// Copyright (c) 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/run_loop.h" #include "base/synchronization/waitable_event.h" #include "base/test/test_simple_task_runner.h" #include "content/common/gpu/gpu_channel.h" #include "content/common/gpu/gpu_channel_manager.h" #include "content/common/gpu/gpu_messages.h" #include "content/common/message_router.h" #include "gpu/command_buffer/common/value_state.h" #include "gpu/command_buffer/service/gl_utils.h" #include "gpu/command_buffer/service/valuebuffer_manager.h" #include "ipc/ipc_sync_channel.h" #include "testing/gtest/include/gtest/gtest.h" using base::WaitableEvent; using gpu::gles2::ValuebufferManager; using gpu::ValueState; namespace IPC { class SimpleWorker : public Listener, public Sender { public: SimpleWorker(Channel::Mode mode, const std::string& thread_name) : mode_(mode), ipc_thread_((thread_name + "_ipc").c_str()), shutdown_event_(true, false) { } ~SimpleWorker() override { } void AddRef() { } void Release() { } bool Send(Message* msg) override { return channel_->Send(msg); } virtual void Start() { StartThread(&ipc_thread_, base::MessageLoop::TYPE_IO); channel_.reset(CreateChannel()); } virtual void Shutdown() { WaitableEvent ipc_done(false, false); ipc_thread_.message_loop()->PostTask( FROM_HERE, base::Bind(&SimpleWorker::OnShutdown, this, &ipc_done)); channel_.reset(); ipc_done.Wait(); ipc_thread_.Stop(); } protected: SyncChannel* CreateChannel() { scoped_ptr channel = SyncChannel::Create( channel_name_, mode_, this, ipc_thread_.message_loop_proxy().get(), true, &shutdown_event_); return channel.release(); } void OnShutdown(WaitableEvent* ipc_event) { base::RunLoop().RunUntilIdle(); ipc_event->Signal(); } const base::Thread& ipc_thread() const { return ipc_thread_; } WaitableEvent* shutdown_event() { return &shutdown_event_; } SyncChannel* channel() { return channel_.get(); } private: bool OnMessageReceived(const Message& message) override { return false; } void StartThread(base::Thread* thread, base::MessageLoop::Type type) { base::Thread::Options options; options.message_loop_type = type; thread->StartWithOptions(options); } std::string channel_name_; Channel::Mode mode_; scoped_ptr channel_; base::Thread ipc_thread_; base::WaitableEvent shutdown_event_; DISALLOW_COPY_AND_ASSIGN(SimpleWorker); }; class SimpleServer : public SimpleWorker { public: explicit SimpleServer() : SimpleWorker(Channel::MODE_SERVER, "simpler_server") { } }; } // namespace IPC namespace content { class SimpleGpuClient : public IPC::SimpleWorker { public: SimpleGpuClient() : IPC::SimpleWorker(IPC::Channel::MODE_CLIENT, "simple_client"), router_(this) { } void Start() override { IPC::SimpleWorker::Start(); gpu_channel_manager_.reset( new GpuChannelManager(&router_, NULL, ipc_thread().message_loop_proxy().get(), shutdown_event(), channel())); } void Shutdown() override { gpu_channel_manager_.reset(); IPC::SimpleWorker::Shutdown(); } GpuChannelManager* gpu_channel_manager() { return gpu_channel_manager_.get(); } private: class SimpleMessageRouter : public MessageRouter { public: explicit SimpleMessageRouter(IPC::Sender* sender) : sender_(sender) { } bool Send(IPC::Message* msg) override { return sender_->Send(msg); } private: IPC::Sender* const sender_; }; SimpleMessageRouter router_; scoped_ptr gpu_channel_manager_; }; class GpuChannelManagerTest : public testing::Test { public: GpuChannelManagerTest() {} void SetUp() override { simple_client_.reset(new SimpleGpuClient()); simple_server_.reset(new IPC::SimpleServer()); simple_server_->Start(); simple_client_->Start(); } void TearDown() override { simple_client_->Shutdown(); simple_server_->Shutdown(); } protected: scoped_ptr simple_client_; scoped_ptr simple_server_; private: base::MessageLoop message_loop_; }; TEST_F(GpuChannelManagerTest, SecureValueStateForwarding) { const int kClientId1 = 111; const int kClientId2 = 222; ValueState kValueState1; kValueState1.int_value[0] = 1111; ValueState kValueState2; kValueState2.int_value[0] = 3333; ASSERT_TRUE(simple_client_->gpu_channel_manager() != NULL); // Initialize gpu channels simple_client_->gpu_channel_manager()->OnMessageReceived( GpuMsg_EstablishChannel(kClientId1, false, false)); GpuChannel *channel1 = simple_client_->gpu_channel_manager()->LookupChannel(kClientId1); simple_client_->gpu_channel_manager()->OnMessageReceived( GpuMsg_EstablishChannel(kClientId2, false, false)); GpuChannel *channel2 = simple_client_->gpu_channel_manager()->LookupChannel(kClientId2); ASSERT_TRUE(channel1 != NULL); ASSERT_TRUE(channel2 != NULL); ASSERT_NE(channel1, channel2); // Make sure value states are only accessible by proper channels simple_client_->gpu_channel_manager()->OnMessageReceived( GpuMsg_UpdateValueState( kClientId1, GL_MOUSE_POSITION_CHROMIUM, kValueState1)); simple_client_->gpu_channel_manager()->OnMessageReceived( GpuMsg_UpdateValueState( kClientId2, GL_MOUSE_POSITION_CHROMIUM, kValueState2)); const gpu::ValueStateMap* pending_value_buffer_state1 = channel1->pending_valuebuffer_state(); const gpu::ValueStateMap* pending_value_buffer_state2 = channel2->pending_valuebuffer_state(); ASSERT_NE(pending_value_buffer_state1, pending_value_buffer_state2); const ValueState* state1 = pending_value_buffer_state1->GetState(GL_MOUSE_POSITION_CHROMIUM); const ValueState* state2 = pending_value_buffer_state2->GetState(GL_MOUSE_POSITION_CHROMIUM); ASSERT_NE(state1, state2); ASSERT_EQ(state1->int_value[0], kValueState1.int_value[0]); ASSERT_EQ(state2->int_value[0], kValueState2.int_value[0]); ASSERT_NE(state1->int_value[0], state2->int_value[0]); } } // namespace content