); base::scoped_nsobject nsgl_context( [[NSOpenGLContext alloc] initWithFormat:glPixelFormat shareContext:share_context]); if (!nsgl_context) { LOG(ERROR) << "NSOpenGLContext initWithFormat failed"; return NULL; } CGLContextObj cgl_context = (CGLContextObj)[nsgl_context CGLContextObj]; if (!cgl_context) { LOG(ERROR) << "CGLContextObj failed"; return NULL; } // Draw at beam vsync. bool is_vsync_disabled = CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync); GLint swapInterval = is_vsync_disabled ? 0 : 1; [nsgl_context setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; // Prepare the shader program cache. Precompile the shader programs // needed to draw the IO Surface for non-offscreen contexts. CGLSetCurrentContext(cgl_context); scoped_ptr shader_program_cache( new CompositingIOSurfaceShaderPrograms()); bool prepared = false; if (window_number == kOffscreenContextWindowNumber) { prepared = true; } else { prepared = ( shader_program_cache->UseBlitProgram() && shader_program_cache->UseSolidWhiteProgram()); } glUseProgram(0u); CGLSetCurrentContext(0); if (!prepared) { LOG(ERROR) << "IOSurface failed to compile/link required shader programs."; return NULL; } return new CompositingIOSurfaceContext( window_number, nsgl_context.release(), cgl_context, is_vsync_disabled, shader_program_cache.Pass()); } // static void CompositingIOSurfaceContext::MarkExistingContextsAsNotShareable() { for (WindowMap::iterator it = window_map()->begin(); it != window_map()->end(); ++it) { it->second->can_be_shared_ = false; } window_map()->clear(); } CompositingIOSurfaceContext::CompositingIOSurfaceContext( int window_number, NSOpenGLContext* nsgl_context, CGLContextObj cgl_context, bool is_vsync_disabled, scoped_ptr shader_program_cache) : window_number_(window_number), nsgl_context_(nsgl_context), cgl_context_(cgl_context), is_vsync_disabled_(is_vsync_disabled), shader_program_cache_(shader_program_cache.Pass()), can_be_shared_(true), initialized_is_intel_(false), is_intel_(false), screen_(0) { DCHECK(window_map()->find(window_number_) == window_map()->end()); window_map()->insert(std::make_pair(window_number_, this)); } CompositingIOSurfaceContext::~CompositingIOSurfaceContext() { CGLSetCurrentContext(cgl_context_); shader_program_cache_->Reset(); CGLSetCurrentContext(0); if (can_be_shared_) { DCHECK(window_map()->find(window_number_) != window_map()->end()); DCHECK(window_map()->find(window_number_)->second == this); window_map()->erase(window_number_); } else { WindowMap::const_iterator found = window_map()->find(window_number_); if (found != window_map()->end()) DCHECK(found->second != this); } } bool CompositingIOSurfaceContext::IsVendorIntel() { GLint screen; CGLGetVirtualScreen(cgl_context(), &screen); if (screen != screen_) initialized_is_intel_ = false; screen_ = screen; if (!initialized_is_intel_) { is_intel_ = strstr(reinterpret_cast(glGetString(GL_VENDOR)), "Intel") != NULL; initialized_is_intel_ = true; } return is_intel_; } // static CompositingIOSurfaceContext::WindowMap* CompositingIOSurfaceContext::window_map() { return window_map_.Pointer(); } // static base::LazyInstance CompositingIOSurfaceContext::window_map_; } // namespace content