// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_ #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_ #pragma once #include #include #include #include #include "base/id_map.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/process.h" #include "build/build_config.h" #include "gpu/command_buffer/service/surface_manager.h" #include "content/common/gpu/gpu_command_buffer_stub.h" #include "content/common/gpu/gpu_surface_stub.h" #include "content/common/message_router.h" #include "ipc/ipc_sync_channel.h" #include "ui/gfx/gl/gl_share_group.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" class GpuChannelManager; struct GPUCreateCommandBufferConfig; class GpuWatchdog; class TransportTexture; namespace base { class MessageLoopProxy; class WaitableEvent; } namespace gfx { class GLSurface; } // Encapsulates an IPC channel between the GPU process and one renderer // process. On the renderer side there's a corresponding GpuChannelHost. class GpuChannel : public IPC::Channel::Listener, public IPC::Message::Sender, public gpu::SurfaceManager, public base::RefCountedThreadSafe { public: // Takes ownership of the renderer process handle. GpuChannel(GpuChannelManager* gpu_channel_manager, GpuWatchdog* watchdog, int renderer_id, bool software); virtual ~GpuChannel(); bool Init(base::MessageLoopProxy* io_message_loop, base::WaitableEvent* shutdown_event); // Get the GpuChannelManager that owns this channel. GpuChannelManager* gpu_channel_manager() const { return gpu_channel_manager_; } // Returns the name of the associated IPC channel. std::string GetChannelName(); #if defined(OS_POSIX) int GetRendererFileDescriptor(); #endif // defined(OS_POSIX) base::ProcessHandle renderer_process() const { return renderer_process_; } // IPC::Channel::Listener implementation: virtual bool OnMessageReceived(const IPC::Message& msg); virtual void OnChannelError(); virtual void OnChannelConnected(int32 peer_pid); // IPC::Message::Sender implementation: virtual bool Send(IPC::Message* msg); // Whether this channel is able to handle IPC messages. bool IsScheduled(); // This is called when a command buffer transitions from the unscheduled // state to the scheduled state, which potentially means the channel // transitions from the unscheduled to the scheduled state. When this occurs // deferred IPC messaged are handled. void OnScheduled(); void CreateViewCommandBuffer( gfx::PluginWindowHandle window, int32 render_view_id, const GPUCreateCommandBufferConfig& init_params, int32* route_id); void ViewResized(int32 command_buffer_route_id); gfx::GLShareGroup* share_group() const { return share_group_.get(); } GpuCommandBufferStub* LookupCommandBuffer(int32 route_id); #if defined(OS_MACOSX) virtual void AcceleratedSurfaceBuffersSwapped( int32 route_id, uint64 swap_buffers_count); void DestroyCommandBufferByViewId(int32 render_view_id); #endif void LoseAllContexts(); // Destroy channel and all contained contexts. void DestroySoon(); // Look up a GLSurface by ID. In this case the ID is the IPC routing ID. virtual gfx::GLSurface* LookupSurface(int surface_id); // Get the TransportTexture by ID. TransportTexture* GetTransportTexture(int32 route_id); // Destroy the TransportTexture by ID. This method is only called by // TransportTexture to delete and detach itself. void DestroyTransportTexture(int32 route_id); private: void OnDestroy(); bool OnControlMessageReceived(const IPC::Message& msg); void HandleDeferredMessages(); int GenerateRouteID(); // Message handlers. void OnInitialize(base::ProcessHandle renderer_process); void OnCreateOffscreenCommandBuffer( const gfx::Size& size, const GPUCreateCommandBufferConfig& init_params, IPC::Message* reply_message); void OnDestroyCommandBuffer(int32 route_id, IPC::Message* reply_message); void OnCreateOffscreenSurface(const gfx::Size& size, IPC::Message* reply_message); void OnDestroySurface(int route_id); void OnCreateTransportTexture(int32 context_route_id, int32 host_id); // The lifetime of objects of this class is managed by a GpuChannelManager. // The GpuChannelManager destroy all the GpuChannels that they own when they // are destroyed. So a raw pointer is safe. GpuChannelManager* gpu_channel_manager_; scoped_ptr channel_; std::queue deferred_messages_; // The id of the renderer who is on the other side of the channel. int renderer_id_; // Handle to the renderer process that is on the other side of the channel. base::ProcessHandle renderer_process_; // The process id of the renderer process. base::ProcessId renderer_pid_; // Used to implement message routing functionality to CommandBuffer objects MessageRouter router_; // The share group that all contexts associated with a particular renderer // process use. scoped_refptr share_group_; #if defined(ENABLE_GPU) typedef IDMap StubMap; StubMap stubs_; typedef IDMap SurfaceMap; SurfaceMap surfaces_; #endif // defined (ENABLE_GPU) // A collection of transport textures created. typedef IDMap TransportTextureMap; TransportTextureMap transport_textures_; bool log_messages_; // True if we should log sent and received messages. gpu::gles2::DisallowedExtensions disallowed_extensions_; GpuWatchdog* watchdog_; bool software_; ScopedRunnableMethodFactory task_factory_; DISALLOW_COPY_AND_ASSIGN(GpuChannel); }; #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_