// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/input/synthetic_gesture_controller.h" #include "base/debug/trace_event.h" #include "content/browser/renderer_host/input/synthetic_gesture_target.h" #include "content/common/input/synthetic_smooth_scroll_gesture_params.h" #include "content/common/input_messages.h" #include "content/public/browser/render_widget_host.h" namespace content { SyntheticGestureController::SyntheticGestureController( scoped_ptr gesture_target) : gesture_target_(gesture_target.Pass()) {} SyntheticGestureController::~SyntheticGestureController() {} void SyntheticGestureController::QueueSyntheticGesture( scoped_ptr synthetic_gesture, const OnGestureCompleteCallback& completion_callback) { DCHECK(synthetic_gesture); bool was_empty = pending_gesture_queue_.IsEmpty(); pending_gesture_queue_.Push(synthetic_gesture.Pass(), completion_callback); if (was_empty) StartGesture(*pending_gesture_queue_.FrontGesture()); } void SyntheticGestureController::Flush(base::TimeTicks timestamp) { TRACE_EVENT0("input", "SyntheticGestureController::Flush"); if (pending_gesture_queue_.IsEmpty()) return; if (pending_gesture_result_) return; SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture(); SyntheticGesture::Result result = gesture->ForwardInputEvents(timestamp, gesture_target_.get()); if (result == SyntheticGesture::GESTURE_RUNNING) { gesture_target_->SetNeedsFlush(); return; } // It's possible that all events generated by the gesture have been fully // dispatched at this point, in which case |OnDidFlushInput()| was called // before |pending_gesture_result_| was initialized. Requesting another flush // will trigger the necessary gesture-ending call to |OnDidFlushInput()|. pending_gesture_result_.reset(new SyntheticGesture::Result(result)); gesture_target_->SetNeedsFlush(); } void SyntheticGestureController::OnDidFlushInput() { if (!pending_gesture_result_) return; DCHECK(!pending_gesture_queue_.IsEmpty()); StopGesture(*pending_gesture_queue_.FrontGesture(), pending_gesture_queue_.FrontCallback(), *pending_gesture_result_.Pass()); pending_gesture_queue_.Pop(); if (!pending_gesture_queue_.IsEmpty()) StartGesture(*pending_gesture_queue_.FrontGesture()); } void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) { TRACE_EVENT_ASYNC_BEGIN0("input,benchmark", "SyntheticGestureController::running", &gesture); gesture_target_->SetNeedsFlush(); } void SyntheticGestureController::StopGesture( const SyntheticGesture& gesture, const OnGestureCompleteCallback& completion_callback, SyntheticGesture::Result result) { DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING); TRACE_EVENT_ASYNC_END0("input,benchmark", "SyntheticGestureController::running", &gesture); completion_callback.Run(result); } SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() { } SyntheticGestureController::GestureAndCallbackQueue:: ~GestureAndCallbackQueue() { } } // namespace content