// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_TAB_CONTENTS_TAB_CONTENTS_H_ #define CONTENT_BROWSER_TAB_CONTENTS_TAB_CONTENTS_H_ #pragma once #include #include #include #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "base/string16.h" #include "content/browser/download/save_package.h" #include "content/browser/javascript_dialogs.h" #include "content/browser/renderer_host/render_view_host_delegate.h" #include "content/browser/tab_contents/constrained_window.h" #include "content/browser/tab_contents/navigation_controller.h" #include "content/browser/tab_contents/navigation_entry.h" #include "content/browser/tab_contents/page_navigator.h" #include "content/browser/tab_contents/render_view_host_manager.h" #include "content/browser/tab_contents/tab_contents_observer.h" #include "content/browser/webui/web_ui.h" #include "content/common/property_bag.h" #include "content/common/renderer_preferences.h" #include "net/base/load_states.h" #include "ui/gfx/native_widget_types.h" #if defined(OS_WIN) #include "base/win/scoped_handle.h" #endif namespace gfx { class Rect; } class DownloadItem; class LoadNotificationDetails; class Profile; struct RendererPreferences; class RenderViewHost; class SessionStorageNamespace; class SiteInstance; class SkBitmap; class TabContentsDelegate; class TabContentsObserver; class TabContentsView; struct ThumbnailScore; class URLPattern; struct ViewHostMsg_FrameNavigate_Params; struct WebPreferences; class WebUI; // Describes what goes in the main content area of a tab. TabContents is // the only type of TabContents, and these should be merged together. class TabContents : public PageNavigator, public RenderViewHostDelegate, public RenderViewHostManager::Delegate, public content::JavaScriptDialogDelegate { public: // Flags passed to the TabContentsDelegate.NavigationStateChanged to tell it // what has changed. Combine them to update more than one thing. enum InvalidateTypes { INVALIDATE_URL = 1 << 0, // The URL has changed. INVALIDATE_TAB = 1 << 1, // The favicon, app icon, or crashed // state changed. INVALIDATE_LOAD = 1 << 2, // The loading state has changed. INVALIDATE_PAGE_ACTIONS = 1 << 3, // Page action icons have changed. INVALIDATE_TITLE = 1 << 4, // The title changed. }; // |base_tab_contents| is used if we want to size the new tab contents view // based on an existing tab contents view. This can be NULL if not needed. // // The session storage namespace parameter allows multiple render views and // tab contentses to share the same session storage (part of the WebStorage // spec) space. This is useful when restoring tabs, but most callers should // pass in NULL which will cause a new SessionStorageNamespace to be created. TabContents(Profile* profile, SiteInstance* site_instance, int routing_id, const TabContents* base_tab_contents, SessionStorageNamespace* session_storage_namespace); virtual ~TabContents(); // Intrinsic tab state ------------------------------------------------------- // Returns the property bag for this tab contents, where callers can add // extra data they may wish to associate with the tab. Returns a pointer // rather than a reference since the PropertyAccessors expect this. const PropertyBag* property_bag() const { return &property_bag_; } PropertyBag* property_bag() { return &property_bag_; } TabContentsDelegate* delegate() const { return delegate_; } void set_delegate(TabContentsDelegate* delegate); // Gets the controller for this tab contents. NavigationController& controller() { return controller_; } const NavigationController& controller() const { return controller_; } // Returns the user profile associated with this TabContents (via the // NavigationController). Profile* profile() const { return controller_.profile(); } // Returns the SavePackage which manages the page saving job. May be NULL. SavePackage* save_package() const { return save_package_.get(); } // Return the currently active RenderProcessHost and RenderViewHost. Each of // these may change over time. RenderProcessHost* GetRenderProcessHost() const; RenderViewHost* render_view_host() const { return render_manager_.current_host(); } WebUI* committed_web_ui() const { return render_manager_.web_ui(); } WebUI* web_ui() const { return render_manager_.web_ui() ? render_manager_.web_ui() : render_manager_.pending_web_ui(); } // Returns the currently active RenderWidgetHostView. This may change over // time and can be NULL (during setup and teardown). RenderWidgetHostView* GetRenderWidgetHostView() const { return render_manager_.GetRenderWidgetHostView(); } // The TabContentsView will never change and is guaranteed non-NULL. TabContentsView* view() const { return view_.get(); } // Tab navigation state ------------------------------------------------------ // Returns the current navigation properties, which if a navigation is // pending may be provisional (e.g., the navigation could result in a // download, in which case the URL would revert to what it was previously). virtual const GURL& GetURL() const; virtual const string16& GetTitle() const; // The max PageID of any page that this TabContents has loaded. PageIDs // increase with each new page that is loaded by a tab. If this is a // TabContents, then the max PageID is kept separately on each SiteInstance. // Returns -1 if no PageIDs have yet been seen. int32 GetMaxPageID(); // Updates the max PageID to be at least the given PageID. void UpdateMaxPageID(int32 page_id); // Returns the site instance associated with the current page. By default, // there is no site instance. TabContents overrides this to provide proper // access to its site instance. virtual SiteInstance* GetSiteInstance() const; // Defines whether this tab's URL should be displayed in the browser's URL // bar. Normally this is true so you can see the URL. This is set to false // for the new tab page and related pages so that the URL bar is empty and // the user is invited to type into it. virtual bool ShouldDisplayURL(); // Return whether this tab contents is loading a resource, or whether its // web_ui is. bool IsLoading() const; // Returns whether this tab contents is waiting for a first-response for the // main resource of the page. This controls whether the throbber state is // "waiting" or "loading." bool waiting_for_response() const { return waiting_for_response_; } net::LoadState load_state() const { return load_state_; } string16 load_state_host() const { return load_state_host_; } uint64 upload_size() const { return upload_size_; } uint64 upload_position() const { return upload_position_; } const std::string& encoding() const { return encoding_; } void set_encoding(const std::string& encoding); void reset_encoding() { encoding_.clear(); } bool displayed_insecure_content() const { return displayed_insecure_content_; } // Internal state ------------------------------------------------------------ // This flag indicates whether the tab contents is currently being // screenshotted by the DraggedTabController. bool capturing_contents() const { return capturing_contents_; } void set_capturing_contents(bool cap) { capturing_contents_ = cap; } // Indicates whether this tab should be considered crashed. The setter will // also notify the delegate when the flag is changed. bool is_crashed() const { return (crashed_status_ == base::TERMINATION_STATUS_PROCESS_CRASHED || crashed_status_ == base::TERMINATION_STATUS_ABNORMAL_TERMINATION || crashed_status_ == base::TERMINATION_STATUS_PROCESS_WAS_KILLED); } base::TerminationStatus crashed_status() const { return crashed_status_; } int crashed_error_code() const { return crashed_error_code_; } void SetIsCrashed(base::TerminationStatus status, int error_code); // Whether the tab is in the process of being destroyed. // Added as a tentative work-around for focus related bug #4633. This allows // us not to store focus when a tab is being closed. bool is_being_destroyed() const { return is_being_destroyed_; } // Convenience method for notifying the delegate of a navigation state // change. See TabContentsDelegate. void NotifyNavigationStateChanged(unsigned changed_flags); // Invoked when the tab contents becomes selected. If you override, be sure // and invoke super's implementation. virtual void DidBecomeSelected(); base::TimeTicks last_selected_time() const { return last_selected_time_; } // Invoked when the tab contents becomes hidden. // NOTE: If you override this, call the superclass version too! virtual void WasHidden(); // TODO(brettw) document these. virtual void ShowContents(); virtual void HideContents(); // Returns true if the before unload and unload listeners need to be // fired. The value of this changes over time. For example, if true and the // before unload listener is executed and allows the user to exit, then this // returns false. bool NeedToFireBeforeUnload(); #ifdef UNIT_TEST // Expose the render manager for testing. RenderViewHostManager* render_manager() { return &render_manager_; } #endif // In the underlying RenderViewHostManager, swaps in the provided // RenderViewHost to replace the current RenderViewHost. The current RVH // will be shutdown and ultimately deleted. void SwapInRenderViewHost(RenderViewHost* rvh); // Commands ------------------------------------------------------------------ // Implementation of PageNavigator. virtual TabContents* OpenURL(const GURL& url, const GURL& referrer, WindowOpenDisposition disposition, PageTransition::Type transition) OVERRIDE; // Called by the NavigationController to cause the TabContents to navigate to // the current pending entry. The NavigationController should be called back // with RendererDidNavigate on success or DiscardPendingEntry on failure. // The callbacks can be inside of this function, or at some future time. // // The entry has a PageID of -1 if newly created (corresponding to navigation // to a new URL). // // If this method returns false, then the navigation is discarded (equivalent // to calling DiscardPendingEntry on the NavigationController). virtual bool NavigateToPendingEntry( NavigationController::ReloadType reload_type); // Stop any pending navigation. virtual void Stop(); // Creates a new TabContents with the same state as this one. The returned // heap-allocated pointer is owned by the caller. virtual TabContents* Clone(); // Shows the page info. void ShowPageInfo(const GURL& url, const NavigationEntry::SSLStatus& ssl, bool show_history); // Window management --------------------------------------------------------- // Create a new window constrained to this TabContents' clip and visibility. // The window is initialized by using the supplied delegate to obtain basic // window characteristics, and the supplied view for the content. Note that // the returned ConstrainedWindow might not yet be visible. ConstrainedWindow* CreateConstrainedDialog( ConstrainedWindowDelegate* delegate); // Adds a new tab or window with the given already-created contents. void AddNewContents(TabContents* new_contents, WindowOpenDisposition disposition, const gfx::Rect& initial_pos, bool user_gesture); // Returns the number of constrained windows in this tab. Used by tests. size_t constrained_window_count() { return child_windows_.size(); } typedef std::deque ConstrainedWindowList; // Return an iterator for the first constrained window in this tab contents. ConstrainedWindowList::iterator constrained_window_begin() { return child_windows_.begin(); } // Return an iterator for the last constrained window in this tab contents. ConstrainedWindowList::iterator constrained_window_end() { return child_windows_.end(); } // Views and focus ----------------------------------------------------------- // TODO(brettw): Most of these should be removed and the caller should call // the view directly. // Returns the actual window that is focused when this TabContents is shown. gfx::NativeView GetContentNativeView() const; // Returns the NativeView associated with this TabContents. Outside of // automation in the context of the UI, this is required to be implemented. gfx::NativeView GetNativeView() const; // Returns the bounds of this TabContents in the screen coordinate system. void GetContainerBounds(gfx::Rect *out) const; // Makes the tab the focused window. void Focus(); // Focuses the first (last if |reverse| is true) element in the page. // Invoked when this tab is getting the focus through tab traversal (|reverse| // is true when using Shift-Tab). void FocusThroughTabTraversal(bool reverse); // These next two functions are declared on RenderViewHostManager::Delegate // but also accessed directly by other callers. // Returns true if the location bar should be focused by default rather than // the page contents. The view calls this function when the tab is focused // to see what it should do. virtual bool FocusLocationBarByDefault(); // Focuses the location bar. virtual void SetFocusToLocationBar(bool select_all); // Creates a view and sets the size for the specified RVH. virtual void CreateViewAndSetSizeForRVH(RenderViewHost* rvh); // Toolbars and such --------------------------------------------------------- // Notifies the delegate that a download is about to be started. // This notification is fired before a local temporary file has been created. bool CanDownload(int request_id); // Notifies the delegate that a download started. void OnStartDownload(DownloadItem* download); // Called when a ConstrainedWindow we own is about to be closed. void WillClose(ConstrainedWindow* window); // Interstitials ------------------------------------------------------------- // Various other systems need to know about our interstitials. bool showing_interstitial_page() const { return render_manager_.interstitial_page() != NULL; } // Sets the passed passed interstitial as the currently showing interstitial. // |interstitial_page| should be non NULL (use the remove_interstitial_page // method to unset the interstitial) and no interstitial page should be set // when there is already a non NULL interstitial page set. void set_interstitial_page(InterstitialPage* interstitial_page) { render_manager_.set_interstitial_page(interstitial_page); } // Unsets the currently showing interstitial. void remove_interstitial_page() { render_manager_.remove_interstitial_page(); } // Returns the currently showing interstitial, NULL if no interstitial is // showing. InterstitialPage* interstitial_page() const { return render_manager_.interstitial_page(); } // Misc state & callbacks ---------------------------------------------------- // Prepare for saving the current web page to disk. void OnSavePage(); // Save page with the main HTML file path, the directory for saving resources, // and the save type: HTML only or complete web page. Returns true if the // saving process has been initiated successfully. bool SavePage(const FilePath& main_file, const FilePath& dir_path, SavePackage::SavePackageType save_type); // Prepare for saving the URL to disk. // URL may refer to the iframe on the page. void OnSaveURL(const GURL& url); // Returns true if the active NavigationEntry's page_id equals page_id. bool IsActiveEntry(int32 page_id); const std::string& contents_mime_type() const { return contents_mime_type_; } // Returns true if this TabContents will notify about disconnection. bool notify_disconnection() const { return notify_disconnection_; } // Override the encoding and reload the page by sending down // ViewMsg_SetPageEncoding to the renderer. |UpdateEncoding| is kinda // the opposite of this, by which 'browser' is notified of // the encoding of the current tab from 'renderer' (determined by // auto-detect, http header, meta, bom detection, etc). void SetOverrideEncoding(const std::string& encoding); // Remove any user-defined override encoding and reload by sending down // ViewMsg_ResetPageEncodingToDefault to the renderer. void ResetOverrideEncoding(); RendererPreferences* GetMutableRendererPrefs() { return &renderer_preferences_; } void set_opener_web_ui_type(WebUI::TypeID opener_web_ui_type) { opener_web_ui_type_ = opener_web_ui_type; } // Set the time when we started to create the new tab page. This time is // from before we created this TabContents. void set_new_tab_start_time(const base::TimeTicks& time) { new_tab_start_time_ = time; } base::TimeTicks new_tab_start_time() const { return new_tab_start_time_; } // Notification that tab closing has started. This can be called multiple // times, subsequent calls are ignored. void OnCloseStarted(); // Returns true if underlying TabContentsView should accept drag-n-drop. bool ShouldAcceptDragAndDrop() const; // A render view-originated drag has ended. Informs the render view host and // tab contents delegate. void SystemDragEnded(); // Indicates if this tab was explicitly closed by the user (control-w, close // tab menu item...). This is false for actions that indirectly close the tab, // such as closing the window. The setter is maintained by TabStripModel, and // the getter only useful from within TAB_CLOSED notification void set_closed_by_user_gesture(bool value) { closed_by_user_gesture_ = value; } bool closed_by_user_gesture() const { return closed_by_user_gesture_; } // Overridden from JavaScriptDialogDelegate: virtual void OnDialogClosed(IPC::Message* reply_msg, bool success, const string16& user_input) OVERRIDE; virtual gfx::NativeWindow GetDialogRootWindow() OVERRIDE; virtual void OnDialogShown() OVERRIDE; // Gets the zoom level for this tab. double GetZoomLevel() const; // Gets the zoom percent for this tab. int GetZoomPercent(bool* enable_increment, bool* enable_decrement); // Opens view-source tab for this contents. void ViewSource(); void ViewFrameSource(const GURL& url, const std::string& content_state); // Gets the minimum/maximum zoom percent. int minimum_zoom_percent() const { return minimum_zoom_percent_; } int maximum_zoom_percent() const { return maximum_zoom_percent_; } int content_restrictions() const { return content_restrictions_; } void SetContentRestrictions(int restrictions); // Query the WebUIFactory for the TypeID for the current URL. WebUI::TypeID GetWebUITypeForCurrentState(); // Returns the WebUI for the current state of the tab. This will either be // the pending WebUI, the committed WebUI, or NULL. WebUI* GetWebUIForCurrentState(); protected: friend class TabContentsObserver; // Add and remove observers for page navigation notifications. Adding or // removing multiple times has no effect. The order in which notifications // are sent to observers is undefined. Clients must be sure to remove the // observer before they go away. void AddObserver(TabContentsObserver* observer); void RemoveObserver(TabContentsObserver* observer); // From RenderViewHostDelegate. virtual bool OnMessageReceived(const IPC::Message& message); private: friend class NavigationController; // Used to access the child_windows_ (ConstrainedWindowList) for testing // automation purposes. friend class TestingAutomationProvider; FRIEND_TEST_ALL_PREFIXES(TabContentsTest, NoJSMessageOnInterstitials); FRIEND_TEST_ALL_PREFIXES(TabContentsTest, UpdateTitle); FRIEND_TEST_ALL_PREFIXES(TabContentsTest, CrossSiteCantPreemptAfterUnload); FRIEND_TEST_ALL_PREFIXES(TabContentsTest, ConstrainedWindows); FRIEND_TEST_ALL_PREFIXES(FormStructureBrowserTest, HTMLFiles); FRIEND_TEST_ALL_PREFIXES(NavigationControllerTest, HistoryNavigate); FRIEND_TEST_ALL_PREFIXES(RenderViewHostManagerTest, PageDoesBackAndReload); // Temporary until the view/contents separation is complete. friend class TabContentsView; #if defined(TOOLKIT_VIEWS) friend class TabContentsViewViews; #elif defined(OS_MACOSX) friend class TabContentsViewMac; #elif defined(TOOLKIT_USES_GTK) friend class TabContentsViewGtk; #endif // So InterstitialPage can access SetIsLoading. friend class InterstitialPage; // TODO(brettw) TestTabContents shouldn't exist! friend class TestTabContents; // Message handlers. void OnDidStartProvisionalLoadForFrame(int64 frame_id, bool main_frame, bool has_opener_set, const GURL& url); void OnDidRedirectProvisionalLoad(int32 page_id, bool has_opener_set, const GURL& source_url, const GURL& target_url); void OnDidFailProvisionalLoadWithError(int64 frame_id, bool main_frame, int error_code, const GURL& url, bool showing_repost_interstitial); void OnDidLoadResourceFromMemoryCache(const GURL& url, const std::string& security_info); void OnDidDisplayInsecureContent(); void OnDidRunInsecureContent(const std::string& security_origin, const GURL& target_url); void OnDocumentLoadedInFrame(int64 frame_id); void OnDidFinishLoad(int64 frame_id); void OnUpdateContentRestrictions(int restrictions); void OnGoToEntryAtOffset(int offset); void OnUpdateZoomLimits(int minimum_percent, int maximum_percent, bool remember); void OnFocusedNodeChanged(bool is_editable_node); // Changes the IsLoading state and notifies delegate as needed // |details| is used to provide details on the load that just finished // (but can be null if not applicable). Can be overridden. void SetIsLoading(bool is_loading, LoadNotificationDetails* details); // Called by derived classes to indicate that we're no longer waiting for a // response. This won't actually update the throbber, but it will get picked // up at the next animation step if the throbber is going. void SetNotWaitingForResponse() { waiting_for_response_ = false; } ConstrainedWindowList child_windows_; // Navigation helpers -------------------------------------------------------- // // These functions are helpers for Navigate() and DidNavigate(). // Handles post-navigation tasks in DidNavigate AFTER the entry has been // committed to the navigation controller. Note that the navigation entry is // not provided since it may be invalid/changed after being committed. The // current navigation entry is in the NavigationController at this point. void DidNavigateMainFramePostCommit( const content::LoadCommittedDetails& details, const ViewHostMsg_FrameNavigate_Params& params); void DidNavigateAnyFramePostCommit( RenderViewHost* render_view_host, const content::LoadCommittedDetails& details, const ViewHostMsg_FrameNavigate_Params& params); // Closes all constrained windows. void CloseConstrainedWindows(); // If our controller was restored and the page id is > than the site // instance's page id, the site instances page id is updated as well as the // renderers max page id. void UpdateMaxPageIDIfNecessary(SiteInstance* site_instance, RenderViewHost* rvh); // Saves the given title to the navigation entry and does associated work. It // will update history and the view for the new title, and also synthesize // titles for file URLs that have none (so we require that the URL of the // entry already be set). // // This is used as the backend for state updates, which include a new title, // or the dedicated set title message. It returns true if the new title is // different and was therefore updated. bool UpdateTitleForEntry(NavigationEntry* entry, const std::wstring& title); // Causes the TabContents to navigate in the right renderer to |entry|, which // must be already part of the entries in the navigation controller. // This does not change the NavigationController state. bool NavigateToEntry(const NavigationEntry& entry, NavigationController::ReloadType reload_type); // Misc non-view stuff ------------------------------------------------------- // Helper functions for sending notifications. void NotifySwapped(); void NotifyConnected(); void NotifyDisconnected(); // RenderViewHostDelegate ---------------------------------------------------- // RenderViewHostDelegate implementation. virtual RenderViewHostDelegate::View* GetViewDelegate(); virtual RenderViewHostDelegate::RendererManagement* GetRendererManagementDelegate(); virtual TabContents* GetAsTabContents(); virtual ViewType::Type GetRenderViewType() const; virtual void RenderViewCreated(RenderViewHost* render_view_host); virtual void RenderViewReady(RenderViewHost* render_view_host); virtual void RenderViewGone(RenderViewHost* render_view_host, base::TerminationStatus status, int error_code); virtual void RenderViewDeleted(RenderViewHost* render_view_host); virtual void DidNavigate(RenderViewHost* render_view_host, const ViewHostMsg_FrameNavigate_Params& params); virtual void UpdateState(RenderViewHost* render_view_host, int32 page_id, const std::string& state); virtual void UpdateTitle(RenderViewHost* render_view_host, int32 page_id, const std::wstring& title); virtual void UpdateEncoding(RenderViewHost* render_view_host, const std::string& encoding); virtual void UpdateTargetURL(int32 page_id, const GURL& url); virtual void Close(RenderViewHost* render_view_host); virtual void RequestMove(const gfx::Rect& new_bounds); virtual void DidStartLoading(); virtual void DidStopLoading(); virtual void DidCancelLoading(); virtual void DidChangeLoadProgress(double progress); virtual void DocumentOnLoadCompletedInMainFrame( RenderViewHost* render_view_host, int32 page_id); virtual void RequestOpenURL(const GURL& url, const GURL& referrer, WindowOpenDisposition disposition); virtual void RunJavaScriptMessage(const RenderViewHost* rvh, const string16& message, const string16& default_prompt, const GURL& frame_url, const int flags, IPC::Message* reply_msg, bool* did_suppress_message) OVERRIDE; virtual void RunBeforeUnloadConfirm(const RenderViewHost* rvh, const string16& message, IPC::Message* reply_msg); virtual RendererPreferences GetRendererPrefs(Profile* profile) const; virtual WebPreferences GetWebkitPrefs(); virtual void OnUserGesture(); virtual void OnIgnoredUIEvent(); virtual void RendererUnresponsive(RenderViewHost* render_view_host, bool is_during_unload); virtual void RendererResponsive(RenderViewHost* render_view_host); virtual void LoadStateChanged(const GURL& url, net::LoadState load_state, uint64 upload_position, uint64 upload_size); virtual void WorkerCrashed(); virtual void Activate(); virtual void Deactivate(); virtual void LostCapture(); virtual bool PreHandleKeyboardEvent(const NativeWebKeyboardEvent& event, bool* is_keyboard_shortcut); virtual void HandleKeyboardEvent(const NativeWebKeyboardEvent& event); virtual void HandleMouseUp(); virtual void HandleMouseActivate(); // RenderViewHostManager::Delegate ------------------------------------------- // Blocks/unblocks interaction with renderer process. void BlockTabContent(bool blocked); virtual void BeforeUnloadFiredFromRenderManager( bool proceed, bool* proceed_to_fire_unload); virtual void DidStartLoadingFromRenderManager( RenderViewHost* render_view_host); virtual void RenderViewGoneFromRenderManager( RenderViewHost* render_view_host); virtual void UpdateRenderViewSizeForRenderManager(); virtual void NotifySwappedFromRenderManager(); virtual NavigationController& GetControllerForRenderManager(); virtual WebUI* CreateWebUIForRenderManager(const GURL& url); virtual NavigationEntry* GetLastCommittedNavigationEntryForRenderManager(); // Initializes the given renderer if necessary and creates the view ID // corresponding to this view host. If this method is not called and the // process is not shared, then the TabContents will act as though the renderer // is not running (i.e., it will render "sad tab"). This method is // automatically called from LoadURL. // // If you are attaching to an already-existing RenderView, you should call // InitWithExistingID. virtual bool CreateRenderViewForRenderManager( RenderViewHost* render_view_host); // Adds the given window to the list of child windows. The window will notify // via WillClose() when it is being destroyed. void AddConstrainedDialog(ConstrainedWindow* window); // Stores random bits of data for others to associate with this object. // WARNING: this needs to be deleted after NavigationController. PropertyBag property_bag_; // Data for core operation --------------------------------------------------- // Delegate for notifying our owner about stuff. Not owned by us. TabContentsDelegate* delegate_; // Handles the back/forward list and loading. NavigationController controller_; // The corresponding view. scoped_ptr view_; // Helper classes ------------------------------------------------------------ // Manages creation and swapping of render views. RenderViewHostManager render_manager_; // SavePackage, lazily created. scoped_refptr save_package_; // Data for loading state ---------------------------------------------------- // Indicates whether we're currently loading a resource. bool is_loading_; // Indicates if the tab is considered crashed. base::TerminationStatus crashed_status_; int crashed_error_code_; // See waiting_for_response() above. bool waiting_for_response_; // Indicates the largest PageID we've seen. This field is ignored if we are // a TabContents, in which case the max page ID is stored separately with // each SiteInstance. // TODO(brettw) this seems like it can be removed according to the comment. int32 max_page_id_; // System time at which the current load was started. base::TimeTicks current_load_start_; // The current load state and the URL associated with it. net::LoadState load_state_; string16 load_state_host_; // Upload progress, for displaying in the status bar. // Set to zero when there is no significant upload happening. uint64 upload_size_; uint64 upload_position_; // Data for current page ----------------------------------------------------- // When a title cannot be taken from any entry, this title will be used. string16 page_title_when_no_navigation_entry_; // When a navigation occurs, we record its contents MIME type. It can be // used to check whether we can do something for some special contents. std::string contents_mime_type_; // Character encoding. std::string encoding_; // True if this is a secure page which displayed insecure content. bool displayed_insecure_content_; // Data for misc internal state ---------------------------------------------- // See capturing_contents() above. bool capturing_contents_; // See getter above. bool is_being_destroyed_; // Indicates whether we should notify about disconnection of this // TabContents. This is used to ensure disconnection notifications only // happen if a connection notification has happened and that they happen only // once. bool notify_disconnection_; #if defined(OS_WIN) // Handle to an event that's set when the page is showing a message box (or // equivalent constrained window). Plugin processes check this to know if // they should pump messages then. base::win::ScopedHandle message_box_active_; #endif // Set to true when there is an active "before unload" dialog. When true, // we've forced the throbber to start in Navigate, and we need to remember to // turn it off in OnJavaScriptMessageBoxClosed if the navigation is canceled. bool is_showing_before_unload_dialog_; // Settings that get passed to the renderer process. RendererPreferences renderer_preferences_; // If this tab was created from a renderer using window.open, this will be // non-NULL and represent the WebUI of the opening renderer. WebUI::TypeID opener_web_ui_type_; // The time that we started to create the new tab page. base::TimeTicks new_tab_start_time_; // The time that we started to close the tab. base::TimeTicks tab_close_start_time_; // The time that this tab was last selected. base::TimeTicks last_selected_time_; // See description above setter. bool closed_by_user_gesture_; // Minimum/maximum zoom percent. int minimum_zoom_percent_; int maximum_zoom_percent_; // If true, the default zoom limits have been overriden for this tab, in which // case we don't want saved settings to apply to it and we don't want to // remember it. bool temporary_zoom_settings_; // A list of observers notified when page state changes. Weak references. ObserverList observers_; // Content restrictions, used to disable print/copy etc based on content's // (full-page plugins for now only) permissions. int content_restrictions_; DISALLOW_COPY_AND_ASSIGN(TabContents); }; #endif // CONTENT_BROWSER_TAB_CONTENTS_TAB_CONTENTS_H_