// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_ #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_ #include #include #include "base/id_map.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "base/memory/weak_ptr.h" #include "base/process/process.h" #include "build/build_config.h" #include "content/common/gpu/gpu_command_buffer_stub.h" #include "content/common/gpu/gpu_memory_manager.h" #include "content/common/gpu/gpu_result_codes.h" #include "content/common/message_router.h" #include "gpu/command_buffer/service/valuebuffer_manager.h" #include "ipc/ipc_sync_channel.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/native_widget_types.h" #include "ui/gl/gl_share_group.h" #include "ui/gl/gpu_preference.h" struct GPUCreateCommandBufferConfig; namespace base { class MessageLoopProxy; class WaitableEvent; } namespace gpu { class PreemptionFlag; union ValueState; class ValueStateMap; namespace gles2 { class SubscriptionRefSet; } } namespace IPC { class MessageFilter; } namespace content { class DevToolsGpuAgent; class GpuChannelManager; class GpuChannelMessageFilter; class GpuWatchdog; // Encapsulates an IPC channel between the GPU process and one renderer // process. On the renderer side there's a corresponding GpuChannelHost. class GpuChannel : public IPC::Listener, public IPC::Sender, public gpu::gles2::SubscriptionRefSet::Observer { public: // Takes ownership of the renderer process handle. GpuChannel(GpuChannelManager* gpu_channel_manager, GpuWatchdog* watchdog, gfx::GLShareGroup* share_group, gpu::gles2::MailboxManager* mailbox_manager, int client_id, bool software, bool allow_future_sync_points); ~GpuChannel() override; void Init(base::MessageLoopProxy* io_message_loop, base::WaitableEvent* shutdown_event); // Get the GpuChannelManager that owns this channel. GpuChannelManager* gpu_channel_manager() const { return gpu_channel_manager_; } // Returns the name of the associated IPC channel. std::string GetChannelName(); #if defined(OS_POSIX) base::ScopedFD TakeRendererFileDescriptor(); #endif // defined(OS_POSIX) base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); } int client_id() const { return client_id_; } scoped_refptr io_message_loop() const { return io_message_loop_; } // IPC::Listener implementation: bool OnMessageReceived(const IPC::Message& msg) override; void OnChannelError() override; // IPC::Sender implementation: bool Send(IPC::Message* msg) override; // Requeue the message that is currently being processed to the beginning of // the queue. Used when the processing of a message gets aborted because of // unscheduling conditions. void RequeueMessage(); // SubscriptionRefSet::Observer implementation void OnAddSubscription(unsigned int target) override; void OnRemoveSubscription(unsigned int target) override; // This is called when a command buffer transitions from the unscheduled // state to the scheduled state, which potentially means the channel // transitions from the unscheduled to the scheduled state. When this occurs // deferred IPC messaged are handled. void OnScheduled(); // This is called when a command buffer transitions between scheduled and // descheduled states. When any stub is descheduled, we stop preempting // other channels. void StubSchedulingChanged(bool scheduled); CreateCommandBufferResult CreateViewCommandBuffer( const gfx::GLSurfaceHandle& window, int32 surface_id, const GPUCreateCommandBufferConfig& init_params, int32 route_id); gfx::GLShareGroup* share_group() const { return share_group_.get(); } GpuCommandBufferStub* LookupCommandBuffer(int32 route_id); void LoseAllContexts(); void MarkAllContextsLost(); // Called to add a listener for a particular message routing ID. // Returns true if succeeded. bool AddRoute(int32 route_id, IPC::Listener* listener); // Called to remove a listener for a particular message routing ID. void RemoveRoute(int32 route_id); gpu::PreemptionFlag* GetPreemptionFlag(); bool handle_messages_scheduled() const { return handle_messages_scheduled_; } uint64 messages_processed() const { return messages_processed_; } // If |preemption_flag->IsSet()|, any stub on this channel // should stop issuing GL commands. Setting this to NULL stops deferral. void SetPreemptByFlag( scoped_refptr preemption_flag); void CacheShader(const std::string& key, const std::string& shader); void AddFilter(IPC::MessageFilter* filter); void RemoveFilter(IPC::MessageFilter* filter); uint64 GetMemoryUsage(); scoped_refptr CreateImageForGpuMemoryBuffer( const gfx::GpuMemoryBufferHandle& handle, const gfx::Size& size, gfx::GpuMemoryBuffer::Format format, uint32 internalformat); bool allow_future_sync_points() const { return allow_future_sync_points_; } void HandleUpdateValueState(unsigned int target, const gpu::ValueState& state); // Visible for testing. const gpu::ValueStateMap* pending_valuebuffer_state() const { return pending_valuebuffer_state_.get(); } private: friend class GpuChannelMessageFilter; void OnDestroy(); bool OnControlMessageReceived(const IPC::Message& msg); void HandleMessage(); // Message handlers. void OnCreateOffscreenCommandBuffer( const gfx::Size& size, const GPUCreateCommandBufferConfig& init_params, int32 route_id, bool* succeeded); void OnDestroyCommandBuffer(int32 route_id); void OnDevToolsStartEventsRecording(int32 route_id, bool* succeeded); void OnDevToolsStopEventsRecording(); // Decrement the count of unhandled IPC messages and defer preemption. void MessageProcessed(); // The lifetime of objects of this class is managed by a GpuChannelManager. // The GpuChannelManager destroy all the GpuChannels that they own when they // are destroyed. So a raw pointer is safe. GpuChannelManager* gpu_channel_manager_; scoped_ptr channel_; uint64 messages_processed_; // Whether the processing of IPCs on this channel is stalled and we should // preempt other GpuChannels. scoped_refptr preempting_flag_; // If non-NULL, all stubs on this channel should stop processing GL // commands (via their GpuScheduler) when preempted_flag_->IsSet() scoped_refptr preempted_flag_; std::deque deferred_messages_; // The id of the client who is on the other side of the channel. int client_id_; // Uniquely identifies the channel within this GPU process. std::string channel_id_; // Used to implement message routing functionality to CommandBuffer objects MessageRouter router_; // The share group that all contexts associated with a particular renderer // process use. scoped_refptr share_group_; scoped_refptr mailbox_manager_; scoped_refptr subscription_ref_set_; scoped_refptr pending_valuebuffer_state_; typedef IDMap StubMap; StubMap stubs_; bool log_messages_; // True if we should log sent and received messages. gpu::gles2::DisallowedFeatures disallowed_features_; GpuWatchdog* watchdog_; bool software_; bool handle_messages_scheduled_; IPC::Message* currently_processing_message_; scoped_refptr filter_; scoped_refptr io_message_loop_; scoped_ptr devtools_gpu_agent_; size_t num_stubs_descheduled_; bool allow_future_sync_points_; // Member variables should appear before the WeakPtrFactory, to ensure // that any WeakPtrs to Controller are invalidated before its members // variable's destructors are executed, rendering them invalid. base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(GpuChannel); }; } // namespace content #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_