// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_ #include "content/browser/renderer_host/input/touch_emulator_client.h" #include "content/common/cursors/webcursor.h" #include "content/common/input/input_event_ack_state.h" #include "third_party/WebKit/public/web/WebInputEvent.h" #include "ui/events/gesture_detection/filtered_gesture_provider.h" #include "ui/events/gesture_detection/gesture_provider_config_helper.h" #include "ui/gfx/geometry/size_f.h" namespace content { // Emulates touch input with mouse and keyboard. class CONTENT_EXPORT TouchEmulator : public ui::GestureProviderClient { public: TouchEmulator(TouchEmulatorClient* client, float device_scale_factor); ~TouchEmulator() override; void Enable(ui::GestureProviderConfigType config_type); void Disable(); // See GestureProvider::SetDoubleTapSupportForPageEnabled. void SetDoubleTapSupportForPageEnabled(bool enabled); // Note that TouchEmulator should always listen to touch events and their acks // (even in disabled state) to track native stream presence. bool enabled() const { return gesture_provider_; } // Returns |true| if the event was consumed. Consumed event should not // propagate any further. // TODO(dgozman): maybe pass latency info together with events. bool HandleMouseEvent(const blink::WebMouseEvent& event); bool HandleMouseWheelEvent(const blink::WebMouseWheelEvent& event); bool HandleKeyboardEvent(const blink::WebKeyboardEvent& event); bool HandleTouchEvent(const blink::WebTouchEvent& event); // Returns |true| if the event ack was consumed. Consumed ack should not // propagate any further. bool HandleTouchEventAck(const blink::WebTouchEvent& event, InputEventAckState ack_result); // Cancel any touches, for example, when focus is lost. void CancelTouch(); private: // ui::GestureProviderClient implementation. void OnGestureEvent(const ui::GestureEventData& gesture) override; // Returns cursor size in DIP. gfx::SizeF InitCursorFromResource( WebCursor* cursor, float scale, int resource_id); void ResetState(); void UpdateCursor(); bool UpdateShiftPressed(bool shift_pressed); // Whether we should convert scrolls into pinches. bool InPinchGestureMode() const; void FillTouchEventAndPoint(const blink::WebMouseEvent& mouse_event); void FillPinchEvent(const blink::WebInputEvent& event); // The following methods generate and pass gesture events to the renderer. void PinchBegin(const blink::WebGestureEvent& event); void PinchUpdate(const blink::WebGestureEvent& event); void PinchEnd(const blink::WebGestureEvent& event); void ScrollEnd(const blink::WebGestureEvent& event); // Offers the emulated event to |gesture_provider_|, conditionally forwarding // it to the client if appropriate. void HandleEmulatedTouchEvent(blink::WebTouchEvent event); TouchEmulatorClient* const client_; // Emulator is enabled iff gesture provider is created. // Disabled emulator does only process touch acks left from previous // emulation. It does not intercept any events. scoped_ptr gesture_provider_; ui::GestureProviderConfigType gesture_provider_config_type_; bool double_tap_enabled_; // While emulation is on, default cursor is touch. Pressing shift changes // cursor to the pinch one. WebCursor pointer_cursor_; WebCursor touch_cursor_; WebCursor pinch_cursor_; gfx::SizeF cursor_size_; // These are used to drop extra mouse move events coming too quickly, so // we don't handle too much touches in gesture provider. bool last_mouse_event_was_move_; double last_mouse_move_timestamp_; bool mouse_pressed_; bool shift_pressed_; blink::WebTouchEvent touch_event_; int emulated_stream_active_sequence_count_; int native_stream_active_sequence_count_; // Whether we should suppress next fling cancel. This may happen when we // did not send fling start in pinch mode. bool suppress_next_fling_cancel_; blink::WebGestureEvent pinch_event_; // Point which does not move while pinch-zooming. gfx::Point pinch_anchor_; // The cumulative scale change from the start of pinch gesture. float pinch_scale_; bool pinch_gesture_active_; DISALLOW_COPY_AND_ASSIGN(TouchEmulator); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EMULATOR_H_