// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/cc_messages.h" #include #include #include "cc/output/compositor_frame.h" #include "content/public/common/common_param_traits.h" #include "ipc/ipc_message.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/khronos/GLES2/gl2ext.h" #include "third_party/skia/include/effects/SkBlurImageFilter.h" #if defined(OS_POSIX) #include "base/file_descriptor_posix.h" #endif using cc::CheckerboardDrawQuad; using cc::DelegatedFrameData; using cc::DebugBorderDrawQuad; using cc::DrawQuad; using cc::FilterOperation; using cc::FilterOperations; using cc::IOSurfaceDrawQuad; using cc::PictureDrawQuad; using cc::RenderPass; using cc::RenderPassId; using cc::RenderPassDrawQuad; using cc::ResourceProvider; using cc::SharedQuadState; using cc::SoftwareFrameData; using cc::SolidColorDrawQuad; using cc::SurfaceDrawQuad; using cc::TextureDrawQuad; using cc::TileDrawQuad; using cc::TransferableResource; using cc::StreamVideoDrawQuad; using cc::YUVVideoDrawQuad; using gfx::Transform; namespace content { namespace { class CCMessagesTest : public testing::Test { protected: void Compare(const RenderPass* a, const RenderPass* b) { EXPECT_EQ(a->id, b->id); EXPECT_EQ(a->output_rect.ToString(), b->output_rect.ToString()); EXPECT_EQ(a->damage_rect.ToString(), b->damage_rect.ToString()); EXPECT_EQ(a->transform_to_root_target, b->transform_to_root_target); EXPECT_EQ(a->has_transparent_background, b->has_transparent_background); } void Compare(const SharedQuadState* a, const SharedQuadState* b) { EXPECT_EQ(a->content_to_target_transform, b->content_to_target_transform); EXPECT_EQ(a->content_bounds, b->content_bounds); EXPECT_EQ(a->visible_content_rect, b->visible_content_rect); EXPECT_EQ(a->clip_rect, b->clip_rect); EXPECT_EQ(a->is_clipped, b->is_clipped); EXPECT_EQ(a->opacity, b->opacity); EXPECT_EQ(a->blend_mode, b->blend_mode); EXPECT_EQ(a->sorting_context_id, b->sorting_context_id); } void Compare(const DrawQuad* a, const DrawQuad* b) { ASSERT_NE(DrawQuad::INVALID, a->material); ASSERT_EQ(a->material, b->material); EXPECT_EQ(a->rect.ToString(), b->rect.ToString()); EXPECT_EQ(a->opaque_rect.ToString(), b->opaque_rect.ToString()); EXPECT_EQ(a->visible_rect.ToString(), b->visible_rect.ToString()); EXPECT_EQ(a->needs_blending, b->needs_blending); Compare(a->shared_quad_state, b->shared_quad_state); switch (a->material) { case DrawQuad::CHECKERBOARD: Compare(CheckerboardDrawQuad::MaterialCast(a), CheckerboardDrawQuad::MaterialCast(b)); break; case DrawQuad::DEBUG_BORDER: Compare(DebugBorderDrawQuad::MaterialCast(a), DebugBorderDrawQuad::MaterialCast(b)); break; case DrawQuad::IO_SURFACE_CONTENT: Compare(IOSurfaceDrawQuad::MaterialCast(a), IOSurfaceDrawQuad::MaterialCast(b)); break; case DrawQuad::PICTURE_CONTENT: Compare(PictureDrawQuad::MaterialCast(a), PictureDrawQuad::MaterialCast(b)); break; case DrawQuad::RENDER_PASS: Compare(RenderPassDrawQuad::MaterialCast(a), RenderPassDrawQuad::MaterialCast(b)); break; case DrawQuad::TEXTURE_CONTENT: Compare(TextureDrawQuad::MaterialCast(a), TextureDrawQuad::MaterialCast(b)); break; case DrawQuad::TILED_CONTENT: Compare(TileDrawQuad::MaterialCast(a), TileDrawQuad::MaterialCast(b)); break; case DrawQuad::SOLID_COLOR: Compare(SolidColorDrawQuad::MaterialCast(a), SolidColorDrawQuad::MaterialCast(b)); break; case DrawQuad::STREAM_VIDEO_CONTENT: Compare(StreamVideoDrawQuad::MaterialCast(a), StreamVideoDrawQuad::MaterialCast(b)); break; case DrawQuad::SURFACE_CONTENT: Compare(SurfaceDrawQuad::MaterialCast(a), SurfaceDrawQuad::MaterialCast(b)); break; case DrawQuad::YUV_VIDEO_CONTENT: Compare(YUVVideoDrawQuad::MaterialCast(a), YUVVideoDrawQuad::MaterialCast(b)); break; case DrawQuad::INVALID: break; } } void Compare(const CheckerboardDrawQuad* a, const CheckerboardDrawQuad* b) { EXPECT_EQ(a->color, b->color); EXPECT_EQ(a->scale, b->scale); } void Compare(const DebugBorderDrawQuad* a, const DebugBorderDrawQuad* b) { EXPECT_EQ(a->color, b->color); EXPECT_EQ(a->width, b->width); } void Compare(const IOSurfaceDrawQuad* a, const IOSurfaceDrawQuad* b) { EXPECT_EQ(a->io_surface_size.ToString(), b->io_surface_size.ToString()); EXPECT_EQ(a->io_surface_resource_id, b->io_surface_resource_id); EXPECT_EQ(a->orientation, b->orientation); } void Compare(const RenderPassDrawQuad* a, const RenderPassDrawQuad* b) { EXPECT_EQ(a->render_pass_id, b->render_pass_id); EXPECT_EQ(a->mask_resource_id, b->mask_resource_id); EXPECT_EQ(a->mask_uv_scale.ToString(), b->mask_uv_scale.ToString()); EXPECT_EQ(a->mask_texture_size.ToString(), b->mask_texture_size.ToString()); EXPECT_EQ(a->filters.size(), b->filters.size()); for (size_t i = 0; i < a->filters.size(); ++i) { if (a->filters.at(i).type() != cc::FilterOperation::REFERENCE) { EXPECT_EQ(a->filters.at(i), b->filters.at(i)); } else { EXPECT_EQ(b->filters.at(i).type(), cc::FilterOperation::REFERENCE); EXPECT_EQ(a->filters.at(i).image_filter()->countInputs(), b->filters.at(i).image_filter()->countInputs()); } } EXPECT_EQ(a->filters_scale, b->filters_scale); EXPECT_EQ(a->background_filters, b->background_filters); } void Compare(const SolidColorDrawQuad* a, const SolidColorDrawQuad* b) { EXPECT_EQ(a->color, b->color); EXPECT_EQ(a->force_anti_aliasing_off, b->force_anti_aliasing_off); } void Compare(const StreamVideoDrawQuad* a, const StreamVideoDrawQuad* b) { EXPECT_EQ(a->resource_id, b->resource_id); EXPECT_EQ(a->matrix, b->matrix); } void Compare(const SurfaceDrawQuad* a, const SurfaceDrawQuad* b) { EXPECT_EQ(a->surface_id, b->surface_id); } void Compare(const TextureDrawQuad* a, const TextureDrawQuad* b) { EXPECT_EQ(a->resource_id, b->resource_id); EXPECT_EQ(a->premultiplied_alpha, b->premultiplied_alpha); EXPECT_EQ(a->uv_top_left, b->uv_top_left); EXPECT_EQ(a->uv_bottom_right, b->uv_bottom_right); EXPECT_EQ(a->background_color, b->background_color); EXPECT_EQ(a->vertex_opacity[0], b->vertex_opacity[0]); EXPECT_EQ(a->vertex_opacity[1], b->vertex_opacity[1]); EXPECT_EQ(a->vertex_opacity[2], b->vertex_opacity[2]); EXPECT_EQ(a->vertex_opacity[3], b->vertex_opacity[3]); EXPECT_EQ(a->flipped, b->flipped); EXPECT_EQ(a->nearest_neighbor, b->nearest_neighbor); } void Compare(const TileDrawQuad* a, const TileDrawQuad* b) { EXPECT_EQ(a->resource_id, b->resource_id); EXPECT_EQ(a->tex_coord_rect, b->tex_coord_rect); EXPECT_EQ(a->texture_size, b->texture_size); EXPECT_EQ(a->swizzle_contents, b->swizzle_contents); EXPECT_EQ(a->nearest_neighbor, b->nearest_neighbor); } void Compare(const YUVVideoDrawQuad* a, const YUVVideoDrawQuad* b) { EXPECT_EQ(a->tex_coord_rect, b->tex_coord_rect); EXPECT_EQ(a->ya_tex_size, b->ya_tex_size); EXPECT_EQ(a->uv_tex_size, b->uv_tex_size); EXPECT_EQ(a->y_plane_resource_id, b->y_plane_resource_id); EXPECT_EQ(a->u_plane_resource_id, b->u_plane_resource_id); EXPECT_EQ(a->v_plane_resource_id, b->v_plane_resource_id); EXPECT_EQ(a->a_plane_resource_id, b->a_plane_resource_id); EXPECT_EQ(a->color_space, b->color_space); } void Compare(const TransferableResource& a, const TransferableResource& b) { EXPECT_EQ(a.id, b.id); EXPECT_EQ(a.format, b.format); EXPECT_EQ(a.filter, b.filter); EXPECT_EQ(a.size.ToString(), b.size.ToString()); for (size_t i = 0; i < arraysize(a.mailbox_holder.mailbox.name); ++i) { EXPECT_EQ(a.mailbox_holder.mailbox.name[i], b.mailbox_holder.mailbox.name[i]); } EXPECT_EQ(a.mailbox_holder.texture_target, b.mailbox_holder.texture_target); EXPECT_EQ(a.mailbox_holder.sync_point, b.mailbox_holder.sync_point); EXPECT_EQ(a.allow_overlay, b.allow_overlay); } }; TEST_F(CCMessagesTest, AllQuads) { IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL); Transform arbitrary_matrix1; arbitrary_matrix1.Scale(3, 3); arbitrary_matrix1.Translate(-5, 20); arbitrary_matrix1.Rotate(15); Transform arbitrary_matrix2; arbitrary_matrix2.Scale(10, -1); arbitrary_matrix2.Translate(20, 3); arbitrary_matrix2.Rotate(24); gfx::Rect arbitrary_rect1(-5, 9, 3, 15); gfx::Rect arbitrary_rect1_inside_rect1(-4, 12, 2, 8); gfx::Rect arbitrary_rect2_inside_rect1(-5, 11, 1, 2); gfx::Rect arbitrary_rect2(40, 23, 11, 7); gfx::Rect arbitrary_rect1_inside_rect2(44, 23, 4, 2); gfx::Rect arbitrary_rect2_inside_rect2(41, 25, 3, 5); gfx::Rect arbitrary_rect3(7, -53, 22, 19); gfx::Rect arbitrary_rect1_inside_rect3(10, -40, 6, 3); gfx::Rect arbitrary_rect2_inside_rect3(12, -51, 5, 12); gfx::Size arbitrary_size1(15, 19); gfx::Size arbitrary_size2(3, 99); gfx::Size arbitrary_size3(75, 1281); gfx::RectF arbitrary_rectf1(4.2f, -922.1f, 15.6f, 29.5f); gfx::SizeF arbitrary_sizef1(15.2f, 104.6f); gfx::PointF arbitrary_pointf1(31.4f, 15.9f); gfx::PointF arbitrary_pointf2(26.5f, -35.8f); gfx::Vector2dF arbitrary_vector2df1(16.2f, -85.1f); gfx::Vector2dF arbitrary_vector2df2(-8.3f, 0.47f); float arbitrary_float1 = 0.7f; float arbitrary_float2 = 0.3f; float arbitrary_float3 = 0.9f; float arbitrary_float_array[4] = {3.5f, 6.2f, 9.3f, 12.3f}; bool arbitrary_bool1 = true; bool arbitrary_bool2 = false; bool arbitrary_bool3 = true; bool arbitrary_bool4 = true; int arbitrary_context_id1 = 12; int arbitrary_context_id2 = 57; int arbitrary_context_id3 = -503; int arbitrary_int = 5; SkColor arbitrary_color = SkColorSetARGB(25, 36, 47, 58); SkXfermode::Mode arbitrary_blend_mode1 = SkXfermode::kScreen_Mode; SkXfermode::Mode arbitrary_blend_mode2 = SkXfermode::kLighten_Mode; SkXfermode::Mode arbitrary_blend_mode3 = SkXfermode::kOverlay_Mode; IOSurfaceDrawQuad::Orientation arbitrary_orientation = IOSurfaceDrawQuad::UNFLIPPED; ResourceProvider::ResourceId arbitrary_resourceid1 = 55; ResourceProvider::ResourceId arbitrary_resourceid2 = 47; ResourceProvider::ResourceId arbitrary_resourceid3 = 23; ResourceProvider::ResourceId arbitrary_resourceid4 = 16; SkScalar arbitrary_sigma = SkFloatToScalar(2.0f); YUVVideoDrawQuad::ColorSpace arbitrary_color_space = YUVVideoDrawQuad::REC_601; RenderPassId child_id(30, 5); RenderPassId root_id(10, 14); FilterOperations arbitrary_filters1; arbitrary_filters1.Append(FilterOperation::CreateGrayscaleFilter( arbitrary_float1)); skia::RefPtr arbitrary_filter = skia::AdoptRef( SkBlurImageFilter::Create(arbitrary_sigma, arbitrary_sigma)); arbitrary_filters1.Append( cc::FilterOperation::CreateReferenceFilter(arbitrary_filter)); FilterOperations arbitrary_filters2; arbitrary_filters2.Append(FilterOperation::CreateBrightnessFilter( arbitrary_float2)); scoped_ptr child_pass_in = RenderPass::Create(); child_pass_in->SetAll(child_id, arbitrary_rect2, arbitrary_rect3, arbitrary_matrix2, arbitrary_bool2); scoped_ptr child_pass_cmp = RenderPass::Create(); child_pass_cmp->SetAll(child_id, arbitrary_rect2, arbitrary_rect3, arbitrary_matrix2, arbitrary_bool2); scoped_ptr pass_in = RenderPass::Create(); pass_in->SetAll(root_id, arbitrary_rect1, arbitrary_rect2, arbitrary_matrix1, arbitrary_bool1); SharedQuadState* shared_state1_in = pass_in->CreateAndAppendSharedQuadState(); shared_state1_in->SetAll(arbitrary_matrix1, arbitrary_size1, arbitrary_rect1, arbitrary_rect2, arbitrary_bool1, arbitrary_float1, arbitrary_blend_mode1, arbitrary_context_id1); scoped_ptr pass_cmp = RenderPass::Create(); pass_cmp->SetAll(root_id, arbitrary_rect1, arbitrary_rect2, arbitrary_matrix1, arbitrary_bool1); SharedQuadState* shared_state1_cmp = pass_cmp->CreateAndAppendSharedQuadState(); shared_state1_cmp->CopyFrom(shared_state1_in); CheckerboardDrawQuad* checkerboard_in = pass_in->CreateAndAppendDrawQuad(); checkerboard_in->SetAll(shared_state1_in, arbitrary_rect1, arbitrary_rect2_inside_rect1, arbitrary_rect1_inside_rect1, arbitrary_bool1, arbitrary_color, arbitrary_float1); pass_cmp->CopyFromAndAppendDrawQuad(checkerboard_in, checkerboard_in->shared_quad_state); DebugBorderDrawQuad* debugborder_in = pass_in->CreateAndAppendDrawQuad(); debugborder_in->SetAll(shared_state1_in, arbitrary_rect3, arbitrary_rect1_inside_rect3, arbitrary_rect2_inside_rect3, arbitrary_bool1, arbitrary_color, arbitrary_int); pass_cmp->CopyFromAndAppendDrawQuad(debugborder_in, debugborder_in->shared_quad_state); IOSurfaceDrawQuad* iosurface_in = pass_in->CreateAndAppendDrawQuad(); iosurface_in->SetAll(shared_state1_in, arbitrary_rect2, arbitrary_rect2_inside_rect2, arbitrary_rect1_inside_rect2, arbitrary_bool1, arbitrary_size1, arbitrary_resourceid3, arbitrary_orientation); pass_cmp->CopyFromAndAppendDrawQuad(iosurface_in, iosurface_in->shared_quad_state); SharedQuadState* shared_state2_in = pass_in->CreateAndAppendSharedQuadState(); shared_state2_in->SetAll(arbitrary_matrix2, arbitrary_size2, arbitrary_rect2, arbitrary_rect3, arbitrary_bool1, arbitrary_float2, arbitrary_blend_mode2, arbitrary_context_id2); SharedQuadState* shared_state2_cmp = pass_cmp->CreateAndAppendSharedQuadState(); shared_state2_cmp->CopyFrom(shared_state2_in); RenderPassDrawQuad* renderpass_in = pass_in->CreateAndAppendDrawQuad(); renderpass_in->SetAll( shared_state2_in, arbitrary_rect1, arbitrary_rect2_inside_rect1, arbitrary_rect1_inside_rect1, arbitrary_bool1, child_id, arbitrary_resourceid2, arbitrary_vector2df1, arbitrary_size1, arbitrary_filters1, arbitrary_vector2df2, arbitrary_filters2); pass_cmp->CopyFromAndAppendRenderPassDrawQuad( renderpass_in, renderpass_in->shared_quad_state, renderpass_in->render_pass_id); SharedQuadState* shared_state3_in = pass_in->CreateAndAppendSharedQuadState(); shared_state3_in->SetAll(arbitrary_matrix1, arbitrary_size3, arbitrary_rect3, arbitrary_rect1, arbitrary_bool1, arbitrary_float3, arbitrary_blend_mode3, arbitrary_context_id3); SharedQuadState* shared_state3_cmp = pass_cmp->CreateAndAppendSharedQuadState(); shared_state3_cmp->CopyFrom(shared_state3_in); SolidColorDrawQuad* solidcolor_in = pass_in->CreateAndAppendDrawQuad(); solidcolor_in->SetAll(shared_state3_in, arbitrary_rect3, arbitrary_rect1_inside_rect3, arbitrary_rect2_inside_rect3, arbitrary_bool1, arbitrary_color, arbitrary_bool2); pass_cmp->CopyFromAndAppendDrawQuad(solidcolor_in, solidcolor_in->shared_quad_state); StreamVideoDrawQuad* streamvideo_in = pass_in->CreateAndAppendDrawQuad(); streamvideo_in->SetAll(shared_state3_in, arbitrary_rect2, arbitrary_rect2_inside_rect2, arbitrary_rect1_inside_rect2, arbitrary_bool1, arbitrary_resourceid2, arbitrary_matrix1); pass_cmp->CopyFromAndAppendDrawQuad(streamvideo_in, streamvideo_in->shared_quad_state); cc::SurfaceId arbitrary_surface_id(3); SurfaceDrawQuad* surface_in = pass_in->CreateAndAppendDrawQuad(); surface_in->SetAll(shared_state3_in, arbitrary_rect2, arbitrary_rect2_inside_rect2, arbitrary_rect1_inside_rect2, arbitrary_bool1, arbitrary_surface_id); pass_cmp->CopyFromAndAppendDrawQuad(surface_in, surface_in->shared_quad_state); TextureDrawQuad* texture_in = pass_in->CreateAndAppendDrawQuad(); texture_in->SetAll(shared_state3_in, arbitrary_rect2, arbitrary_rect2_inside_rect2, arbitrary_rect1_inside_rect2, arbitrary_bool1, arbitrary_resourceid1, arbitrary_bool2, arbitrary_pointf1, arbitrary_pointf2, arbitrary_color, arbitrary_float_array, arbitrary_bool3, arbitrary_bool4); pass_cmp->CopyFromAndAppendDrawQuad(texture_in, texture_in->shared_quad_state); TileDrawQuad* tile_in = pass_in->CreateAndAppendDrawQuad(); tile_in->SetAll(shared_state3_in, arbitrary_rect2, arbitrary_rect2_inside_rect2, arbitrary_rect1_inside_rect2, arbitrary_bool1, arbitrary_resourceid3, arbitrary_rectf1, arbitrary_size1, arbitrary_bool2, arbitrary_bool3); pass_cmp->CopyFromAndAppendDrawQuad(tile_in, tile_in->shared_quad_state); YUVVideoDrawQuad* yuvvideo_in = pass_in->CreateAndAppendDrawQuad(); yuvvideo_in->SetAll(shared_state3_in, arbitrary_rect1, arbitrary_rect2_inside_rect1, arbitrary_rect1_inside_rect1, arbitrary_bool1, arbitrary_rectf1, arbitrary_size1, arbitrary_size2, arbitrary_resourceid1, arbitrary_resourceid2, arbitrary_resourceid3, arbitrary_resourceid4, arbitrary_color_space); pass_cmp->CopyFromAndAppendDrawQuad(yuvvideo_in, yuvvideo_in->shared_quad_state); // Make sure the in and cmp RenderPasses match. Compare(child_pass_cmp.get(), child_pass_in.get()); ASSERT_EQ(0u, child_pass_in->shared_quad_state_list.size()); ASSERT_EQ(0u, child_pass_in->quad_list.size()); Compare(pass_cmp.get(), pass_in.get()); ASSERT_EQ(3u, pass_in->shared_quad_state_list.size()); ASSERT_EQ(10u, pass_in->quad_list.size()); for (cc::SharedQuadStateList::ConstIterator cmp_iterator = pass_cmp->shared_quad_state_list.begin(), in_iterator = pass_in->shared_quad_state_list.begin(); in_iterator != pass_in->shared_quad_state_list.end(); ++cmp_iterator, ++in_iterator) { Compare(*cmp_iterator, *in_iterator); } for (auto in_iter = pass_in->quad_list.cbegin(), cmp_iter = pass_cmp->quad_list.cbegin(); in_iter != pass_in->quad_list.cend(); ++in_iter, ++cmp_iter) Compare(*cmp_iter, *in_iter); for (size_t i = 1; i < pass_in->quad_list.size(); ++i) { bool same_shared_quad_state_cmp = pass_cmp->quad_list.ElementAt(i)->shared_quad_state == pass_cmp->quad_list.ElementAt(i - 1)->shared_quad_state; bool same_shared_quad_state_in = pass_in->quad_list.ElementAt(i)->shared_quad_state == pass_in->quad_list.ElementAt(i - 1)->shared_quad_state; EXPECT_EQ(same_shared_quad_state_cmp, same_shared_quad_state_in); } DelegatedFrameData frame_in; frame_in.render_pass_list.push_back(child_pass_in.Pass()); frame_in.render_pass_list.push_back(pass_in.Pass()); IPC::ParamTraits::Write(&msg, frame_in); DelegatedFrameData frame_out; PickleIterator iter(msg); EXPECT_TRUE(IPC::ParamTraits::Read(&msg, &iter, &frame_out)); // Make sure the out and cmp RenderPasses match. scoped_ptr child_pass_out = frame_out.render_pass_list.take(frame_out.render_pass_list.begin()); Compare(child_pass_cmp.get(), child_pass_out.get()); ASSERT_EQ(0u, child_pass_out->shared_quad_state_list.size()); ASSERT_EQ(0u, child_pass_out->quad_list.size()); scoped_ptr pass_out = frame_out.render_pass_list.take(frame_out.render_pass_list.begin() + 1); Compare(pass_cmp.get(), pass_out.get()); ASSERT_EQ(3u, pass_out->shared_quad_state_list.size()); ASSERT_EQ(10u, pass_out->quad_list.size()); for (cc::SharedQuadStateList::ConstIterator cmp_iterator = pass_cmp->shared_quad_state_list.begin(), out_iterator = pass_out->shared_quad_state_list.begin(); out_iterator != pass_out->shared_quad_state_list.end(); ++cmp_iterator, ++out_iterator) { Compare(*cmp_iterator, *out_iterator); } for (auto out_iter = pass_out->quad_list.cbegin(), cmp_iter = pass_cmp->quad_list.cbegin(); out_iter != pass_out->quad_list.cend(); ++out_iter, ++cmp_iter) Compare(*cmp_iter, *out_iter); for (size_t i = 1; i < pass_out->quad_list.size(); ++i) { bool same_shared_quad_state_cmp = pass_cmp->quad_list.ElementAt(i)->shared_quad_state == pass_cmp->quad_list.ElementAt(i - 1)->shared_quad_state; bool same_shared_quad_state_out = pass_out->quad_list.ElementAt(i)->shared_quad_state == pass_out->quad_list.ElementAt(i - 1)->shared_quad_state; EXPECT_EQ(same_shared_quad_state_cmp, same_shared_quad_state_out); } } TEST_F(CCMessagesTest, UnusedSharedQuadStates) { scoped_ptr pass_in = RenderPass::Create(); pass_in->SetAll(RenderPassId(1, 1), gfx::Rect(100, 100), gfx::Rect(), gfx::Transform(), false); // The first SharedQuadState is used. SharedQuadState* shared_state1_in = pass_in->CreateAndAppendSharedQuadState(); shared_state1_in->SetAll(gfx::Transform(), gfx::Size(1, 1), gfx::Rect(), gfx::Rect(), false, 1.f, SkXfermode::kSrcOver_Mode, 0); CheckerboardDrawQuad* quad1 = pass_in->CreateAndAppendDrawQuad(); quad1->SetAll(shared_state1_in, gfx::Rect(10, 10), gfx::Rect(10, 10), gfx::Rect(10, 10), false, SK_ColorRED, 1.f); // The second and third SharedQuadStates are not used. SharedQuadState* shared_state2_in = pass_in->CreateAndAppendSharedQuadState(); shared_state2_in->SetAll(gfx::Transform(), gfx::Size(2, 2), gfx::Rect(), gfx::Rect(), false, 1.f, SkXfermode::kSrcOver_Mode, 0); SharedQuadState* shared_state3_in = pass_in->CreateAndAppendSharedQuadState(); shared_state3_in->SetAll(gfx::Transform(), gfx::Size(3, 3), gfx::Rect(), gfx::Rect(), false, 1.f, SkXfermode::kSrcOver_Mode, 0); // The fourth SharedQuadState is used. SharedQuadState* shared_state4_in = pass_in->CreateAndAppendSharedQuadState(); shared_state4_in->SetAll(gfx::Transform(), gfx::Size(4, 4), gfx::Rect(), gfx::Rect(), false, 1.f, SkXfermode::kSrcOver_Mode, 0); CheckerboardDrawQuad* quad2 = pass_in->CreateAndAppendDrawQuad(); quad2->SetAll(shared_state4_in, gfx::Rect(10, 10), gfx::Rect(10, 10), gfx::Rect(10, 10), false, SK_ColorRED, 1.f); // The fifth is not used again. SharedQuadState* shared_state5_in = pass_in->CreateAndAppendSharedQuadState(); shared_state5_in->SetAll(gfx::Transform(), gfx::Size(5, 5), gfx::Rect(), gfx::Rect(), false, 1.f, SkXfermode::kSrcOver_Mode, 0); // 5 SharedQuadStates go in. ASSERT_EQ(5u, pass_in->shared_quad_state_list.size()); ASSERT_EQ(2u, pass_in->quad_list.size()); DelegatedFrameData frame_in; frame_in.render_pass_list.push_back(pass_in.Pass()); IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL); IPC::ParamTraits::Write(&msg, frame_in); DelegatedFrameData frame_out; PickleIterator iter(msg); EXPECT_TRUE( IPC::ParamTraits::Read(&msg, &iter, &frame_out)); scoped_ptr pass_out = frame_out.render_pass_list.take(frame_out.render_pass_list.begin()); // 2 SharedQuadStates come out. The first and fourth SharedQuadStates were // used by quads, and so serialized. Others were not. ASSERT_EQ(2u, pass_out->shared_quad_state_list.size()); ASSERT_EQ(2u, pass_out->quad_list.size()); EXPECT_EQ( gfx::Size(1, 1).ToString(), pass_out->shared_quad_state_list.ElementAt(0)->content_bounds.ToString()); EXPECT_EQ( gfx::Size(4, 4).ToString(), pass_out->shared_quad_state_list.ElementAt(1)->content_bounds.ToString()); } TEST_F(CCMessagesTest, Resources) { IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL); gfx::Size arbitrary_size(757, 1281); unsigned int arbitrary_uint1 = 71234838; unsigned int arbitrary_uint2 = 53589793; GLbyte arbitrary_mailbox1[GL_MAILBOX_SIZE_CHROMIUM] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 4}; GLbyte arbitrary_mailbox2[GL_MAILBOX_SIZE_CHROMIUM] = { 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 9, 7, 5, 3, 1, 2, 4, 6, 8, 0, 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 9, 7, 5, 3, 1, 2, 4, 6, 8, 0, 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 9, 7, 5, 3, 1, 2, 4, 6, 8, 0, 0, 9, 8, 7}; TransferableResource arbitrary_resource1; arbitrary_resource1.id = 2178312; arbitrary_resource1.format = cc::RGBA_8888; arbitrary_resource1.filter = 53; arbitrary_resource1.size = gfx::Size(37189, 123123); arbitrary_resource1.mailbox_holder.mailbox.SetName(arbitrary_mailbox1); arbitrary_resource1.mailbox_holder.texture_target = GL_TEXTURE_2D; arbitrary_resource1.mailbox_holder.sync_point = arbitrary_uint1; arbitrary_resource1.allow_overlay = true; TransferableResource arbitrary_resource2; arbitrary_resource2.id = 789132; arbitrary_resource2.format = cc::RGBA_4444; arbitrary_resource2.filter = 47; arbitrary_resource2.size = gfx::Size(89123, 23789); arbitrary_resource2.mailbox_holder.mailbox.SetName(arbitrary_mailbox2); arbitrary_resource2.mailbox_holder.texture_target = GL_TEXTURE_EXTERNAL_OES; arbitrary_resource2.mailbox_holder.sync_point = arbitrary_uint2; arbitrary_resource2.allow_overlay = false; scoped_ptr renderpass_in = RenderPass::Create(); renderpass_in->SetNew( RenderPassId(1, 1), gfx::Rect(), gfx::Rect(), gfx::Transform()); DelegatedFrameData frame_in; frame_in.resource_list.push_back(arbitrary_resource1); frame_in.resource_list.push_back(arbitrary_resource2); frame_in.render_pass_list.push_back(renderpass_in.Pass()); IPC::ParamTraits::Write(&msg, frame_in); DelegatedFrameData frame_out; PickleIterator iter(msg); EXPECT_TRUE(IPC::ParamTraits::Read(&msg, &iter, &frame_out)); ASSERT_EQ(2u, frame_out.resource_list.size()); Compare(arbitrary_resource1, frame_out.resource_list[0]); Compare(arbitrary_resource2, frame_out.resource_list[1]); } TEST_F(CCMessagesTest, SoftwareFrameData) { cc::SoftwareFrameData frame_in; frame_in.id = 3; frame_in.size = gfx::Size(40, 20); frame_in.damage_rect = gfx::Rect(5, 18, 31, 44); frame_in.bitmap_id = cc::SharedBitmap::GenerateId(); // Write the frame. IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL); IPC::ParamTraits::Write(&msg, frame_in); // Read the frame. cc::SoftwareFrameData frame_out; PickleIterator iter(msg); EXPECT_TRUE( IPC::ParamTraits::Read(&msg, &iter, &frame_out)); EXPECT_EQ(frame_in.id, frame_out.id); EXPECT_EQ(frame_in.size.ToString(), frame_out.size.ToString()); EXPECT_EQ(frame_in.damage_rect.ToString(), frame_out.damage_rect.ToString()); EXPECT_EQ(frame_in.bitmap_id, frame_out.bitmap_id); } TEST_F(CCMessagesTest, SoftwareFrameDataMaxInt) { SoftwareFrameData frame_in; frame_in.id = 3; frame_in.size = gfx::Size(40, 20); frame_in.damage_rect = gfx::Rect(5, 18, 31, 44); frame_in.bitmap_id = cc::SharedBitmap::GenerateId(); // Write the SoftwareFrameData by hand, make sure it works. { IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL); IPC::WriteParam(&msg, frame_in.id); IPC::WriteParam(&msg, frame_in.size); IPC::WriteParam(&msg, frame_in.damage_rect); IPC::WriteParam(&msg, frame_in.bitmap_id); SoftwareFrameData frame_out; PickleIterator iter(msg); EXPECT_TRUE( IPC::ParamTraits::Read(&msg, &iter, &frame_out)); } // The size of the frame may overflow when multiplied together. int max = std::numeric_limits::max(); frame_in.size = gfx::Size(max, max); // If size_t is larger than int, then int*int*4 can always fit in size_t. bool expect_read = sizeof(size_t) >= sizeof(int) * 2; // Write the SoftwareFrameData with the MaxInt size, if it causes overflow it // should fail. { IPC::Message msg(1, 2, IPC::Message::PRIORITY_NORMAL); IPC::WriteParam(&msg, frame_in.id); IPC::WriteParam(&msg, frame_in.size); IPC::WriteParam(&msg, frame_in.damage_rect); IPC::WriteParam(&msg, frame_in.bitmap_id); SoftwareFrameData frame_out; PickleIterator iter(msg); EXPECT_EQ( expect_read, IPC::ParamTraits::Read(&msg, &iter, &frame_out)); } } } // namespace } // namespace content