// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h" #include "base/bind.h" #include "content/browser/gamepad/gamepad_service.h" #include "content/public/browser/browser_ppapi_host.h" #include "ppapi/c/pp_errors.h" #include "ppapi/host/dispatch_host_message.h" #include "ppapi/host/host_message_context.h" #include "ppapi/host/ppapi_host.h" #include "ppapi/proxy/ppapi_messages.h" #include "ppapi/shared_impl/ppb_gamepad_shared.h" namespace content { PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host, PP_Instance instance, PP_Resource resource) : ResourceHost(host->GetPpapiHost(), instance, resource), browser_ppapi_host_(host), gamepad_service_(GamepadService::GetInstance()), is_started_(false), weak_factory_(this) {} PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service, BrowserPpapiHost* host, PP_Instance instance, PP_Resource resource) : ResourceHost(host->GetPpapiHost(), instance, resource), browser_ppapi_host_(host), gamepad_service_(gamepad_service), is_started_(false), weak_factory_(this) {} PepperGamepadHost::~PepperGamepadHost() { if (is_started_) gamepad_service_->RemoveConsumer(this); } int32_t PepperGamepadHost::OnResourceMessageReceived( const IPC::Message& msg, ppapi::host::HostMessageContext* context) { PPAPI_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg) PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory, OnRequestMemory) PPAPI_END_MESSAGE_MAP() return PP_ERROR_FAILED; } int32_t PepperGamepadHost::OnRequestMemory( ppapi::host::HostMessageContext* context) { if (is_started_) return PP_ERROR_FAILED; gamepad_service_->ConsumerBecameActive(this); is_started_ = true; // Don't send the shared memory back until the user has interacted with the // gamepad. This is to prevent fingerprinting and matches what the web // platform does. gamepad_service_->RegisterForUserGesture( base::Bind(&PepperGamepadHost::GotUserGesture, weak_factory_.GetWeakPtr(), context->MakeReplyMessageContext())); return PP_OK_COMPLETIONPENDING; } void PepperGamepadHost::GotUserGesture( const ppapi::host::ReplyMessageContext& context) { base::SharedMemoryHandle handle = gamepad_service_->GetSharedMemoryHandleForProcess( browser_ppapi_host_->GetPluginProcess().Handle()); context.params.AppendHandle(ppapi::proxy::SerializedHandle( handle, sizeof(ppapi::ContentGamepadHardwareBuffer))); host()->SendReply(context, PpapiPluginMsg_Gamepad_SendMemory()); } } // namespace content