// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" #include "third_party/khronos/GLES2/gl2.h" #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include "third_party/khronos/GLES2/gl2ext.h" #include <algorithm> #include <map> #include "base/atomicops.h" #include "base/bind.h" #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/message_loop/message_loop.h" #include "base/metrics/field_trial.h" #include "base/metrics/histogram.h" #include "content/common/gpu/client/gpu_channel_host.h" #include "content/public/common/content_constants.h" #include "content/public/common/content_switches.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/gles2_cmd_helper.h" #include "gpu/command_buffer/client/gles2_implementation.h" #include "gpu/command_buffer/client/gles2_lib.h" #include "gpu/command_buffer/client/gles2_trace_implementation.h" #include "gpu/command_buffer/client/transfer_buffer.h" #include "gpu/command_buffer/common/constants.h" #include "gpu/command_buffer/common/gpu_memory_allocation.h" #include "gpu/command_buffer/common/mailbox.h" #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" #include "third_party/skia/include/core/SkTypes.h" namespace content { namespace { static base::LazyInstance<base::Lock>::Leaky g_default_share_groups_lock = LAZY_INSTANCE_INITIALIZER; typedef std::map<GpuChannelHost*, scoped_refptr<WebGraphicsContext3DCommandBufferImpl::ShareGroup> > ShareGroupMap; static base::LazyInstance<ShareGroupMap> g_default_share_groups = LAZY_INSTANCE_INITIALIZER; scoped_refptr<WebGraphicsContext3DCommandBufferImpl::ShareGroup> GetDefaultShareGroupForHost(GpuChannelHost* host) { base::AutoLock lock(g_default_share_groups_lock.Get()); ShareGroupMap& share_groups = g_default_share_groups.Get(); ShareGroupMap::iterator it = share_groups.find(host); if (it == share_groups.end()) { scoped_refptr<WebGraphicsContext3DCommandBufferImpl::ShareGroup> group = new WebGraphicsContext3DCommandBufferImpl::ShareGroup(); share_groups[host] = group; return group; } return it->second; } uint32_t GenFlushID() { static base::subtle::Atomic32 flush_id = 0; base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement( &flush_id, 1); return static_cast<uint32_t>(my_id); } // Singleton used to initialize and terminate the gles2 library. class GLES2Initializer { public: GLES2Initializer() { gles2::Initialize(); } ~GLES2Initializer() { gles2::Terminate(); } private: DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); }; //////////////////////////////////////////////////////////////////////////////// base::LazyInstance<GLES2Initializer> g_gles2_initializer = LAZY_INSTANCE_INITIALIZER; //////////////////////////////////////////////////////////////////////////////// } // namespace anonymous // Helper macros to reduce the amount of code. #define DELEGATE_TO_GL(name, glname) \ void WebGraphicsContext3DCommandBufferImpl::name() { \ gl_->glname(); \ } #define DELEGATE_TO_GL_R(name, glname, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name() { \ return gl_->glname(); \ } #define DELEGATE_TO_GL_1(name, glname, t1) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ gl_->glname(a1); \ } #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ return gl_->glname(a1); \ } #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ return gl_->glname(a1) ? true : false; \ } #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ return gl_->glname(a1, a2); \ } #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ return gl_->glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4) { \ gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4) { \ return gl_->glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5) { \ gl_->glname(a1, a2, a3, a4, a5); \ } #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6) { \ gl_->glname(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6, \ t7 a7) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6, \ t7 a7, t8 a8) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ } #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6, \ t7 a7, t8 a8, t9 a9) { \ gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } class WebGraphicsContext3DErrorMessageCallback : public gpu::gles2::GLES2Implementation::ErrorMessageCallback { public: WebGraphicsContext3DErrorMessageCallback( WebGraphicsContext3DCommandBufferImpl* context) : graphics_context_(context) { } virtual void OnErrorMessage(const char* msg, int id) OVERRIDE; private: WebGraphicsContext3DCommandBufferImpl* graphics_context_; DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback); }; void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage( const char* msg, int id) { graphics_context_->OnErrorMessage(msg, id); } WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits::SharedMemoryLimits() : command_buffer_size(kDefaultCommandBufferSize), start_transfer_buffer_size(kDefaultStartTransferBufferSize), min_transfer_buffer_size(kDefaultMinTransferBufferSize), max_transfer_buffer_size(kDefaultMaxTransferBufferSize), mapped_memory_reclaim_limit(gpu::gles2::GLES2Implementation::kNoLimit) {} WebGraphicsContext3DCommandBufferImpl::ShareGroup::ShareGroup() { } WebGraphicsContext3DCommandBufferImpl::ShareGroup::~ShareGroup() { DCHECK(contexts_.empty()); } WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl( int surface_id, const GURL& active_url, GpuChannelHost* host, const Attributes& attributes, bool lose_context_when_out_of_memory, const SharedMemoryLimits& limits, WebGraphicsContext3DCommandBufferImpl* share_context) : initialize_failed_(false), visible_(false), host_(host), surface_id_(surface_id), active_url_(active_url), context_lost_callback_(0), context_lost_reason_(GL_NO_ERROR), error_message_callback_(0), attributes_(attributes), gpu_preference_(attributes.preferDiscreteGPU ? gfx::PreferDiscreteGpu : gfx::PreferIntegratedGpu), weak_ptr_factory_(this), initialized_(false), gl_(NULL), lose_context_when_out_of_memory_(lose_context_when_out_of_memory), mem_limits_(limits), flush_id_(0) { if (share_context) { DCHECK(!attributes_.shareResources); share_group_ = share_context->share_group_; } else { share_group_ = attributes_.shareResources ? GetDefaultShareGroupForHost(host) : scoped_refptr<WebGraphicsContext3DCommandBufferImpl::ShareGroup>( new ShareGroup()); } } WebGraphicsContext3DCommandBufferImpl:: ~WebGraphicsContext3DCommandBufferImpl() { if (real_gl_) { real_gl_->SetErrorMessageCallback(NULL); } Destroy(); } bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL() { if (initialized_) return true; if (initialize_failed_) return false; TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::MaybeInitializeGL"); if (!CreateContext(surface_id_ != 0)) { Destroy(); initialize_failed_ = true; return false; } // TODO(twiz): This code is too fragile in that it assumes that only WebGL // contexts will request noExtensions. if (gl_ && attributes_.noExtensions) gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"); command_buffer_->SetChannelErrorCallback( base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnGpuChannelLost, weak_ptr_factory_.GetWeakPtr())); command_buffer_->SetOnConsoleMessageCallback( base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnErrorMessage, weak_ptr_factory_.GetWeakPtr())); client_error_message_callback_.reset( new WebGraphicsContext3DErrorMessageCallback(this)); real_gl_->SetErrorMessageCallback(client_error_message_callback_.get()); // Set attributes_ from created offscreen context. { static const int pcount = 4; static const GLenum pnames[pcount] = { GL_ALPHA_BITS, GL_DEPTH_BITS, GL_STENCIL_BITS, GL_SAMPLE_BUFFERS, }; GLint pvalues[pcount] = { 0, 0, 0, 0 }; gl_->GetMultipleIntegervCHROMIUM(pnames, pcount, pvalues, sizeof(pvalues)); attributes_.alpha = pvalues[0] > 0; attributes_.depth = pvalues[1] > 0; attributes_.stencil = pvalues[2] > 0; attributes_.antialias = pvalues[3] > 0; } visible_ = true; initialized_ = true; return true; } bool WebGraphicsContext3DCommandBufferImpl::InitializeCommandBuffer( bool onscreen, WebGraphicsContext3DCommandBufferImpl* share_context) { if (!host_.get()) return false; CommandBufferProxyImpl* share_group_command_buffer = NULL; if (share_context) { share_group_command_buffer = share_context->command_buffer_.get(); } std::vector<int32> attribs; attribs.push_back(ALPHA_SIZE); attribs.push_back(attributes_.alpha ? 8 : 0); attribs.push_back(DEPTH_SIZE); attribs.push_back(attributes_.depth ? 24 : 0); attribs.push_back(STENCIL_SIZE); attribs.push_back(attributes_.stencil ? 8 : 0); attribs.push_back(SAMPLES); attribs.push_back(attributes_.antialias ? 4 : 0); attribs.push_back(SAMPLE_BUFFERS); attribs.push_back(attributes_.antialias ? 1 : 0); attribs.push_back(FAIL_IF_MAJOR_PERF_CAVEAT); attribs.push_back(attributes_.failIfMajorPerformanceCaveat ? 1 : 0); attribs.push_back(LOSE_CONTEXT_WHEN_OUT_OF_MEMORY); attribs.push_back(lose_context_when_out_of_memory_ ? 1 : 0); attribs.push_back(BIND_GENERATES_RESOURCES); attribs.push_back(0); attribs.push_back(NONE); // Create a proxy to a command buffer in the GPU process. if (onscreen) { command_buffer_.reset(host_->CreateViewCommandBuffer( surface_id_, share_group_command_buffer, attribs, active_url_, gpu_preference_)); } else { command_buffer_.reset(host_->CreateOffscreenCommandBuffer( gfx::Size(1, 1), share_group_command_buffer, attribs, active_url_, gpu_preference_)); } if (!command_buffer_) { DLOG(ERROR) << "GpuChannelHost failed to create command buffer."; return false; } DVLOG_IF(1, gpu::error::IsError(command_buffer_->GetLastError())) << "Context dead on arrival. Last error: " << command_buffer_->GetLastError(); // Initialize the command buffer. bool result = command_buffer_->Initialize(); LOG_IF(ERROR, !result) << "CommandBufferProxy::Initialize failed."; return result; } bool WebGraphicsContext3DCommandBufferImpl::CreateContext(bool onscreen) { // Ensure the gles2 library is initialized first in a thread safe way. g_gles2_initializer.Get(); scoped_refptr<gpu::gles2::ShareGroup> gles2_share_group; scoped_ptr<base::AutoLock> share_group_lock; bool add_to_share_group = false; if (!command_buffer_) { WebGraphicsContext3DCommandBufferImpl* share_context = NULL; share_group_lock.reset(new base::AutoLock(share_group_->lock())); share_context = share_group_->GetAnyContextLocked(); if (!InitializeCommandBuffer(onscreen, share_context)) { LOG(ERROR) << "Failed to initialize command buffer."; return false; } if (share_context) gles2_share_group = share_context->GetImplementation()->share_group(); add_to_share_group = true; } // Create the GLES2 helper, which writes the command buffer protocol. gles2_helper_.reset(new gpu::gles2::GLES2CmdHelper(command_buffer_.get())); if (!gles2_helper_->Initialize(mem_limits_.command_buffer_size)) { LOG(ERROR) << "Failed to initialize GLES2CmdHelper."; return false; } if (attributes_.noAutomaticFlushes) gles2_helper_->SetAutomaticFlushes(false); // Create a transfer buffer used to copy resources between the renderer // process and the GPU process. transfer_buffer_ .reset(new gpu::TransferBuffer(gles2_helper_.get())); DCHECK(host_.get()); // Create the object exposing the OpenGL API. bool bind_generates_resources = false; real_gl_.reset( new gpu::gles2::GLES2Implementation(gles2_helper_.get(), gles2_share_group, transfer_buffer_.get(), bind_generates_resources, lose_context_when_out_of_memory_, command_buffer_.get())); gl_ = real_gl_.get(); if (!real_gl_->Initialize( mem_limits_.start_transfer_buffer_size, mem_limits_.min_transfer_buffer_size, mem_limits_.max_transfer_buffer_size, mem_limits_.mapped_memory_reclaim_limit)) { LOG(ERROR) << "Failed to initialize GLES2Implementation."; return false; } if (add_to_share_group) share_group_->AddContextLocked(this); if (CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableGpuClientTracing)) { trace_gl_.reset(new gpu::gles2::GLES2TraceImplementation(gl_)); gl_ = trace_gl_.get(); } return true; } bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { if (!MaybeInitializeGL()) { DLOG(ERROR) << "Failed to initialize context."; return false; } gles2::SetGLContext(gl_); if (gpu::error::IsError(command_buffer_->GetLastError())) { LOG(ERROR) << "Context dead on arrival. Last error: " << command_buffer_->GetLastError(); return false; } return true; } uint32_t WebGraphicsContext3DCommandBufferImpl::lastFlushID() { return flush_id_; } DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int) void WebGraphicsContext3DCommandBufferImpl::Destroy() { share_group_->RemoveContext(this); if (gl_) { // First flush the context to ensure that any pending frees of resources // are completed. Otherwise, if this context is part of a share group, // those resources might leak. Also, any remaining side effects of commands // issued on this context might not be visible to other contexts in the // share group. gl_->Flush(); gl_ = NULL; } trace_gl_.reset(); real_gl_.reset(); transfer_buffer_.reset(); gles2_helper_.reset(); real_gl_.reset(); if (command_buffer_) { if (host_.get()) host_->DestroyCommandBuffer(command_buffer_.release()); command_buffer_.reset(); } host_ = NULL; } gpu::ContextSupport* WebGraphicsContext3DCommandBufferImpl::GetContextSupport() { return real_gl_.get(); } void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { NOTREACHED(); } void WebGraphicsContext3DCommandBufferImpl::postSubBufferCHROMIUM( int x, int y, int width, int height) { NOTREACHED(); } DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float) void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( WGC3Denum error) { if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == synthetic_errors_.end()) { synthetic_errors_.push_back(error); } } DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*) DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM, const void*) void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return gl_->MapTexSubImage2DCHROMIUM( target, level, xoffset, yoffset, width, height, format, type, access); } DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM, const void*) void WebGraphicsContext3DCommandBufferImpl::setVisibilityCHROMIUM( bool visible) { NOTREACHED(); } DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum, WGC3Dsizei, const WGC3Denum*) void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( WebGLId texture, WebGLId parentTexture) { NOTIMPLEMENTED(); } blink::WebString WebGraphicsContext3DCommandBufferImpl:: getRequestableExtensionsCHROMIUM() { return blink::WebString::fromUTF8( gl_->GetRequestableExtensionsCHROMIUM()); } DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM, const char*) void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM( WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { gl_->BlitFramebufferCHROMIUM( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM, RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, WGC3Duint, const WGC3Dchar*) DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) DELEGATE_TO_GL_4(blendColor, BlendColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(bufferData, BufferData, WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) DELEGATE_TO_GL_4(bufferSubData, BufferSubData, WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) DELEGATE_TO_GL_4(clearColor, ClearColor, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) DELEGATE_TO_GL_4(colorMask, ColorMask, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, const void*) DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Denum, WGC3Dsizei, const void*) DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Dint) DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint) DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { gl_->DrawElements( mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); } DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint) void WebGraphicsContext3DCommandBufferImpl::finish() { flush_id_ = GenFlushID(); gl_->Finish(); } void WebGraphicsContext3DCommandBufferImpl::flush() { flush_id_ = GenFlushID(); gl_->Flush(); } DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( WebGLId program, WGC3Duint index, ActiveInfo& info) { if (!program) { synthesizeGLError(GL_INVALID_VALUE); return false; } GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_ptr<GLchar[]> name(new GLchar[max_name_length]); if (!name) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveAttrib( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( WebGLId program, WGC3Duint index, ActiveInfo& info) { GLint max_name_length = -1; gl_->GetProgramiv( program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_ptr<GLchar[]> name(new GLchar[max_name_length]); if (!name) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; gl_->GetActiveUniform( program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = blink::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) blink::WebGraphicsContext3D::Attributes WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { return attributes_; } WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() { if (!synthetic_errors_.empty()) { std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); WGC3Denum err = *iter; synthetic_errors_.erase(iter); return err; } return gl_->GetError(); } bool WebGraphicsContext3DCommandBufferImpl::isContextLost() { return initialize_failed_ || (command_buffer_ && IsCommandBufferContextLost()) || context_lost_reason_ != GL_NO_ERROR; } DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( WebGLId program) { GLint logLength = 0; gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetProgramInfoLog( program, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) blink::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderInfoLog( shader, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat, WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*) blink::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetShaderSource( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DCommandBufferImpl:: getTranslatedShaderSourceANGLE(WebGLId shader) { GLint logLength = 0; gl_->GetShaderiv( shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); if (!logLength) return blink::WebString(); scoped_ptr<GLchar[]> log(new GLchar[logLength]); if (!log) return blink::WebString(); GLsizei returnedLogLength = 0; gl_->GetTranslatedShaderSourceANGLE( shader, logLength, &returnedLogLength, log.get()); if (!returnedLogLength) return blink::WebString(); DCHECK_EQ(logLength, returnedLogLength + 1); blink::WebString res = blink::WebString::fromUTF8(log.get(), returnedLogLength); return res; } blink::WebString WebGraphicsContext3DCommandBufferImpl::getString( WGC3Denum name) { return blink::WebString::fromUTF8( reinterpret_cast<const char*>(gl_->GetString(name))); } DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, WGC3Denum, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, WebGLId, const WGC3Dchar*, WGC3Dint) DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, WGC3Duint, WGC3Denum, WGC3Dfloat*) DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, WGC3Duint, WGC3Denum, WGC3Dint*) WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( WGC3Duint index, WGC3Denum pname) { GLvoid* value = NULL; // NOTE: If pname is ever a value that returns more then 1 element // this will corrupt memory. gl_->GetVertexAttribPointerv(index, pname, &value); return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); } DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_7(readPixels, ReadPixels, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, void*) void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { } DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DCommandBufferImpl::shaderSource( WebGLId shader, const WGC3Dchar* string) { GLint length = strlen(string); gl_->ShaderSource(shader, 1, &string, &length); } DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, WGC3Denum, WGC3Duint) DELEGATE_TO_GL_3(stencilOp, StencilOp, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) DELEGATE_TO_GL_9(texImage2D, TexImage2D, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat); static const unsigned int kTextureWrapR = 0x8072; void WebGraphicsContext3DCommandBufferImpl::texParameteri( WGC3Denum target, WGC3Denum pname, WGC3Dint param) { // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in // GraphicsContext3D.cpp is strictly necessary to avoid seams at the // edge of cube maps, and, if it is, push it into the GLES2 service // side code. if (pname == kTextureWrapR) { return; } gl_->TexParameteri(target, pname, param); } DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*) DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*) void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { gl_->VertexAttribPointer( index, size, type, normalized, stride, reinterpret_cast<void*>(static_cast<intptr_t>(offset))); } DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei, WebGLId*); DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*); WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() { GLuint o; gl_->GenBuffers(1, &o); return o; } WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { GLuint o = 0; gl_->GenFramebuffers(1, &o); return o; } WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { GLuint o; gl_->GenRenderbuffers(1, &o); return o; } WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() { GLuint o; gl_->GenTextures(1, &o); return o; } void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) { gl_->DeleteBuffers(1, &buffer); } void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( WebGLId framebuffer) { gl_->DeleteFramebuffers(1, &framebuffer); } void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( WebGLId renderbuffer) { gl_->DeleteRenderbuffers(1, &renderbuffer); } void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { gl_->DeleteTextures(1, &texture); } DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId) DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId) DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId) void WebGraphicsContext3DCommandBufferImpl::setErrorMessageCallback( WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) { error_message_callback_ = cb; } void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback( WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { context_lost_callback_ = cb; } WGC3Denum WebGraphicsContext3DCommandBufferImpl::getGraphicsResetStatusARB() { if (IsCommandBufferContextLost() && context_lost_reason_ == GL_NO_ERROR) { return GL_UNKNOWN_CONTEXT_RESET_ARB; } return context_lost_reason_; } bool WebGraphicsContext3DCommandBufferImpl::IsCommandBufferContextLost() { // If the channel shut down unexpectedly, let that supersede the // command buffer's state. if (host_.get() && host_->IsLost()) return true; gpu::CommandBuffer::State state = command_buffer_->GetLastState(); return state.error == gpu::error::kLostContext; } // static WebGraphicsContext3DCommandBufferImpl* WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( GpuChannelHost* host, const WebGraphicsContext3D::Attributes& attributes, bool lose_context_when_out_of_memory, const GURL& active_url, const SharedMemoryLimits& limits, WebGraphicsContext3DCommandBufferImpl* share_context) { if (!host) return NULL; if (share_context && share_context->IsCommandBufferContextLost()) return NULL; return new WebGraphicsContext3DCommandBufferImpl( 0, active_url, host, attributes, lose_context_when_out_of_memory, limits, share_context); } DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT, WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint) WebGLId WebGraphicsContext3DCommandBufferImpl::createQueryEXT() { GLuint o; gl_->GenQueriesEXT(1, &o); return o; } void WebGraphicsContext3DCommandBufferImpl::deleteQueryEXT( WebGLId query) { gl_->DeleteQueriesEXT(1, &query); } DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId) DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum) DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*) DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT, WebGLId, WGC3Denum, WGC3Duint*) DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum); DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM, WebGLId, WGC3Dint, const WGC3Dchar*) void WebGraphicsContext3DCommandBufferImpl::shallowFlushCHROMIUM() { flush_id_ = GenFlushID(); gl_->ShallowFlushCHROMIUM(); } void WebGraphicsContext3DCommandBufferImpl::shallowFinishCHROMIUM() { flush_id_ = GenFlushID(); gl_->ShallowFinishCHROMIUM(); } DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint) void WebGraphicsContext3DCommandBufferImpl::loseContextCHROMIUM( WGC3Denum current, WGC3Denum other) { gl_->LoseContextCHROMIUM(current, other); gl_->Flush(); } DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*) DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM, WGC3Denum, const WGC3Dbyte*) void WebGraphicsContext3DCommandBufferImpl::insertEventMarkerEXT( const WGC3Dchar* marker) { gl_->InsertEventMarkerEXT(0, marker); } void WebGraphicsContext3DCommandBufferImpl::pushGroupMarkerEXT( const WGC3Dchar* marker) { gl_->PushGroupMarkerEXT(0, marker); } DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT); WebGLId WebGraphicsContext3DCommandBufferImpl::createVertexArrayOES() { GLuint array; gl_->GenVertexArraysOES(1, &array); return array; } void WebGraphicsContext3DCommandBufferImpl::deleteVertexArrayOES( WebGLId array) { gl_->DeleteVertexArraysOES(1, &array); } DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean) DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId) DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM, WGC3Denum, WGC3Dint) DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum, void*) DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum, WGC3Dboolean) DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM, WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM, WGC3Denum) DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*) DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum, WGC3Dint, WGC3Dsizei, WGC3Dsizei) void WebGraphicsContext3DCommandBufferImpl::drawElementsInstancedANGLE( WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { gl_->DrawElementsInstancedANGLE( mode, count, type, reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount); } DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint, WGC3Duint) DELEGATE_TO_GL_4R(createImageCHROMIUM, CreateImageCHROMIUM, WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Denum, WGC3Duint); WGC3Duint WebGraphicsContext3DCommandBufferImpl::createImageCHROMIUM( WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat) { return gl_->CreateImageCHROMIUM( width, height, internalformat, GL_IMAGE_MAP_CHROMIUM); } DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM, WGC3Duint, WGC3Denum, GLint*); DELEGATE_TO_GL_1R(mapImageCHROMIUM, MapImageCHROMIUM, WGC3Duint, void*); void* WebGraphicsContext3DCommandBufferImpl::mapImageCHROMIUM( WGC3Duint image_id, WGC3Denum access) { return gl_->MapImageCHROMIUM(image_id); } DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint); DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT, FramebufferTexture2DMultisampleEXT, WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei) DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei, WGC3Denum, WGC3Dsizei, WGC3Dsizei) GrGLInterface* WebGraphicsContext3DCommandBufferImpl::createGrGLInterface() { makeContextCurrent(); return skia_bindings::CreateCommandBufferSkiaGLBinding(); } namespace { WGC3Denum convertReason(gpu::error::ContextLostReason reason) { switch (reason) { case gpu::error::kGuilty: return GL_GUILTY_CONTEXT_RESET_ARB; case gpu::error::kInnocent: return GL_INNOCENT_CONTEXT_RESET_ARB; case gpu::error::kUnknown: return GL_UNKNOWN_CONTEXT_RESET_ARB; } NOTREACHED(); return GL_UNKNOWN_CONTEXT_RESET_ARB; } } // anonymous namespace void WebGraphicsContext3DCommandBufferImpl::OnGpuChannelLost() { context_lost_reason_ = convertReason( command_buffer_->GetLastState().context_lost_reason); if (context_lost_callback_) { context_lost_callback_->onContextLost(); } share_group_->RemoveAllContexts(); DCHECK(host_.get()); { base::AutoLock lock(g_default_share_groups_lock.Get()); g_default_share_groups.Get().erase(host_.get()); } } void WebGraphicsContext3DCommandBufferImpl::OnErrorMessage( const std::string& message, int id) { if (error_message_callback_) { blink::WebString str = blink::WebString::fromUTF8(message.c_str()); error_message_callback_->onErrorMessage(str, id); } } } // namespace content