// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/gpu/gl_scoped_binders.h" #include "ui/gl/gl_bindings.h" namespace content { ScopedFrameBufferBinder::ScopedFrameBufferBinder(unsigned int fbo) { glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo_); glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); } ScopedFrameBufferBinder::~ScopedFrameBufferBinder() { glBindFramebufferEXT(GL_FRAMEBUFFER, old_fbo_); } ScopedTextureBinder::ScopedTextureBinder(unsigned int id) { glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_id_); glBindTexture(GL_TEXTURE_2D, id); } ScopedTextureBinder::~ScopedTextureBinder() { glBindTexture(GL_TEXTURE_2D, old_id_); } } // namespace content