// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/speech/speech_input_manager.h" #include "content/browser/browser_thread.h" #include "content/browser/speech/speech_input_preferences.h" #include "media/audio/audio_manager.h" namespace speech_input { SpeechInputManager::SpeechInputManager() : can_report_metrics_(false), recording_caller_id_(0) { } SpeechInputManager::~SpeechInputManager() { while (requests_.begin() != requests_.end()) CancelRecognition(requests_.begin()->first); } bool SpeechInputManager::HasPendingRequest(int caller_id) const { return requests_.find(caller_id) != requests_.end(); } SpeechInputManagerDelegate* SpeechInputManager::GetDelegate( int caller_id) const { return requests_.find(caller_id)->second.delegate; } void SpeechInputManager::ShowAudioInputSettings() { // Since AudioManager::ShowAudioInputSettings can potentially launch external // processes, do that in the FILE thread to not block the calling threads. if (!BrowserThread::CurrentlyOn(BrowserThread::FILE)) { BrowserThread::PostTask( BrowserThread::FILE, FROM_HERE, NewRunnableFunction(&SpeechInputManager::ShowAudioInputSettings)); return; } DCHECK(AudioManager::GetAudioManager()->CanShowAudioInputSettings()); if (AudioManager::GetAudioManager()->CanShowAudioInputSettings()) AudioManager::GetAudioManager()->ShowAudioInputSettings(); } void SpeechInputManager::StartRecognition( SpeechInputManagerDelegate* delegate, int caller_id, int render_process_id, int render_view_id, const gfx::Rect& element_rect, const std::string& language, const std::string& grammar, const std::string& origin_url, net::URLRequestContextGetter* context_getter, SpeechInputPreferences* speech_input_prefs) { DCHECK(!HasPendingRequest(caller_id)); ShowRecognitionRequested( caller_id, render_process_id, render_view_id, element_rect); GetRequestInfo(&can_report_metrics_, &request_info_); SpeechInputRequest* request = &requests_[caller_id]; request->delegate = delegate; request->recognizer = new SpeechRecognizer( this, caller_id, language, grammar, context_getter, speech_input_prefs->censor_results(), request_info_, can_report_metrics_ ? origin_url : ""); request->is_active = false; StartRecognitionForRequest(caller_id); } void SpeechInputManager::StartRecognitionForRequest(int caller_id) { DCHECK(HasPendingRequest(caller_id)); // If we are currently recording audio for another caller, abort that cleanly. if (recording_caller_id_) CancelRecognitionAndInformDelegate(recording_caller_id_); if (!AudioManager::GetAudioManager()->HasAudioInputDevices()) { ShowNoMicError(caller_id); } else { recording_caller_id_ = caller_id; requests_[caller_id].is_active = true; requests_[caller_id].recognizer->StartRecording(); ShowWarmUp(caller_id); } } void SpeechInputManager::CancelRecognition(int caller_id) { DCHECK(HasPendingRequest(caller_id)); if (requests_[caller_id].is_active) requests_[caller_id].recognizer->CancelRecognition(); requests_.erase(caller_id); if (recording_caller_id_ == caller_id) recording_caller_id_ = 0; DoClose(caller_id); } void SpeechInputManager::CancelAllRequestsWithDelegate( SpeechInputManagerDelegate* delegate) { SpeechRecognizerMap::iterator it = requests_.begin(); while (it != requests_.end()) { if (it->second.delegate == delegate) { CancelRecognition(it->first); // This map will have very few elements so it is simpler to restart. it = requests_.begin(); } else { ++it; } } } void SpeechInputManager::StopRecording(int caller_id) { DCHECK(HasPendingRequest(caller_id)); requests_[caller_id].recognizer->StopRecording(); } void SpeechInputManager::SetRecognitionResult( int caller_id, bool error, const SpeechInputResultArray& result) { DCHECK(HasPendingRequest(caller_id)); GetDelegate(caller_id)->SetRecognitionResult(caller_id, result); } void SpeechInputManager::DidCompleteRecording(int caller_id) { DCHECK(recording_caller_id_ == caller_id); DCHECK(HasPendingRequest(caller_id)); recording_caller_id_ = 0; GetDelegate(caller_id)->DidCompleteRecording(caller_id); ShowRecognizing(caller_id); } void SpeechInputManager::DidCompleteRecognition(int caller_id) { GetDelegate(caller_id)->DidCompleteRecognition(caller_id); requests_.erase(caller_id); DoClose(caller_id); } void SpeechInputManager::OnRecognizerError( int caller_id, SpeechRecognizer::ErrorCode error) { if (caller_id == recording_caller_id_) recording_caller_id_ = 0; requests_[caller_id].is_active = false; ShowRecognizerError(caller_id, error); } void SpeechInputManager::DidStartReceivingAudio(int caller_id) { DCHECK(HasPendingRequest(caller_id)); DCHECK(recording_caller_id_ == caller_id); ShowRecording(caller_id); } void SpeechInputManager::DidCompleteEnvironmentEstimation(int caller_id) { DCHECK(HasPendingRequest(caller_id)); DCHECK(recording_caller_id_ == caller_id); } void SpeechInputManager::SetInputVolume(int caller_id, float volume, float noise_volume) { DCHECK(HasPendingRequest(caller_id)); DCHECK_EQ(recording_caller_id_, caller_id); ShowInputVolume(caller_id, volume, noise_volume); } void SpeechInputManager::CancelRecognitionAndInformDelegate( int caller_id) { SpeechInputManagerDelegate* cur_delegate = GetDelegate(caller_id); CancelRecognition(caller_id); cur_delegate->DidCompleteRecording(caller_id); cur_delegate->DidCompleteRecognition(caller_id); } void SpeechInputManager::OnFocusChanged(int caller_id) { // Ignore if the caller id was not in our active recognizers list because the // user might have clicked more than once, or recognition could have been // ended due to other reasons before the user click was processed. if (HasPendingRequest(caller_id)) { // If this is an ongoing recording or if we were displaying an error message // to the user, abort it since user has switched focus. Otherwise // recognition has started and keep that going so user can start speaking to // another element while this gets the results in parallel. if (recording_caller_id_ == caller_id || !requests_[caller_id].is_active) { CancelRecognitionAndInformDelegate(caller_id); } } } SpeechInputManager::SpeechInputRequest::SpeechInputRequest() : delegate(NULL), is_active(false) { } SpeechInputManager::SpeechInputRequest::~SpeechInputRequest() { } } // namespace speech_input