// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_CHILD_PROCESS_HOST_H_ #define CONTENT_COMMON_CHILD_PROCESS_HOST_H_ #pragma once #include #include #include "build/build_config.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/memory/singleton.h" #include "base/shared_memory.h" #include "base/string16.h" #include "content/common/content_export.h" #include "ipc/ipc_channel_proxy.h" class FilePath; namespace content { class ChildProcessHostDelegate; } // Provides common functionality for hosting a child process and processing IPC // messages between the host and the child process. Users are responsible // for the actual launching and terminating of the child processes. class CONTENT_EXPORT ChildProcessHost : public IPC::Channel::Listener, public IPC::Message::Sender { public: // These flags may be passed to GetChildPath in order to alter its behavior, // causing it to return a child path more suited to a specific task. enum { // No special behavior requested. CHILD_NORMAL = 0, #if defined(OS_LINUX) // Indicates that the child execed after forking may be execced from // /proc/self/exe rather than using the "real" app path. This prevents // autoupdate from confusing us if it changes the file out from under us. // You will generally want to set this on Linux, except when there is an // override to the command line (for example, we're forking a renderer in // gdb). In this case, you'd use GetChildPath to get the real executable // file name, and then prepend the GDB command to the command line. CHILD_ALLOW_SELF = 1 << 0, #elif defined(OS_MACOSX) // Requests that the child run in a process that does not have the // PIE (position-independent executable) bit set, effectively disabling // ASLR. For process types that need to allocate a large contiguous // region, ASLR may not leave a large enough "hole" for the purpose. This // option should be used sparingly, and only when absolutely necessary. // This option is currently incompatible with CHILD_ALLOW_HEAP_EXECUTION. CHILD_NO_PIE = 1 << 1, // Requests that the child run in a process that does not protect the // heap against execution. Normally, heap pages may be made executable // with mprotect, so this mode should be used sparingly. It is intended // for processes that may host plug-ins that expect an executable heap // without having to call mprotect. This option is currently incompatible // with CHILD_NO_PIE. CHILD_ALLOW_HEAP_EXECUTION = 1 << 2, #endif }; virtual ~ChildProcessHost(); // Returns the pathname to be used for a child process. If a subprocess // pathname was specified on the command line, that will be used. Otherwise, // the default child process pathname will be returned. On most platforms, // this will be the same as the currently-executing process. // // The |flags| argument accepts one or more flags such as CHILD_ALLOW_SELF // and CHILD_ALLOW_HEAP_EXECUTION as defined above. Pass only CHILD_NORMAL // if none of these special behaviors are required. // // On failure, returns an empty FilePath. static FilePath GetChildPath(int flags); explicit ChildProcessHost(content::ChildProcessHostDelegate* delegate); // IPC::Message::Sender implementation. virtual bool Send(IPC::Message* message) OVERRIDE; // Adds an IPC message filter. A reference will be kept to the filter. void AddFilter(IPC::ChannelProxy::MessageFilter* filter); // Public and static for reuse by RenderMessageFilter. static void AllocateSharedMemory( uint32 buffer_size, base::ProcessHandle child_process, base::SharedMemoryHandle* handle); // Generates a unique channel name for a child process. // The "instance" pointer value is baked into the channel id. static std::string GenerateRandomChannelID(void* instance); // Returns a unique ID to identify a child process. On construction, this // function will be used to generate the id_, but it is also used to generate // IDs for the RenderProcessHost, which doesn't inherit from us, and whose IDs // must be unique for all child processes. // // This function is threadsafe since RenderProcessHost is on the UI thread, // but normally this will be used on the IO thread. static int GenerateChildProcessUniqueId(); // Send the shutdown message to the child process. // Does not check if CanShutdown is true. void ForceShutdown(); // Creates the IPC channel. Returns true iff it succeeded. bool CreateChannel(); bool opening_channel() { return opening_channel_; } const std::string& channel_id() { return channel_id_; } IPC::Channel* channel() { return channel_.get(); } private: // IPC::Channel::Listener methods: virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; virtual void OnChannelConnected(int32 peer_pid) OVERRIDE; virtual void OnChannelError() OVERRIDE; // Message handlers: void OnShutdownRequest(); void OnAllocateSharedMemory(uint32 buffer_size, base::SharedMemoryHandle* handle); content::ChildProcessHostDelegate* delegate_; base::ProcessHandle peer_handle_; bool opening_channel_; // True while we're waiting the channel to be opened. scoped_ptr channel_; std::string channel_id_; // Holds all the IPC message filters. Since this object lives on the IO // thread, we don't have a IPC::ChannelProxy and so we manage filters // manually. std::vector > filters_; DISALLOW_COPY_AND_ASSIGN(ChildProcessHost); }; #endif // CONTENT_COMMON_CHILD_PROCESS_HOST_H_