// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/input/timeout_monitor.h" #include "base/trace_event/trace_event.h" using base::TimeDelta; using base::TimeTicks; namespace content { TimeoutMonitor::TimeoutMonitor(const TimeoutHandler& timeout_handler) : timeout_handler_(timeout_handler) { DCHECK(!timeout_handler_.is_null()); } TimeoutMonitor::~TimeoutMonitor() { Stop(); } void TimeoutMonitor::Start(TimeDelta delay) { if (!IsRunning()) { TRACE_EVENT_ASYNC_BEGIN0("renderer_host", "TimeoutMonitor", this); TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Start", TRACE_EVENT_SCOPE_THREAD); } StartImpl(delay); } void TimeoutMonitor::Restart(TimeDelta delay) { if (!IsRunning()) { Start(delay); return; } TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Restart", TRACE_EVENT_SCOPE_THREAD); // Setting to null will cause StartTimeoutMonitor to restart the timer. time_when_considered_timed_out_ = TimeTicks(); StartImpl(delay); } void TimeoutMonitor::Stop() { if (!IsRunning()) return; // We do not bother to stop the timeout_timer_ here in case it will be // started again shortly, which happens to be the common use case. TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Stop", TRACE_EVENT_SCOPE_THREAD); TRACE_EVENT_ASYNC_END1("renderer_host", "TimeoutMonitor", this, "result", "stopped"); time_when_considered_timed_out_ = TimeTicks(); } void TimeoutMonitor::StartImpl(base::TimeDelta delay) { // Set time_when_considered_timed_out_ if it's null. Also, update // time_when_considered_timed_out_ if the caller's request is sooner than the // existing one. This will have the side effect that the existing timeout will // be forgotten. TimeTicks requested_end_time = TimeTicks::Now() + delay; if (time_when_considered_timed_out_.is_null() || time_when_considered_timed_out_ > requested_end_time) time_when_considered_timed_out_ = requested_end_time; // If we already have a timer with the same or shorter duration, then we can // wait for it to finish. if (timeout_timer_.IsRunning() && timeout_timer_.GetCurrentDelay() <= delay) { // If time_when_considered_timed_out_ was null, this timer may fire early. // CheckTimedOut handles that that by calling Start with the remaining time. // If time_when_considered_timed_out_ was non-null, it means we still // haven't been stopped, so we leave time_when_considered_timed_out_ as is. return; } // Either the timer is not yet running, or we need to adjust the timer to // fire sooner. time_when_considered_timed_out_ = requested_end_time; timeout_timer_.Stop(); timeout_timer_.Start(FROM_HERE, delay, this, &TimeoutMonitor::CheckTimedOut); } void TimeoutMonitor::CheckTimedOut() { // If we received a call to |Stop()|. if (time_when_considered_timed_out_.is_null()) return; // If we have not waited long enough, then wait some more. TimeTicks now = TimeTicks::Now(); if (now < time_when_considered_timed_out_) { TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Reschedule", TRACE_EVENT_SCOPE_THREAD); StartImpl(time_when_considered_timed_out_ - now); return; } TRACE_EVENT_ASYNC_END1("renderer_host", "TimeoutMonitor", this, "result", "timed_out"); TRACE_EVENT0("renderer_host", "TimeoutMonitor::TimeOutHandler"); time_when_considered_timed_out_ = TimeTicks(); timeout_handler_.Run(); } bool TimeoutMonitor::IsRunning() const { return timeout_timer_.IsRunning() && !time_when_considered_timed_out_.is_null(); } } // namespace content