// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_SPEECH_SPEECH_RECOGNITION_ENGINE_H_ #define CONTENT_BROWSER_SPEECH_SPEECH_RECOGNITION_ENGINE_H_ #pragma once #include <string> #include <vector> #include "base/basictypes.h" namespace content { struct SpeechRecognitionResult; struct SpeechRecognitionError; } namespace speech { class AudioChunk; // This interface models the basic contract that a speech recognition engine, // either working locally or relying on a remote web-service, must obey. // The expected call sequence for exported methods is: // StartRecognition Mandatory at beginning of SR. // TakeAudioChunk For every audio chunk pushed. // AudioChunksEnded Finalize the audio stream (omitted in case of errors). // EndRecognition Mandatory at end of SR (even on errors). // No delegate callback is allowed before Initialize() or after Cleanup(). class SpeechRecognitionEngine { public: // Interface for receiving callbacks from this object. class Delegate { public: // Called whenever a result is retrieved. It might be issued several times, // (e.g., in the case of continuous speech recognition engine // implementations). virtual void OnSpeechRecognitionEngineResult( const content::SpeechRecognitionResult& result) = 0; virtual void OnSpeechRecognitionEngineError( const content::SpeechRecognitionError& error) = 0; protected: virtual ~Delegate() {} }; virtual ~SpeechRecognitionEngine() {} // Called when the speech recognition begins, before any TakeAudioChunk call. virtual void StartRecognition() = 0; // End any recognition activity and don't make any further callback. // Must be always called to close the corresponding StartRecognition call, // even in case of errors. // No further TakeAudioChunk/AudioChunksEnded calls are allowed after this. virtual void EndRecognition() = 0; // Push a chunk of uncompressed audio data, where the chunk length agrees with // GetDesiredAudioChunkDurationMs(). virtual void TakeAudioChunk(const AudioChunk& data) = 0; // Notifies the engine that audio capture has completed and no more chunks // will be pushed. The engine, however, can still provide further results // using the audio chunks collected so far. virtual void AudioChunksEnded() = 0; // Checks wheter recognition of pushed audio data is pending. virtual bool IsRecognitionPending() const = 0; // Retrieves the desired duration, in milliseconds, of pushed AudioChunk(s). virtual int GetDesiredAudioChunkDurationMs() const = 0; // set_delegate detached from constructor for lazy dependency injection. void set_delegate(Delegate* delegate) { delegate_ = delegate; } protected: Delegate* delegate() const { return delegate_; } private: Delegate* delegate_; }; // This typedef is to workaround the issue with certain versions of // Visual Studio where it gets confused between multiple Delegate // classes and gives a C2500 error. (I saw this error on the try bots - // the workaround was not needed for my machine). typedef SpeechRecognitionEngine::Delegate SpeechRecognitionEngineDelegate; } // namespace speech #endif // CONTENT_BROWSER_SPEECH_SPEECH_RECOGNITION_ENGINE_H_