// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AudioRendererHost serves audio related requests from AudioRenderer which // lives inside the render process and provide access to audio hardware. // // This class is owned by BrowserRenderProcessHost, and instantiated on UI // thread, but all other operations and method calls happen on IO thread, so we // need to be extra careful about the lifetime of this object. AudioManager is a // singleton and created in IO thread, audio output streams are also created in // the IO thread, so we need to destroy them also in IO thread. After this class // is created, a task of OnInitialized() is posted on IO thread in which // singleton of AudioManager is created. // // Here's an example of a typical IPC dialog for audio: // // Renderer AudioRendererHost // | | // | CreateStream > | // | < NotifyStreamCreated | // | | // | PlayStream > | // | < NotifyStreamStateChanged | kAudioStreamPlaying // | | // | PauseStream > | // | < NotifyStreamStateChanged | kAudioStreamPaused // | | // | PlayStream > | // | < NotifyStreamStateChanged | kAudioStreamPlaying // | ... | // | CloseStream > | // v v // A SyncSocket pair is used to signal buffer readiness between processes. #ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_RENDERER_HOST_H_ #define CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_RENDERER_HOST_H_ #include #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/process.h" #include "base/sequenced_task_runner_helpers.h" #include "base/shared_memory.h" #include "content/common/content_export.h" #include "content/public/browser/browser_message_filter.h" #include "content/public/browser/browser_thread.h" #include "media/audio/audio_io.h" #include "media/audio/audio_output_controller.h" #include "media/audio/simple_sources.h" namespace media { class AudioManager; class AudioParameters; } namespace content { class AudioMirroringManager; class MediaInternals; class ResourceContext; class CONTENT_EXPORT AudioRendererHost : public BrowserMessageFilter, public media::AudioOutputController::EventHandler { public: // Called from UI thread from the owner of this object. AudioRendererHost(int render_process_id, media::AudioManager* audio_manager, AudioMirroringManager* mirroring_manager, MediaInternals* media_internals); // BrowserMessageFilter implementation. virtual void OnChannelClosing() OVERRIDE; virtual void OnDestruct() const OVERRIDE; virtual bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok) OVERRIDE; // AudioOutputController::EventHandler implementations. virtual void OnCreated(media::AudioOutputController* controller) OVERRIDE; virtual void OnPlaying(media::AudioOutputController* controller) OVERRIDE; virtual void OnPaused(media::AudioOutputController* controller) OVERRIDE; virtual void OnError(media::AudioOutputController* controller, int error_code) OVERRIDE; virtual void OnDeviceChange(media::AudioOutputController* controller, int new_buffer_size, int new_sample_rate) OVERRIDE; private: friend class AudioRendererHostTest; friend class BrowserThread; friend class base::DeleteHelper; friend class MockAudioRendererHost; FRIEND_TEST_ALL_PREFIXES(AudioRendererHostTest, CreateMockStream); FRIEND_TEST_ALL_PREFIXES(AudioRendererHostTest, MockStreamDataConversation); struct AudioEntry; typedef std::map AudioEntryMap; virtual ~AudioRendererHost(); // Methods called on IO thread ---------------------------------------------- // Audio related IPC message handlers. // Creates an audio output stream with the specified format. If this call is // successful this object would keep an internal entry of the stream for the // required properties. void OnCreateStream(int stream_id, const media::AudioParameters& params); // Track that the data for the audio stream referenced by |stream_id| is // produced by an entity in the render view referenced by |render_view_id|. void OnAssociateStreamWithProducer(int stream_id, int render_view_id); // Play the audio stream referenced by |stream_id|. void OnPlayStream(int stream_id); // Pause the audio stream referenced by |stream_id|. void OnPauseStream(int stream_id); // Discard all audio data in stream referenced by |stream_id|. void OnFlushStream(int stream_id); // Close the audio stream referenced by |stream_id|. void OnCloseStream(int stream_id); // Set the volume of the audio stream referenced by |stream_id|. void OnSetVolume(int stream_id, double volume); // Complete the process of creating an audio stream. This will set up the // shared memory or shared socket in low latency mode. void DoCompleteCreation(media::AudioOutputController* controller); // Send a state change message to the renderer. void DoSendPlayingMessage(media::AudioOutputController* controller); void DoSendPausedMessage(media::AudioOutputController* controller); void DoSendDeviceChangeMessage(media::AudioOutputController* controller, int new_buffer_size, int new_sample_rate); // Handle error coming from audio stream. void DoHandleError(media::AudioOutputController* controller, int error_code); // Send an error message to the renderer. void SendErrorMessage(int stream_id); // Delete all audio entry and all audio streams void DeleteEntries(); // Closes the stream. The stream is then deleted in DeleteEntry() after it // is closed. void CloseAndDeleteStream(AudioEntry* entry); // Delete an audio entry and close the related audio stream. void DeleteEntry(AudioEntry* entry); // Delete audio entry and close the related audio stream due to an error, // and error message is send to the renderer. void DeleteEntryOnError(AudioEntry* entry); // A helper method to look up a AudioEntry identified by |stream_id|. // Returns NULL if not found. AudioEntry* LookupById(int stream_id); // Search for a AudioEntry having the reference to |controller|. // This method is used to look up an AudioEntry after a controller // event is received. AudioEntry* LookupByController(media::AudioOutputController* controller); media::AudioOutputController* LookupControllerByIdForTesting(int stream_id); // ID of the RenderProcessHost that owns this instance. const int render_process_id_; media::AudioManager* const audio_manager_; AudioMirroringManager* const mirroring_manager_; MediaInternals* const media_internals_; // A map of stream IDs to audio sources. AudioEntryMap audio_entries_; DISALLOW_COPY_AND_ASSIGN(AudioRendererHost); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_RENDERER_HOST_H_