// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_IMMEDIATE_INPUT_ROUTER_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_IMMEDIATE_INPUT_ROUTER_H_ #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "content/browser/renderer_host/input/gesture_event_filter.h" #include "content/browser/renderer_host/input/input_router.h" #include "content/browser/renderer_host/input/touch_event_queue.h" #include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h" #include "content/public/browser/native_web_keyboard_event.h" namespace IPC { class Sender; } namespace ui { struct LatencyInfo; } namespace content { class InputAckHandler; class InputRouterClient; class OverscrollController; class RenderWidgetHostImpl; // A default implementation for browser input event routing. Input commands are // forwarded to the renderer immediately upon receipt. class CONTENT_EXPORT ImmediateInputRouter : public NON_EXPORTED_BASE(InputRouter), public NON_EXPORTED_BASE(GestureEventFilterClient), public NON_EXPORTED_BASE(TouchEventQueueClient), public NON_EXPORTED_BASE(TouchpadTapSuppressionControllerClient) { public: ImmediateInputRouter(IPC::Sender* sender, InputRouterClient* client, InputAckHandler* ack_handler, int routing_id); virtual ~ImmediateInputRouter(); // InputRouter virtual void Flush() OVERRIDE; virtual bool SendInput(scoped_ptr message) OVERRIDE; virtual void SendMouseEvent( const MouseEventWithLatencyInfo& mouse_event) OVERRIDE; virtual void SendWheelEvent( const MouseWheelEventWithLatencyInfo& wheel_event) OVERRIDE; virtual void SendKeyboardEvent( const NativeWebKeyboardEvent& key_event, const ui::LatencyInfo& latency_info, bool is_keyboard_shortcut) OVERRIDE; virtual void SendGestureEvent( const GestureEventWithLatencyInfo& gesture_event) OVERRIDE; virtual void SendTouchEvent( const TouchEventWithLatencyInfo& touch_event) OVERRIDE; virtual const NativeWebKeyboardEvent* GetLastKeyboardEvent() const OVERRIDE; virtual bool ShouldForwardTouchEvent() const OVERRIDE; // IPC::Listener virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE; private: friend class ImmediateInputRouterTest; friend class MockRenderWidgetHost; // TouchpadTapSuppressionControllerClient virtual void SendMouseEventImmediately( const MouseEventWithLatencyInfo& mouse_event) OVERRIDE; // TouchEventQueueClient virtual void SendTouchEventImmediately( const TouchEventWithLatencyInfo& touch_event) OVERRIDE; virtual void OnTouchEventAck(const TouchEventWithLatencyInfo& event, InputEventAckState ack_result) OVERRIDE; // GetureEventFilterClient virtual void SendGestureEventImmediately( const GestureEventWithLatencyInfo& gesture_event) OVERRIDE; virtual void OnGestureEventAck(const GestureEventWithLatencyInfo& event, InputEventAckState ack_result) OVERRIDE; bool SendMoveCaret(scoped_ptr message); bool SendSelectRange(scoped_ptr message); bool Send(IPC::Message* message); // Transmits the given input event an as an IPC::Message. This is an internal // helper for |FilterAndSendInputEvent()| and should not be used otherwise. void SendWebInputEvent(const WebKit::WebInputEvent& input_event, const ui::LatencyInfo& latency_info, bool is_keyboard_shortcut); // Filters and forwards the given WebInputEvent to |SendWebInputEvent()|. This // is an internal helper for |Send*Event()| and should not be used otherwise. void FilterAndSendWebInputEvent(const WebKit::WebInputEvent& input_event, const ui::LatencyInfo& latency_info, bool is_keyboard_shortcut); // Returns true if the event was consumed by the OverscrollController, called // immediately prior to sending |input_event| to the renderer. bool OfferToOverscrollController(const WebKit::WebInputEvent& input_event, const ui::LatencyInfo& latency_info); // Returns true if the event was consumed by the client, called immediately // prior to sending |input_event| to the renderer. bool OfferToClient(const WebKit::WebInputEvent& input_event, const ui::LatencyInfo& latency_info); // IPC message handlers void OnInputEventAck(WebKit::WebInputEvent::Type event_type, InputEventAckState ack_result, const ui::LatencyInfo& latency_info); void OnMsgMoveCaretAck(); void OnSelectRangeAck(); void OnHasTouchEventHandlers(bool has_handlers); // Indicates the source of an ack provided to |ProcessInputEventAck()|. // The source is tracked by |current_ack_source_|, which aids in ack routing. enum AckSource { RENDERER, CLIENT, OVERSCROLL_CONTROLLER, ACK_SOURCE_NONE }; // Note: This function may result in |this| being deleted, and as such // should be the last method called in any internal chain of event handling. void ProcessInputEventAck(WebKit::WebInputEvent::Type event_type, InputEventAckState ack_result, const ui::LatencyInfo& latency_info, AckSource ack_source); // Dispatches the ack'ed event to |ack_handler_|. void ProcessKeyboardAck(WebKit::WebInputEvent::Type type, InputEventAckState ack_result); // Forwards a valid |next_mouse_move_| if |type| is MouseMove. void ProcessMouseAck(WebKit::WebInputEvent::Type type, InputEventAckState ack_result); // Dispatches the ack'ed event to |ack_handler_|, forwarding queued events // from |coalesced_mouse_wheel_events_|. void ProcessWheelAck(InputEventAckState ack_result, const ui::LatencyInfo& latency); // Forwards the event ack to |gesture_event_filter|, potentially triggering // dispatch of queued gesture events. void ProcessGestureAck(WebKit::WebInputEvent::Type type, InputEventAckState ack_result, const ui::LatencyInfo& latency); // Forwards the event ack to |touch_event_queue_|, potentially triggering // dispatch of queued touch events, or the creation of gesture events. void ProcessTouchAck(InputEventAckState ack_result, const ui::LatencyInfo& latency); // Forwards |ack_result| to the client's OverscrollController, if necessary. void ProcessAckForOverscroll(const WebKit::WebInputEvent& event, InputEventAckState ack_result); void HandleGestureScroll(const GestureEventWithLatencyInfo& gesture_event); void SimulateTouchGestureWithMouse( const MouseEventWithLatencyInfo& mouse_event); bool IsInOverscrollGesture() const; int routing_id() const { return routing_id_; } IPC::Sender* sender_; InputRouterClient* client_; InputAckHandler* ack_handler_; int routing_id_; // (Similar to |mouse_move_pending_|.) True while waiting for SelectRange_ACK. bool select_range_pending_; // (Similar to |next_mouse_move_|.) The next SelectRange to send, if any. scoped_ptr next_selection_range_; // (Similar to |mouse_move_pending_|.) True while waiting for MoveCaret_ACK. bool move_caret_pending_; // (Similar to |next_mouse_move_|.) The next MoveCaret to send, if any. scoped_ptr next_move_caret_; // True if a mouse move event was sent to the render view and we are waiting // for a corresponding InputHostMsg_HandleInputEvent_ACK message. bool mouse_move_pending_; // The next mouse move event to send (only non-null while mouse_move_pending_ // is true). scoped_ptr next_mouse_move_; // (Similar to |mouse_move_pending_|.) True if a mouse wheel event was sent // and we are waiting for a corresponding ack. bool mouse_wheel_pending_; MouseWheelEventWithLatencyInfo current_wheel_event_; typedef std::deque WheelEventQueue; // (Similar to |next_mouse_move_|.) The next mouse wheel events to send. // Unlike mouse moves, mouse wheel events received while one is pending are // coalesced (by accumulating deltas) if they match the previous event in // modifiers. On the Mac, in particular, mouse wheel events are received at a // high rate; not waiting for the ack results in jankiness, and using the same // mechanism as for mouse moves (just dropping old events when multiple ones // would be queued) results in very slow scrolling. WheelEventQueue coalesced_mouse_wheel_events_; // The time when an input event was sent to the RenderWidget. base::TimeTicks input_event_start_time_; // Queue of keyboard events that we need to track. typedef std::deque KeyQueue; // A queue of keyboard events. We can't trust data from the renderer so we // stuff key events into a queue and pop them out on ACK, feeding our copy // back to whatever unhandled handler instead of the returned version. KeyQueue key_queue_; // Keeps track of whether the webpage has any touch event handler. If it does, // then touch events are sent to the renderer. Otherwise, the touch events are // not sent to the renderer. bool has_touch_handler_; // The source of the ack within the scope of |ProcessInputEventAck()|. // Defaults to ACK_SOURCE_NONE. AckSource current_ack_source_; scoped_ptr touch_event_queue_; scoped_ptr gesture_event_filter_; DISALLOW_COPY_AND_ASSIGN(ImmediateInputRouter); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_IMMEDIATE_INPUT_ROUTER_H_