// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ #define CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ namespace blink { class WebGamepads; } namespace content { // Returns true if any of the gamepads have a button pressed that would be // considerd a user gesture for interaction. bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads); } // namespace content #endif // CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_