// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * @fileoverview A class for keeping track of the details of a player. */ var PlayerInfo = (function() { 'use strict'; /** * A class that keeps track of properties on a media player. * @param id A unique id that can be used to identify this player. */ function PlayerInfo(id) { this.id = id; // The current value of the properties for this player. this.properties = {}; // All of the past (and present) values of the properties. this.pastValues = {}; // Every single event in the order in which they were received. this.allEvents = []; this.lastRendered = 0; this.firstTimestamp_ = -1; } PlayerInfo.prototype = { /** * Adds or set a property on this player. * This is the default logging method as it keeps track of old values. * @param timestamp The time in milliseconds since the Epoch. * @param key A String key that describes the property. * @param value The value of the property. */ addProperty: function(timestamp, key, value) { // The first timestamp that we get will be recorded. // Then, all future timestamps are deltas of that. if (this.firstTimestamp_ === -1) { this.firstTimestamp_ = timestamp; } if (typeof key !== 'string') { throw new Error(typeof key + ' is not a valid key type'); } this.properties[key] = value; if (!this.pastValues[key]) { this.pastValues[key] = []; } var recordValue = { time: timestamp - this.firstTimestamp_, key: key, value: value }; this.pastValues[key].push(recordValue); this.allEvents.push(recordValue); }, /** * Adds or set a property on this player. * Does not keep track of old values. This is better for * values that get spammed repeatedly. * @param timestamp The time in milliseconds since the Epoch. * @param key A String key that describes the property. * @param value The value of the property. */ addPropertyNoRecord: function(timestamp, key, value) { this.addProperty(timestamp, key, value); this.allEvents.pop(); } }; return PlayerInfo; }());