// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_IMAGE_TRANSPORT_FACTORY_H_ #define CONTENT_BROWSER_RENDERER_HOST_IMAGE_TRANSPORT_FACTORY_H_ #pragma once #include "base/memory/ref_counted.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Size; class ScopedMakeCurrent; } namespace ui { class Compositor; class ContextFactory; class Texture; } class ImageTransportClient; // This class provides a way to get notified when surface handles get lost. class ImageTransportFactoryObserver { public: virtual ~ImageTransportFactoryObserver() {} // Notifies that the surface handles generated by ImageTransportFactory for a // given compositor were lost. virtual void OnLostResources(ui::Compositor* compositor) = 0; }; // This class provides the interface for creating the support for the // cross-process image transport, both for creating the shared surface handle // (destination surface for the GPU process) and the transport client (logic for // using that surface as a texture). The factory is a process-wide singleton. // As this is intimately linked to the type of 3D context we use (in-process or // command-buffer), implementations of this also implement ui::ContextFactory. class ImageTransportFactory { public: virtual ~ImageTransportFactory() { } // Initialize the global transport factory. static void Initialize(); // Terminates the global transport factory. static void Terminate(); // Gets the factory instance. static ImageTransportFactory* GetInstance(); // Gets the image transport factory as a context factory for the compositor. virtual ui::ContextFactory* AsContextFactory() = 0; // Creates a shared surface handle, associated with the compositor. // Note: the handle may get lost at any time, a state that an // ImageTransportFactoryObserver gets notified of. virtual gfx::GLSurfaceHandle CreateSharedSurfaceHandle( ui::Compositor* compositor) = 0; // Destroys a shared surface handle. virtual void DestroySharedSurfaceHandle(gfx::GLSurfaceHandle surface) = 0; // Creates a transport client of a given size, and using the opaque handle // sent by the GPU process. virtual scoped_refptr CreateTransportClient( const gfx::Size& size, uint64* transport_handle) = 0; // Returns a ScopedMakeCurrent that can be used to make current a context that // is shared with the compositor context, e.g. to create a texture in its // namespace. The caller gets ownership of the object. // This will return NULL when using out-of-process (command buffer) contexts. virtual gfx::ScopedMakeCurrent* GetScopedMakeCurrent() = 0; virtual void AddObserver(ImageTransportFactoryObserver* observer) = 0; virtual void RemoveObserver(ImageTransportFactoryObserver* observer) = 0; }; #endif // CONTENT_BROWSER_RENDERER_HOST_IMAGE_TRANSPORT_FACTORY_H_