// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_INPUT_ROUTER_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_INPUT_ROUTER_H_ #include "base/basictypes.h" #include "content/browser/renderer_host/event_with_latency_info.h" #include "content/common/input/input_event_ack_state.h" #include "content/public/browser/native_web_keyboard_event.h" #include "ipc/ipc_listener.h" #include "third_party/WebKit/public/web/WebInputEvent.h" namespace content { class InputRouterClient; // The InputRouter allows the embedder to customize how input events are // sent to the renderer, and how responses are dispatched to the browser. // While the router should respect the relative order in which events are // received, it is free to customize when those events are dispatched. class InputRouter : public IPC::Listener { public: ~InputRouter() override {} // Send and take ownership of the the given InputMsg_*. This should be used // only for event types not associated with a WebInputEvent. Returns true on // success and false otherwise. virtual bool SendInput(scoped_ptr message) = 0; // WebInputEvents virtual void SendMouseEvent( const MouseEventWithLatencyInfo& mouse_event) = 0; virtual void SendWheelEvent( const MouseWheelEventWithLatencyInfo& wheel_event) = 0; virtual void SendKeyboardEvent( const NativeWebKeyboardEvent& key_event, const ui::LatencyInfo& latency_info, bool is_shortcut) = 0; virtual void SendGestureEvent( const GestureEventWithLatencyInfo& gesture_event) = 0; virtual void SendTouchEvent( const TouchEventWithLatencyInfo& touch_event) = 0; // Returns the oldest queued or in-flight keyboard event sent to the router. virtual const NativeWebKeyboardEvent* GetLastKeyboardEvent() const = 0; // Allow the router to make more informed input handling decisions based on // the current view. enum ViewFlags { VIEW_FLAGS_NONE = 0, FIXED_PAGE_SCALE = 1 << 0, MOBILE_VIEWPORT = 1 << 1 }; virtual void OnViewUpdated(int view_flags) = 0; // Request a notification from the input router when all events have been // fully dispatched and there are no longer any pending events. // Note: This may trigger a synchronous notification if the router is empty. virtual void RequestNotificationWhenFlushed() = 0; // Whether there are any events pending dispatch to or ack from the renderer. virtual bool HasPendingEvents() const = 0; }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_INPUT_ROUTER_H_