// Copyright (c) 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Multiply-included message file, no include guard. #include "base/memory/shared_memory.h" #include "content/common/gamepad_param_traits.h" #include "ipc/ipc_message_macros.h" #include "ipc/ipc_param_traits.h" #include "ipc/ipc_platform_file.h" #include "third_party/WebKit/public/platform/WebGamepad.h" #define IPC_MESSAGE_START GamepadMsgStart IPC_MESSAGE_CONTROL2(GamepadMsg_GamepadConnected, int /* index */, blink::WebGamepad) IPC_MESSAGE_CONTROL2(GamepadMsg_GamepadDisconnected, int /* index */, blink::WebGamepad) // Messages sent from the renderer to the browser. // Asks the browser process to start polling, and return a shared memory // handles that will hold the data from the hardware. See // gamepad_hardware_buffer.h for a description of how synchronization is // handled. The number of Starts should match the number of Stops. IPC_SYNC_MESSAGE_CONTROL0_1(GamepadHostMsg_StartPolling, base::SharedMemoryHandle /* handle */) IPC_SYNC_MESSAGE_CONTROL0_0(GamepadHostMsg_StopPolling)