// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_CLIENT_CONTEXT_PROVIDER_COMMAND_BUFFER #define CONTENT_COMMON_GPU_CLIENT_CONTEXT_PROVIDER_COMMAND_BUFFER #include "base/memory/scoped_ptr.h" #include "base/synchronization/lock.h" #include "cc/output/context_provider.h" #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" namespace webkit { namespace gpu { class GrContextForWebGraphicsContext3D; } } namespace content { // Implementation of cc::ContextProvider that provides a // WebGraphicsContext3DCommandBufferImpl context and a GrContext. class ContextProviderCommandBuffer : public cc::ContextProvider { public: virtual bool BindToCurrentThread() OVERRIDE; virtual WebGraphicsContext3DCommandBufferImpl* Context3d() OVERRIDE; virtual class GrContext* GrContext() OVERRIDE; virtual void VerifyContexts() OVERRIDE; virtual bool DestroyedOnMainThread() OVERRIDE; void set_leak_on_destroy() { base::AutoLock lock(main_thread_lock_); leak_on_destroy_ = true; } protected: ContextProviderCommandBuffer(); virtual ~ContextProviderCommandBuffer(); // This must be called immedately after creating this object, and it should // be thrown away if this returns false. bool InitializeOnMainThread(); // Subclass must provide an implementation to create an offscreen context. virtual scoped_ptr CreateOffscreenContext3d() = 0; void OnLostContextInternal(); virtual void OnLostContext() {} virtual void OnMemoryAllocationChanged(bool nonzero_allocation); private: scoped_ptr context3d_; scoped_ptr gr_context_; base::Lock main_thread_lock_; bool leak_on_destroy_; bool destroyed_; class LostContextCallbackProxy; scoped_ptr lost_context_callback_proxy_; class MemoryAllocationCallbackProxy; scoped_ptr memory_allocation_callback_proxy_; }; } // namespace content #endif // CONTENT_COMMON_GPU_CLIENT_CONTEXT_PROVIDER_COMMAND_BUFFER