// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_IMPL_H_ #define CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_IMPL_H_ #include <deque> #include <list> #include <map> #include <queue> #include <string> #include <utility> #include <vector> #include "base/callback.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "base/process/kill.h" #include "base/strings/string16.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "build/build_config.h" #include "cc/resources/shared_bitmap.h" #include "content/browser/accessibility/browser_accessibility_manager.h" #include "content/browser/renderer_host/event_with_latency_info.h" #include "content/browser/renderer_host/input/input_ack_handler.h" #include "content/browser/renderer_host/input/input_router_client.h" #include "content/browser/renderer_host/input/synthetic_gesture.h" #include "content/browser/renderer_host/input/touch_emulator_client.h" #include "content/common/input/input_event_ack_state.h" #include "content/common/input/synthetic_gesture_packet.h" #include "content/common/view_message_enums.h" #include "content/public/browser/render_widget_host.h" #include "content/public/common/page_zoom.h" #include "ipc/ipc_listener.h" #include "ui/base/ime/text_input_mode.h" #include "ui/base/ime/text_input_type.h" #include "ui/events/latency_info.h" #include "ui/gfx/native_widget_types.h" struct AcceleratedSurfaceMsg_BufferPresented_Params; struct ViewHostMsg_BeginSmoothScroll_Params; struct ViewHostMsg_CompositorSurfaceBuffersSwapped_Params; struct ViewHostMsg_SelectionBounds_Params; struct ViewHostMsg_TextInputState_Params; struct ViewHostMsg_UpdateRect_Params; namespace base { class TimeTicks; } namespace cc { class CompositorFrame; class CompositorFrameAck; } namespace gfx { class Range; } namespace ui { class KeyEvent; } namespace blink { class WebInputEvent; class WebMouseEvent; struct WebCompositionUnderline; struct WebScreenInfo; } #if defined(OS_ANDROID) namespace blink { class WebLayer; } #endif namespace content { class InputRouter; class MockRenderWidgetHost; class RenderWidgetHostDelegate; class RenderWidgetHostViewBase; class SyntheticGestureController; class TimeoutMonitor; class TouchEmulator; class WebCursor; struct EditCommand; // This implements the RenderWidgetHost interface that is exposed to // embedders of content, and adds things only visible to content. class CONTENT_EXPORT RenderWidgetHostImpl : virtual public RenderWidgetHost, public InputRouterClient, public InputAckHandler, public TouchEmulatorClient, public IPC::Listener, public BrowserAccessibilityDelegate { public: // routing_id can be MSG_ROUTING_NONE, in which case the next available // routing id is taken from the RenderProcessHost. // If this object outlives |delegate|, DetachDelegate() must be called when // |delegate| goes away. RenderWidgetHostImpl(RenderWidgetHostDelegate* delegate, RenderProcessHost* process, int routing_id, bool hidden); virtual ~RenderWidgetHostImpl(); // Similar to RenderWidgetHost::FromID, but returning the Impl object. static RenderWidgetHostImpl* FromID(int32 process_id, int32 routing_id); // Returns all RenderWidgetHosts including swapped out ones for // internal use. The public interface // RendgerWidgetHost::GetRenderWidgetHosts only returns active ones. static scoped_ptr<RenderWidgetHostIterator> GetAllRenderWidgetHosts(); // Use RenderWidgetHostImpl::From(rwh) to downcast a // RenderWidgetHost to a RenderWidgetHostImpl. Internally, this // uses RenderWidgetHost::AsRenderWidgetHostImpl(). static RenderWidgetHostImpl* From(RenderWidgetHost* rwh); void set_hung_renderer_delay_ms(const base::TimeDelta& timeout) { hung_renderer_delay_ms_ = timeout.InMilliseconds(); } // RenderWidgetHost implementation. virtual void UpdateTextDirection(blink::WebTextDirection direction) OVERRIDE; virtual void NotifyTextDirection() OVERRIDE; virtual void Focus() OVERRIDE; virtual void Blur() OVERRIDE; virtual void SetActive(bool active) OVERRIDE; virtual void CopyFromBackingStore( const gfx::Rect& src_rect, const gfx::Size& accelerated_dst_size, const base::Callback<void(bool, const SkBitmap&)>& callback, const SkBitmap::Config& bitmap_config) OVERRIDE; virtual bool CanCopyFromBackingStore() OVERRIDE; #if defined(OS_ANDROID) virtual void LockBackingStore() OVERRIDE; virtual void UnlockBackingStore() OVERRIDE; #endif virtual void EnableFullAccessibilityMode() OVERRIDE; virtual bool IsFullAccessibilityModeForTesting() OVERRIDE; virtual void EnableTreeOnlyAccessibilityMode() OVERRIDE; virtual bool IsTreeOnlyAccessibilityModeForTesting() OVERRIDE; virtual void ForwardMouseEvent( const blink::WebMouseEvent& mouse_event) OVERRIDE; virtual void ForwardWheelEvent( const blink::WebMouseWheelEvent& wheel_event) OVERRIDE; virtual void ForwardKeyboardEvent( const NativeWebKeyboardEvent& key_event) OVERRIDE; virtual const gfx::Vector2d& GetLastScrollOffset() const OVERRIDE; virtual RenderProcessHost* GetProcess() const OVERRIDE; virtual int GetRoutingID() const OVERRIDE; virtual RenderWidgetHostView* GetView() const OVERRIDE; virtual bool IsLoading() const OVERRIDE; virtual bool IsRenderView() const OVERRIDE; virtual void ResizeRectChanged(const gfx::Rect& new_rect) OVERRIDE; virtual void RestartHangMonitorTimeout() OVERRIDE; virtual void SetIgnoreInputEvents(bool ignore_input_events) OVERRIDE; virtual void Stop() OVERRIDE; virtual void WasResized() OVERRIDE; virtual void AddKeyPressEventCallback( const KeyPressEventCallback& callback) OVERRIDE; virtual void RemoveKeyPressEventCallback( const KeyPressEventCallback& callback) OVERRIDE; virtual void AddMouseEventCallback( const MouseEventCallback& callback) OVERRIDE; virtual void RemoveMouseEventCallback( const MouseEventCallback& callback) OVERRIDE; virtual void GetWebScreenInfo(blink::WebScreenInfo* result) OVERRIDE; virtual SkBitmap::Config PreferredReadbackFormat() OVERRIDE; // BrowserAccessibilityDelegate virtual void AccessibilitySetFocus(int acc_obj_id) OVERRIDE; virtual void AccessibilityDoDefaultAction(int acc_obj_id) OVERRIDE; virtual void AccessibilityShowMenu(int acc_obj_id) OVERRIDE; virtual void AccessibilityScrollToMakeVisible( int acc_obj_id, gfx::Rect subfocus) OVERRIDE; virtual void AccessibilityScrollToPoint( int acc_obj_id, gfx::Point point) OVERRIDE; virtual void AccessibilitySetTextSelection( int acc_obj_id, int start_offset, int end_offset) OVERRIDE; virtual bool AccessibilityViewHasFocus() const OVERRIDE; virtual gfx::Rect AccessibilityGetViewBounds() const OVERRIDE; virtual gfx::Point AccessibilityOriginInScreen(const gfx::Rect& bounds) const OVERRIDE; virtual void AccessibilityHitTest(const gfx::Point& point) OVERRIDE; virtual void AccessibilityFatalError() OVERRIDE; const NativeWebKeyboardEvent* GetLastKeyboardEvent() const; // Notification that the screen info has changed. void NotifyScreenInfoChanged(); // Invalidates the cached screen info so that next resize request // will carry the up to date screen info. Unlike // |NotifyScreenInfoChanged|, this doesn't send a message to the renderer. void InvalidateScreenInfo(); // Sets the View of this RenderWidgetHost. void SetView(RenderWidgetHostViewBase* view); int surface_id() const { return surface_id_; } bool empty() const { return current_size_.IsEmpty(); } // Called when a renderer object already been created for this host, and we // just need to be attached to it. Used for window.open, <select> dropdown // menus, and other times when the renderer initiates creating an object. virtual void Init(); // Tells the renderer to die and then calls Destroy(). virtual void Shutdown(); // IPC::Listener virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; // Sends a message to the corresponding object in the renderer. virtual bool Send(IPC::Message* msg) OVERRIDE; // Called to notify the RenderWidget that it has been hidden or restored from // having been hidden. void WasHidden(); void WasShown(); // Returns true if the RenderWidget is hidden. bool is_hidden() const { return is_hidden_; } // Called to notify the RenderWidget that its associated native window // got/lost focused. virtual void GotFocus(); virtual void LostCapture(); // Called to notify the RenderWidget that it has lost the mouse lock. virtual void LostMouseLock(); // Noifies the RenderWidget of the current mouse cursor visibility state. void SendCursorVisibilityState(bool is_visible); // Notifies the RenderWidgetHost that the View was destroyed. void ViewDestroyed(); // Indicates if the page has finished loading. void SetIsLoading(bool is_loading); // Pause for a moment to wait for pending repaint or resize messages sent to // the renderer to arrive. If pending resize messages are for an old window // size, then also pump through a new resize message if there is time. void PauseForPendingResizeOrRepaints(); // Whether pausing may be useful. bool CanPauseForPendingResizeOrRepaints(); // Wait for a surface matching the size of the widget's view, possibly // blocking until the renderer sends a new frame. void WaitForSurface(); // GPU accelerated version of GetBackingStore function. This will // trigger a re-composite to the view. It may fail if a resize is pending, or // if a composite has already been requested and not acked yet. bool ScheduleComposite(); // Starts a hang monitor timeout. If there's already a hang monitor timeout // the new one will only fire if it has a shorter delay than the time // left on the existing timeouts. void StartHangMonitorTimeout(base::TimeDelta delay); // Stops all existing hang monitor timeouts and assumes the renderer is // responsive. void StopHangMonitorTimeout(); // Forwards the given message to the renderer. These are called by the view // when it has received a message. void ForwardGestureEventWithLatencyInfo( const blink::WebGestureEvent& gesture_event, const ui::LatencyInfo& ui_latency); void ForwardTouchEventWithLatencyInfo( const blink::WebTouchEvent& touch_event, const ui::LatencyInfo& ui_latency); void ForwardMouseEventWithLatencyInfo( const blink::WebMouseEvent& mouse_event, const ui::LatencyInfo& ui_latency); void ForwardWheelEventWithLatencyInfo( const blink::WebMouseWheelEvent& wheel_event, const ui::LatencyInfo& ui_latency); // TouchEmulatorClient overrides. virtual void ForwardGestureEvent( const blink::WebGestureEvent& gesture_event) OVERRIDE; virtual void ForwardTouchEvent( const blink::WebTouchEvent& touch_event) OVERRIDE; virtual void SetCursor(const WebCursor& cursor) OVERRIDE; // Queues a synthetic gesture for testing purposes. Invokes the on_complete // callback when the gesture is finished running. void QueueSyntheticGesture( scoped_ptr<SyntheticGesture> synthetic_gesture, const base::Callback<void(SyntheticGesture::Result)>& on_complete); void CancelUpdateTextDirection(); // Called when a mouse click/gesture tap activates the renderer. virtual void OnPointerEventActivate(); // Notifies the renderer whether or not the input method attached to this // process is activated. // When the input method is activated, a renderer process sends IPC messages // to notify the status of its composition node. (This message is mainly used // for notifying the position of the input cursor so that the browser can // display input method windows under the cursor.) void SetInputMethodActive(bool activate); // Notifies the renderer changes of IME candidate window state. void CandidateWindowShown(); void CandidateWindowUpdated(); void CandidateWindowHidden(); // Update the composition node of the renderer (or WebKit). // WebKit has a special node (a composition node) for input method to change // its text without affecting any other DOM nodes. When the input method // (attached to the browser) updates its text, the browser sends IPC messages // to update the composition node of the renderer. // (Read the comments of each function for its detail.) // Sets the text of the composition node. // This function can also update the cursor position and mark the specified // range in the composition node. // A browser should call this function: // * when it receives a WM_IME_COMPOSITION message with a GCS_COMPSTR flag // (on Windows); // * when it receives a "preedit_changed" signal of GtkIMContext (on Linux); // * when markedText of NSTextInput is called (on Mac). void ImeSetComposition( const base::string16& text, const std::vector<blink::WebCompositionUnderline>& underlines, int selection_start, int selection_end); // Finishes an ongoing composition with the specified text. // A browser should call this function: // * when it receives a WM_IME_COMPOSITION message with a GCS_RESULTSTR flag // (on Windows); // * when it receives a "commit" signal of GtkIMContext (on Linux); // * when insertText of NSTextInput is called (on Mac). void ImeConfirmComposition(const base::string16& text, const gfx::Range& replacement_range, bool keep_selection); // Cancels an ongoing composition. void ImeCancelComposition(); // This is for derived classes to give us access to the resizer rect. // And to also expose it to the RenderWidgetHostView. virtual gfx::Rect GetRootWindowResizerRect() const; bool ignore_input_events() const { return ignore_input_events_; } bool input_method_active() const { return input_method_active_; } // Whether forwarded WebInputEvents should be ignored. True if either // |ignore_input_events_| or |process_->IgnoreInputEvents()| is true. bool IgnoreInputEvents() const; // Event queries delegated to the |input_router_|. bool ShouldForwardTouchEvent() const; bool has_touch_handler() const { return has_touch_handler_; } // Notification that the user has made some kind of input that could // perform an action. See OnUserGesture for more details. void StartUserGesture(); // Set the RenderView background transparency. void SetBackgroundOpaque(bool opaque); // Notifies the renderer that the next key event is bound to one or more // pre-defined edit commands void SetEditCommandsForNextKeyEvent( const std::vector<EditCommand>& commands); // Gets the accessibility mode. AccessibilityMode accessibility_mode() const { return accessibility_mode_; } // Adds the given accessibility mode to the current accessibility mode bitmap. void AddAccessibilityMode(AccessibilityMode mode); // Removes the given accessibility mode from the current accessibility mode // bitmap, managing the bits that are shared with other modes such that a // bit will only be turned off when all modes that depend on it have been // removed. void RemoveAccessibilityMode(AccessibilityMode mode); // Resets the accessibility mode to the default setting in // BrowserStateAccessibilityImpl. void ResetAccessibilityMode(); #if defined(OS_WIN) void SetParentNativeViewAccessible( gfx::NativeViewAccessible accessible_parent); gfx::NativeViewAccessible GetParentNativeViewAccessible() const; #endif // Executes the edit command on the RenderView. void ExecuteEditCommand(const std::string& command, const std::string& value); // Tells the renderer to scroll the currently focused node into rect only if // the currently focused node is a Text node (textfield, text area or content // editable divs). void ScrollFocusedEditableNodeIntoRect(const gfx::Rect& rect); // Requests the renderer to move the caret selection towards the point. void MoveCaret(const gfx::Point& point); // Called when the reponse to a pending mouse lock request has arrived. // Returns true if |allowed| is true and the mouse has been successfully // locked. bool GotResponseToLockMouseRequest(bool allowed); // Tells the RenderWidget about the latest vsync parameters. // Note: Make sure the timebase was obtained using // base::TimeTicks::HighResNow. Using the non-high res timer will result in // incorrect synchronization across processes. virtual void UpdateVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval); // Called by the view in response to AcceleratedSurfaceBuffersSwapped or // AcceleratedSurfacePostSubBuffer. static void AcknowledgeBufferPresent( int32 route_id, int gpu_host_id, const AcceleratedSurfaceMsg_BufferPresented_Params& params); // Called by the view in response to OnSwapCompositorFrame. static void SendSwapCompositorFrameAck( int32 route_id, uint32 output_surface_id, int renderer_host_id, const cc::CompositorFrameAck& ack); // Called by the view to return resources to the compositor. static void SendReclaimCompositorResources(int32 route_id, uint32 output_surface_id, int renderer_host_id, const cc::CompositorFrameAck& ack); void set_allow_privileged_mouse_lock(bool allow) { allow_privileged_mouse_lock_ = allow; } // Resets state variables related to tracking pending size and painting. // // We need to reset these flags when we want to repaint the contents of // browser plugin in this RWH. Resetting these flags will ensure we ignore // any previous pending acks that are not relevant upon repaint. void ResetSizeAndRepaintPendingFlags(); void DetachDelegate(); // Update the renderer's cache of the screen rect of the view and window. void SendScreenRects(); // Suppreses future char events until a keydown. See // suppress_next_char_events_. void SuppressNextCharEvents(); // Called by RenderWidgetHostView in response to OnSetNeedsFlushInput. void FlushInput(); // InputRouterClient virtual void SetNeedsFlush() OVERRIDE; // Indicates whether the renderer drives the RenderWidgetHosts's size or the // other way around. bool should_auto_resize() { return should_auto_resize_; } void ComputeTouchLatency(const ui::LatencyInfo& latency_info); void FrameSwapped(const ui::LatencyInfo& latency_info); void DidReceiveRendererFrame(); // Returns the ID that uniquely describes this component to the latency // subsystem. int64 GetLatencyComponentId(); static void CompositorFrameDrawn( const std::vector<ui::LatencyInfo>& latency_info); // Don't check whether we expected a resize ack during layout tests. static void DisableResizeAckCheckForTesting(); void WindowSnapshotAsyncCallback( int routing_id, int snapshot_id, gfx::Size snapshot_size, scoped_refptr<base::RefCountedBytes> png_data); // LatencyComponents generated in the renderer must have component IDs // provided to them by the browser process. This function adds the correct // component ID where necessary. void AddLatencyInfoComponentIds(ui::LatencyInfo* latency_info); InputRouter* input_router() { return input_router_.get(); } protected: virtual RenderWidgetHostImpl* AsRenderWidgetHostImpl() OVERRIDE; // Create a LatencyInfo struct with INPUT_EVENT_LATENCY_RWH_COMPONENT // component if it is not already in |original|. And if |original| is // not NULL, it is also merged into the resulting LatencyInfo. ui::LatencyInfo CreateRWHLatencyInfoIfNotExist( const ui::LatencyInfo* original, blink::WebInputEvent::Type type); // Called when we receive a notification indicating that the renderer // process has gone. This will reset our state so that our state will be // consistent if a new renderer is created. void RendererExited(base::TerminationStatus status, int exit_code); // Retrieves an id the renderer can use to refer to its view. // This is used for various IPC messages, including plugins. gfx::NativeViewId GetNativeViewId() const; // Retrieves an id for the surface that the renderer can draw to // when accelerated compositing is enabled. gfx::GLSurfaceHandle GetCompositingSurface(); // --------------------------------------------------------------------------- // The following methods are overridden by RenderViewHost to send upwards to // its delegate. // Called when a mousewheel event was not processed by the renderer. virtual void UnhandledWheelEvent(const blink::WebMouseWheelEvent& event) {} // Notification that the user has made some kind of input that could // perform an action. The gestures that count are 1) any mouse down // event and 2) enter or space key presses. virtual void OnUserGesture() {} // Callbacks for notification when the renderer becomes unresponsive to user // input events, and subsequently responsive again. virtual void NotifyRendererUnresponsive() {} virtual void NotifyRendererResponsive() {} // Called when auto-resize resulted in the renderer size changing. virtual void OnRenderAutoResized(const gfx::Size& new_size) {} // --------------------------------------------------------------------------- // RenderViewHost overrides this method to impose further restrictions on when // to allow mouse lock. // Once the request is approved or rejected, GotResponseToLockMouseRequest() // will be called. virtual void RequestToLockMouse(bool user_gesture, bool last_unlocked_by_target); void RejectMouseLockOrUnlockIfNecessary(); bool IsMouseLocked() const; // RenderViewHost overrides this method to report when in fullscreen mode. virtual bool IsFullscreen() const; // Indicates if the render widget host should track the render widget's size // as opposed to visa versa. void SetShouldAutoResize(bool enable); // Expose increment/decrement of the in-flight event count, so // RenderViewHostImpl can account for in-flight beforeunload/unload events. int increment_in_flight_event_count() { return ++in_flight_event_count_; } int decrement_in_flight_event_count() { return --in_flight_event_count_; } // The View associated with the RenderViewHost. The lifetime of this object // is associated with the lifetime of the Render process. If the Renderer // crashes, its View is destroyed and this pointer becomes NULL, even though // render_view_host_ lives on to load another URL (creating a new View while // doing so). RenderWidgetHostViewBase* view_; // true if a renderer has once been valid. We use this flag to display a sad // tab only when we lose our renderer and not if a paint occurs during // initialization. bool renderer_initialized_; // This value indicates how long to wait before we consider a renderer hung. int hung_renderer_delay_ms_; private: friend class MockRenderWidgetHost; // Tell this object to destroy itself. void Destroy(); // Called by |hang_timeout_monitor_| on delayed response from the renderer. void RendererIsUnresponsive(); // Called if we know the renderer is responsive. When we currently think the // renderer is unresponsive, this will clear that state and call // NotifyRendererResponsive. void RendererIsResponsive(); // IPC message handlers void OnRenderViewReady(); void OnRenderProcessGone(int status, int error_code); void OnClose(); void OnUpdateScreenRectsAck(); void OnRequestMove(const gfx::Rect& pos); void OnSetTooltipText(const base::string16& tooltip_text, blink::WebTextDirection text_direction_hint); #if defined(OS_MACOSX) void OnCompositorSurfaceBuffersSwapped( const ViewHostMsg_CompositorSurfaceBuffersSwapped_Params& params); #endif bool OnSwapCompositorFrame(const IPC::Message& message); void OnFlingingStopped(); void OnUpdateRect(const ViewHostMsg_UpdateRect_Params& params); void OnQueueSyntheticGesture(const SyntheticGesturePacket& gesture_packet); virtual void OnFocus(); virtual void OnBlur(); void OnSetCursor(const WebCursor& cursor); void OnSetTouchEventEmulationEnabled(bool enabled, bool allow_pinch); void OnTextInputTypeChanged(ui::TextInputType type, ui::TextInputMode input_mode, bool can_compose_inline); #if defined(OS_MACOSX) || defined(USE_AURA) void OnImeCompositionRangeChanged( const gfx::Range& range, const std::vector<gfx::Rect>& character_bounds); #endif void OnImeCancelComposition(); void OnLockMouse(bool user_gesture, bool last_unlocked_by_target, bool privileged); void OnUnlockMouse(); void OnShowDisambiguationPopup(const gfx::Rect& rect, const gfx::Size& size, const cc::SharedBitmapId& id); #if defined(OS_WIN) void OnWindowlessPluginDummyWindowCreated( gfx::NativeViewId dummy_activation_window); void OnWindowlessPluginDummyWindowDestroyed( gfx::NativeViewId dummy_activation_window); #endif void OnSelectionChanged(const base::string16& text, size_t offset, const gfx::Range& range); void OnSelectionBoundsChanged( const ViewHostMsg_SelectionBounds_Params& params); void OnSnapshot(bool success, const SkBitmap& bitmap); // Called (either immediately or asynchronously) after we're done with our // BackingStore and can send an ACK to the renderer so it can paint onto it // again. void DidUpdateBackingStore(const ViewHostMsg_UpdateRect_Params& params, const base::TimeTicks& paint_start); // Give key press listeners a chance to handle this key press. This allow // widgets that don't have focus to still handle key presses. bool KeyPressListenersHandleEvent(const NativeWebKeyboardEvent& event); // InputRouterClient virtual InputEventAckState FilterInputEvent( const blink::WebInputEvent& event, const ui::LatencyInfo& latency_info) OVERRIDE; virtual void IncrementInFlightEventCount() OVERRIDE; virtual void DecrementInFlightEventCount() OVERRIDE; virtual void OnHasTouchEventHandlers(bool has_handlers) OVERRIDE; virtual void DidFlush() OVERRIDE; virtual void DidOverscroll(const DidOverscrollParams& params) OVERRIDE; // InputAckHandler virtual void OnKeyboardEventAck(const NativeWebKeyboardEvent& event, InputEventAckState ack_result) OVERRIDE; virtual void OnWheelEventAck(const MouseWheelEventWithLatencyInfo& event, InputEventAckState ack_result) OVERRIDE; virtual void OnTouchEventAck(const TouchEventWithLatencyInfo& event, InputEventAckState ack_result) OVERRIDE; virtual void OnGestureEventAck(const GestureEventWithLatencyInfo& event, InputEventAckState ack_result) OVERRIDE; virtual void OnUnexpectedEventAck(UnexpectedEventAckType type) OVERRIDE; void OnSyntheticGestureCompleted(SyntheticGesture::Result result); // Called when there is a new auto resize (using a post to avoid a stack // which may get in recursive loops). void DelayedAutoResized(); void WindowSnapshotReachedScreen(int snapshot_id); // Send a message to the renderer process to change the accessibility mode. void SetAccessibilityMode(AccessibilityMode AccessibilityMode); // Our delegate, which wants to know mainly about keyboard events. // It will remain non-NULL until DetachDelegate() is called. RenderWidgetHostDelegate* delegate_; // Created during construction but initialized during Init*(). Therefore, it // is guaranteed never to be NULL, but its channel may be NULL if the // renderer crashed, so you must always check that. RenderProcessHost* process_; // The ID of the corresponding object in the Renderer Instance. int routing_id_; // The ID of the surface corresponding to this render widget. int surface_id_; // Indicates whether a page is loading or not. bool is_loading_; // Indicates whether a page is hidden or not. bool is_hidden_; // Indicates whether a page is fullscreen or not. bool is_fullscreen_; // Set if we are waiting for a repaint ack for the view. bool repaint_ack_pending_; // True when waiting for RESIZE_ACK. bool resize_ack_pending_; // Cached copy of the screen info so that it doesn't need to be updated every // time the window is resized. scoped_ptr<blink::WebScreenInfo> screen_info_; // Set if screen_info_ may have changed and should be recomputed and force a // resize message. bool screen_info_out_of_date_; // The current size of the RenderWidget. gfx::Size current_size_; // The size of the view's backing surface in non-DPI-adjusted pixels. gfx::Size physical_backing_size_; // The height of the physical backing surface that is overdrawn opaquely in // the browser, for example by an on-screen-keyboard (in DPI-adjusted pixels). float overdraw_bottom_height_; // The size of the visible viewport, which may be smaller than the view if the // view is partially occluded (e.g. by a virtual keyboard). The size is in // DPI-adjusted pixels. gfx::Size visible_viewport_size_; // The size we last sent as requested size to the renderer. |current_size_| // is only updated once the resize message has been ack'd. This on the other // hand is updated when the resize message is sent. This is very similar to // |resize_ack_pending_|, but the latter is not set if the new size has width // or height zero, which is why we need this too. gfx::Size last_requested_size_; // The next auto resize to send. gfx::Size new_auto_size_; // True if the render widget host should track the render widget's size as // opposed to visa versa. bool should_auto_resize_; bool waiting_for_screen_rects_ack_; gfx::Rect last_view_screen_rect_; gfx::Rect last_window_screen_rect_; AccessibilityMode accessibility_mode_; // Keyboard event listeners. std::vector<KeyPressEventCallback> key_press_event_callbacks_; // Mouse event callbacks. std::vector<MouseEventCallback> mouse_event_callbacks_; // If true, then we should repaint when restoring even if we have a // backingstore. This flag is set to true if we receive a paint message // while is_hidden_ to true. Even though we tell the render widget to hide // itself, a paint message could already be in flight at that point. bool needs_repainting_on_restore_; // This is true if the renderer is currently unresponsive. bool is_unresponsive_; // The following value indicates a time in the future when we would consider // the renderer hung if it does not generate an appropriate response message. base::Time time_when_considered_hung_; // This value denotes the number of input events yet to be acknowledged // by the renderer. int in_flight_event_count_; // This timer runs to check if time_when_considered_hung_ has past. base::OneShotTimer<RenderWidgetHostImpl> hung_renderer_timer_; // Flag to detect recursive calls to GetBackingStore(). bool in_get_backing_store_; // Used for UMA histogram logging to measure the time for a repaint view // operation to finish. base::TimeTicks repaint_start_time_; // Set to true if we shouldn't send input events from the render widget. bool ignore_input_events_; // Indicates whether IME is active. bool input_method_active_; // Set when we update the text direction of the selected input element. bool text_direction_updated_; blink::WebTextDirection text_direction_; // Set when we cancel updating the text direction. // This flag also ignores succeeding update requests until we call // NotifyTextDirection(). bool text_direction_canceled_; // Indicates if the next sequence of Char events should be suppressed or not. // System may translate a RawKeyDown event into zero or more Char events, // usually we send them to the renderer directly in sequence. However, If a // RawKeyDown event was not handled by the renderer but was handled by // our UnhandledKeyboardEvent() method, e.g. as an accelerator key, then we // shall not send the following sequence of Char events, which was generated // by this RawKeyDown event, to the renderer. Otherwise the renderer may // handle the Char events and cause unexpected behavior. // For example, pressing alt-2 may let the browser switch to the second tab, // but the Char event generated by alt-2 may also activate a HTML element // if its accesskey happens to be "2", then the user may get confused when // switching back to the original tab, because the content may already be // changed. bool suppress_next_char_events_; // The last scroll offset of the render widget. gfx::Vector2d last_scroll_offset_; bool pending_mouse_lock_request_; bool allow_privileged_mouse_lock_; // Keeps track of whether the webpage has any touch event handler. If it does, // then touch events are sent to the renderer. Otherwise, the touch events are // not sent to the renderer. bool has_touch_handler_; base::WeakPtrFactory<RenderWidgetHostImpl> weak_factory_; scoped_ptr<SyntheticGestureController> synthetic_gesture_controller_; scoped_ptr<TouchEmulator> touch_emulator_; // Receives and handles all input events. scoped_ptr<InputRouter> input_router_; scoped_ptr<TimeoutMonitor> hang_monitor_timeout_; #if defined(OS_WIN) std::list<HWND> dummy_windows_for_activation_; #endif int64 last_input_number_; DISALLOW_COPY_AND_ASSIGN(RenderWidgetHostImpl); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_IMPL_H_