// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_SYNC_READER_H_ #define CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_SYNC_READER_H_ #include "base/process/process.h" #include "base/sync_socket.h" #include "base/synchronization/lock.h" #include "base/time/time.h" #include "media/audio/audio_output_controller.h" #include "media/base/audio_bus.h" #if defined(OS_POSIX) #include "base/file_descriptor_posix.h" #endif namespace base { class SharedMemory; } namespace content { // A AudioOutputController::SyncReader implementation using SyncSocket. This // is used by AudioOutputController to provide a low latency data source for // transmitting audio packets between the browser process and the renderer // process. class AudioSyncReader : public media::AudioOutputController::SyncReader { public: AudioSyncReader(base::SharedMemory* shared_memory, const media::AudioParameters& params); virtual ~AudioSyncReader(); // media::AudioOutputController::SyncReader implementations. virtual void UpdatePendingBytes(uint32 bytes) OVERRIDE; virtual void Read(media::AudioBus* dest) OVERRIDE; virtual void Close() OVERRIDE; bool Init(); bool PrepareForeignSocketHandle(base::ProcessHandle process_handle, #if defined(OS_WIN) base::SyncSocket::Handle* foreign_handle); #else base::FileDescriptor* foreign_handle); #endif private: // Blocks until data is ready for reading or a timeout expires. Returns false // if an error or timeout occurs. bool WaitUntilDataIsReady(); const base::SharedMemory* const shared_memory_; // Mutes all incoming samples. This is used to prevent audible sound // during automated testing. const bool mute_audio_; // Socket for transmitting audio data. scoped_ptr socket_; // Socket to be used by the renderer. The reference is released after // PrepareForeignSocketHandle() is called and ran successfully. scoped_ptr foreign_socket_; // Shared memory wrapper used for transferring audio data to Read() callers. scoped_ptr output_bus_; // Maximum amount of audio data which can be transferred in one Read() call. const int packet_size_; // Track the number of times the renderer missed its real-time deadline and // report a UMA stat during destruction. size_t renderer_callback_count_; size_t renderer_missed_callback_count_; // The maximum amount of time to wait for data from the renderer. Calculated // from the parameters given at construction. const base::TimeDelta maximum_wait_time_; // The index of the audio buffer we're expecting to be sent from the renderer; // used to block with timeout for audio data. uint32 buffer_index_; DISALLOW_COPY_AND_ASSIGN(AudioSyncReader); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_SYNC_READER_H_