// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_WEBUI_WEB_UI_FACTORY_H_ #define CONTENT_BROWSER_WEBUI_WEB_UI_FACTORY_H_ #pragma once #include "content/browser/webui/web_ui.h" #include "content/common/content_export.h" class TabContents; class GURL; namespace content { class BrowserContext; // Interface for an object which controls which URLs are considered WebUI URLs // and creates WebUI instances for given URLs. class CONTENT_EXPORT WebUIFactory { public: // Returns a WebUI instance for the given URL, or NULL if the URL doesn't // correspond to a WebUI. virtual WebUI* CreateWebUIForURL(TabContents* source, const GURL& url) const = 0; // Gets the WebUI type for the given URL. This will return kNoWebUI if the // corresponding call to CreateWebUIForURL would fail, or something non-NULL // if CreateWebUIForURL would succeed. virtual WebUI::TypeID GetWebUIType(content::BrowserContext* browser_context, const GURL& url) const = 0; // Shorthand for the above, but returns a simple yes/no. virtual bool UseWebUIForURL(content::BrowserContext* browser_context, const GURL& url) const = 0; // Returns true if the url has a scheme for WebUI. This differs from the above // in that it only checks the scheme; it is faster and can be used to // determine security policy. virtual bool HasWebUIScheme(const GURL& url) const = 0; // Returns true if the given URL can be loaded by Web UI system. This allows // URLs with WebUI types (as above) and also URLs that can be loaded by // normal tabs such as javascript: URLs or about:hang. virtual bool IsURLAcceptableForWebUI(content::BrowserContext* browser_context, const GURL& url) const = 0; virtual ~WebUIFactory() {} // Helper function to streamline retrieval of the current WebUIFactory. Only // to be used in content/. Guaranteed to return non-NULL. static WebUIFactory* Get(); }; } // namespace content #endif // CONTENT_BROWSER_WEBUI_WEB_UI_FACTORY_H_