// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_CHILD_PROCESS_H_ #define CONTENT_COMMON_CHILD_PROCESS_H_ #pragma once #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/threading/thread.h" #include "base/synchronization/waitable_event.h" class ChildThread; // Base class for child processes of the browser process (i.e. renderer and // plugin host). This is a singleton object for each child process. class ChildProcess { public: // Child processes should have an object that derives from this class. // Normally you would immediately call set_main_thread after construction. ChildProcess(); virtual ~ChildProcess(); // May be NULL if the main thread hasn't been set explicitly. ChildThread* main_thread(); // Sets the object associated with the main thread of this process. // Takes ownership of the pointer. void set_main_thread(ChildThread* thread); MessageLoop* io_message_loop() { return io_thread_.message_loop(); } base::MessageLoopProxy* io_message_loop_proxy() { return io_thread_.message_loop_proxy(); } // A global event object that is signalled when the main thread's message // loop exits. This gives background threads a way to observe the main // thread shutting down. This can be useful when a background thread is // waiting for some information from the browser process. If the browser // process goes away prematurely, the background thread can at least notice // the child processes's main thread exiting to determine that it should give // up waiting. // For example, see the renderer code used to implement // webkit_glue::GetCookies. base::WaitableEvent* GetShutDownEvent(); // These are used for ref-counting the child process. The process shuts // itself down when the ref count reaches 0. // For example, in the renderer process, generally each tab managed by this // process will hold a reference to the process, and release when closed. void AddRefProcess(); void ReleaseProcess(); // Getter for the one ChildProcess object for this process. static ChildProcess* current() { return child_process_; } static void WaitForDebugger(const std::string& label); private: int ref_count_; // An event that will be signalled when we shutdown. base::WaitableEvent shutdown_event_; // The thread that handles IO events. base::Thread io_thread_; // NOTE: make sure that main_thread_ is listed after shutdown_event_, since // it depends on it (indirectly through IPC::SyncChannel). Same for // io_thread_. scoped_ptr main_thread_; // The singleton instance for this process. static ChildProcess* child_process_; DISALLOW_COPY_AND_ASSIGN(ChildProcess); }; #endif // CONTENT_COMMON_CHILD_PROCESS_H_