// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AudioInputRendererHost serves audio related requests from audio capturer // which lives inside the render process and provide access to audio hardware. // // Create stream sequence (AudioInputController = AIC): // // AudioInputHostMsg_CreateStream -> OnCreateStream -> AIC::CreateLowLatency -> // <- AudioInputMsg_NotifyStreamCreated <- DoCompleteCreation <- OnCreated <- // // Close stream sequence: // // AudioInputHostMsg_CloseStream -> OnCloseStream -> AIC::Close -> // // For the OnStartDevice() request, AudioInputRendererHost starts the device // referenced by the session id, and an OnDeviceStarted() callback with the // id of the opened device will be received later. Then it will send a // IPC message to notify the renderer that the device is ready, so that // renderer can continue with the OnCreateStream() request. // // OnDeviceStopped() is called when the user closes the device through // AudioInputDeviceManager without calling Stop() before. What // AudioInputRenderHost::OnDeviceStopped() does is to send a IPC mesaage to // notify the renderer in order to stop the stream. // // Start device sequence: // // OnStartDevice -> AudioInputDeviceManager::Start -> // AudioInputDeviceManagerEventHandler::OnDeviceStarted -> // AudioInputMsg_NotifyDeviceStarted // // Shutdown device sequence: // // OnDeviceStopped -> CloseAndDeleteStream // AudioInputMsg_NotifyStreamStateChanged // // This class is owned by BrowserRenderProcessHost and instantiated on UI // thread. All other operations and method calls happen on IO thread, so we // need to be extra careful about the lifetime of this object. // // To ensure low latency audio, a SyncSocket pair is used to signal buffer // readiness without having to route messages using the IO thread. #ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_ #define CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_ #include #include #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/process.h" #include "base/sequenced_task_runner_helpers.h" #include "base/shared_memory.h" #include "content/browser/renderer_host/media/audio_input_device_manager_event_handler.h" #include "content/public/browser/browser_message_filter.h" #include "content/public/browser/browser_thread.h" #include "media/audio/audio_input_controller.h" #include "media/audio/audio_io.h" #include "media/audio/simple_sources.h" namespace media { class AudioManager; class AudioParameters; } namespace content { class MediaStreamManager; class CONTENT_EXPORT AudioInputRendererHost : public BrowserMessageFilter, public media::AudioInputController::EventHandler, public AudioInputDeviceManagerEventHandler { public: // Called from UI thread from the owner of this object. AudioInputRendererHost( media::AudioManager* audio_manager, MediaStreamManager* media_stream_manager); // BrowserMessageFilter implementation. virtual void OnChannelClosing() OVERRIDE; virtual void OnDestruct() const OVERRIDE; virtual bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok) OVERRIDE; // AudioInputController::EventHandler implementation. virtual void OnCreated(media::AudioInputController* controller) OVERRIDE; virtual void OnRecording(media::AudioInputController* controller) OVERRIDE; virtual void OnError(media::AudioInputController* controller, int error_code) OVERRIDE; virtual void OnData(media::AudioInputController* controller, const uint8* data, uint32 size) OVERRIDE; // AudioInputDeviceManagerEventHandler implementation. virtual void OnDeviceStarted(int session_id, const std::string& device_id) OVERRIDE; virtual void OnDeviceStopped(int session_id) OVERRIDE; private: // TODO(henrika): extend test suite (compare AudioRenderHost) friend class BrowserThread; friend class base::DeleteHelper; struct AudioEntry; typedef std::map AudioEntryMap; typedef std::map SessionEntryMap; virtual ~AudioInputRendererHost(); // Methods called on IO thread ---------------------------------------------- // Start the audio input device with the session id. If the device // starts successfully, it will trigger OnDeviceStarted() callback. void OnStartDevice(int stream_id, int session_id); // Audio related IPC message handlers. // Creates an audio input stream with the specified format. If this call is // successful this object would keep an internal entry of the stream for the // required properties. void OnCreateStream(int stream_id, const media::AudioParameters& params, const std::string& device_id, bool automatic_gain_control); // Track that the data for the audio stream referenced by |stream_id| is // consumed by an entity in the render view referenced by |render_view_id|. void OnAssociateStreamWithConsumer(int stream_id, int render_view_id); // Record the audio input stream referenced by |stream_id|. void OnRecordStream(int stream_id); // Close the audio stream referenced by |stream_id|. void OnCloseStream(int stream_id); // Set the volume of the audio stream referenced by |stream_id|. void OnSetVolume(int stream_id, double volume); // Complete the process of creating an audio input stream. This will set up // the shared memory or shared socket in low latency mode. void DoCompleteCreation(media::AudioInputController* controller); // Send a state change message to the renderer. void DoSendRecordingMessage(media::AudioInputController* controller); // Handle error coming from audio stream. void DoHandleError(media::AudioInputController* controller, int error_code); // Send an error message to the renderer. void SendErrorMessage(int stream_id); // Delete all audio entry and all audio streams void DeleteEntries(); // Closes the stream. The stream is then deleted in DeleteEntry() after it // is closed. void CloseAndDeleteStream(AudioEntry* entry); // Delete an audio entry and close the related audio stream. void DeleteEntry(AudioEntry* entry); // Delete audio entry and close the related audio input stream. void DeleteEntryOnError(AudioEntry* entry); // Stop the device and delete its audio session entry. void StopAndDeleteDevice(int stream_id); // A helper method to look up a AudioEntry identified by |stream_id|. // Returns NULL if not found. AudioEntry* LookupById(int stream_id); // Search for a AudioEntry having the reference to |controller|. // This method is used to look up an AudioEntry after a controller // event is received. AudioEntry* LookupByController(media::AudioInputController* controller); // A helper method to look up a session identified by |stream_id|. // Returns 0 if not found. int LookupSessionById(int stream_id); // Used to create an AudioInputController. media::AudioManager* audio_manager_; // Used to access to AudioInputDeviceManager. MediaStreamManager* media_stream_manager_; // A map of stream IDs to audio sources. AudioEntryMap audio_entries_; // A map of session IDs to audio session sources. SessionEntryMap session_entries_; DISALLOW_COPY_AND_ASSIGN(AudioInputRendererHost); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_