// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(ENABLE_GPU) #include "base/bind.h" #include "base/bind_helpers.h" #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/shared_memory.h" #include "base/time.h" #include "build/build_config.h" #include "content/common/gpu/gpu_channel.h" #include "content/common/gpu/gpu_channel_manager.h" #include "content/common/gpu/gpu_command_buffer_stub.h" #include "content/common/gpu/gpu_memory_manager.h" #include "content/common/gpu/gpu_messages.h" #include "content/common/gpu/gpu_watchdog.h" #include "content/common/gpu/image_transport_surface.h" #include "gpu/command_buffer/common/constants.h" #include "gpu/command_buffer/common/gles2_cmd_utils.h" #include "ui/gfx/gl/gl_bindings.h" #include "ui/gfx/gl/gl_switches.h" GpuCommandBufferStub::SurfaceState::SurfaceState(int32 surface_id, bool visible, base::TimeTicks last_used_time) : surface_id(surface_id), visible(visible), last_used_time(last_used_time) { } GpuCommandBufferStub::GpuCommandBufferStub( GpuChannel* channel, GpuCommandBufferStub* share_group, const gfx::GLSurfaceHandle& handle, const gfx::Size& size, const gpu::gles2::DisallowedFeatures& disallowed_features, const std::string& allowed_extensions, const std::vector& attribs, gfx::GpuPreference gpu_preference, int32 route_id, int32 surface_id, GpuWatchdog* watchdog, bool software) : channel_(channel), handle_(handle), initial_size_(size), disallowed_features_(disallowed_features), allowed_extensions_(allowed_extensions), requested_attribs_(attribs), gpu_preference_(gpu_preference), route_id_(route_id), software_(software), last_flush_count_(0), allocation_(GpuMemoryAllocation::INVALID_RESOURCE_SIZE, true, true), parent_stub_for_initialization_(), parent_texture_for_initialization_(0), watchdog_(watchdog) { if (share_group) { context_group_ = share_group->context_group_; } else { context_group_ = new gpu::gles2::ContextGroup(true); } if (surface_id != 0) surface_state_.reset(new GpuCommandBufferStubBase::SurfaceState( surface_id, true, base::TimeTicks::Now())); } GpuCommandBufferStub::~GpuCommandBufferStub() { Destroy(); GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager(); gpu_channel_manager->Send(new GpuHostMsg_DestroyCommandBuffer(surface_id())); } bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) { // Ensure the appropriate GL context is current before handling any IPC // messages directed at the command buffer. This ensures that the message // handler can assume that the context is current. if (decoder_.get()) { if (!decoder_->MakeCurrent()) { DLOG(ERROR) << "Context lost because MakeCurrent failed."; command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(gpu::error::kLostContext); if (gfx::GLContext::LosesAllContextsOnContextLost()) channel_->LoseAllContexts(); return false; } } // Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers // here. This is so the reply can be delayed if the scheduler is unscheduled. bool handled = true; IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message) IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize, OnInitialize); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetGetBuffer, OnSetGetBuffer); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetSharedStateBuffer, OnSetSharedStateBuffer); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetParent, OnSetParent); IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Echo, OnEcho); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetState, OnGetState); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetStateFast, OnGetStateFast); IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush); IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateTransferBuffer, OnCreateTransferBuffer); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_RegisterTransferBuffer, OnRegisterTransferBuffer); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_DestroyTransferBuffer, OnDestroyTransferBuffer); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetTransferBuffer, OnGetTransferBuffer); IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder, OnCreateVideoDecoder) IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyVideoDecoder, OnDestroyVideoDecoder) IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible, OnSetSurfaceVisible) IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DiscardBackbuffer, OnDiscardBackbuffer) IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_EnsureBackbuffer, OnEnsureBackbuffer) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() DCHECK(handled); return handled; } bool GpuCommandBufferStub::Send(IPC::Message* message) { return channel_->Send(message); } bool GpuCommandBufferStub::IsScheduled() { return !scheduler_.get() || scheduler_->IsScheduled(); } bool GpuCommandBufferStub::HasMoreWork() { return scheduler_.get() && scheduler_->HasMoreWork(); } void GpuCommandBufferStub::PollWork() { if (decoder_.get()) { if (!decoder_->MakeCurrent()) { DLOG(ERROR) << "Context lost because MakeCurrent failed."; command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); command_buffer_->SetParseError(gpu::error::kLostContext); if (gfx::GLContext::LosesAllContextsOnContextLost()) channel_->LoseAllContexts(); return; } } if (scheduler_.get()) scheduler_->PollUnscheduleFences(); } bool GpuCommandBufferStub::HasUnprocessedCommands() { if (command_buffer_.get()) { gpu::CommandBuffer::State state = command_buffer_->GetLastState(); return state.put_offset != state.get_offset && !gpu::error::IsError(state.error); } return false; } void GpuCommandBufferStub::OnEcho(const IPC::Message& message) { TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnEcho"); Send(new IPC::Message(message)); } void GpuCommandBufferStub::DelayEcho(IPC::Message* message) { delayed_echos_.push_back(message); } void GpuCommandBufferStub::OnReschedule() { while (!delayed_echos_.empty()) { scoped_ptr message(delayed_echos_.front()); delayed_echos_.pop_front(); OnMessageReceived(*message); } channel_->OnScheduled(); } void GpuCommandBufferStub::Destroy() { // The scheduler has raw references to the decoder and the command buffer so // destroy it before those. scheduler_.reset(); while (!delayed_echos_.empty()) { delete delayed_echos_.front(); delayed_echos_.pop_front(); } if (decoder_.get()) decoder_->MakeCurrent(); FOR_EACH_OBSERVER(DestructionObserver, destruction_observers_, OnWillDestroyStub(this)); if (decoder_.get()) { decoder_->Destroy(); decoder_.reset(); } command_buffer_.reset(); context_ = NULL; surface_ = NULL; channel_->gpu_channel_manager()->gpu_memory_manager()->ScheduleManage(); } void GpuCommandBufferStub::OnInitializeFailed(IPC::Message* reply_message) { Destroy(); GpuCommandBufferMsg_Initialize::WriteReplyParams(reply_message, false); Send(reply_message); } void GpuCommandBufferStub::OnInitialize( IPC::Message* reply_message) { DCHECK(!command_buffer_.get()); command_buffer_.reset(new gpu::CommandBufferService); if (!command_buffer_->Initialize()) { DLOG(ERROR) << "CommandBufferService failed to initialize.\n"; OnInitializeFailed(reply_message); return; } decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group_.get())); scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(), decoder_.get(), decoder_.get())); decoder_->set_engine(scheduler_.get()); if (!handle_.is_null()) { #if defined(OS_MACOSX) || defined(UI_COMPOSITOR_IMAGE_TRANSPORT) if (software_) { DLOG(ERROR) << "No software support.\n"; OnInitializeFailed(reply_message); return; } #endif surface_ = ImageTransportSurface::CreateSurface( channel_->gpu_channel_manager(), this, handle_); } else { surface_ = gfx::GLSurface::CreateOffscreenGLSurface(software_, gfx::Size(1, 1)); } if (!surface_.get()) { // Ensure the decoder is not destroyed if it is not initialized. decoder_.reset(); DLOG(ERROR) << "Failed to create surface.\n"; OnInitializeFailed(reply_message); return; } gfx::GpuPreference gpu_preference = channel_->ShouldPreferDiscreteGpu() ? gfx::PreferDiscreteGpu : gpu_preference_; context_ = gfx::GLContext::CreateGLContext( channel_->share_group(), surface_.get(), gpu_preference); if (!context_.get()) { // Ensure the decoder is not destroyed if it is not initialized. decoder_.reset(); DLOG(ERROR) << "Failed to create context.\n"; OnInitializeFailed(reply_message); return; } // Initialize the decoder with either the view or pbuffer GLContext. if (!decoder_->Initialize(surface_.get(), context_.get(), initial_size_, disallowed_features_, allowed_extensions_.c_str(), requested_attribs_)) { DLOG(ERROR) << "Failed to initialize decoder."; OnInitializeFailed(reply_message); return; } if (CommandLine::ForCurrentProcess()->HasSwitch( switches::kEnableGPUServiceLogging)) { decoder_->set_log_commands(true); } decoder_->SetMsgCallback( base::Bind(&GpuCommandBufferStub::SendConsoleMessage, base::Unretained(this))); command_buffer_->SetPutOffsetChangeCallback( base::Bind(&gpu::GpuScheduler::PutChanged, base::Unretained(scheduler_.get()))); command_buffer_->SetGetBufferChangeCallback( base::Bind(&gpu::GpuScheduler::SetGetBuffer, base::Unretained(scheduler_.get()))); command_buffer_->SetParseErrorCallback( base::Bind(&GpuCommandBufferStub::OnParseError, base::Unretained(this))); scheduler_->SetScheduledCallback( base::Bind(&GpuCommandBufferStub::OnReschedule, base::Unretained(this))); if (watchdog_) { scheduler_->SetCommandProcessedCallback( base::Bind(&GpuCommandBufferStub::OnCommandProcessed, base::Unretained(this))); } if (parent_stub_for_initialization_) { decoder_->SetParent(parent_stub_for_initialization_->decoder_.get(), parent_texture_for_initialization_); parent_stub_for_initialization_.reset(); parent_texture_for_initialization_ = 0; } GpuCommandBufferMsg_Initialize::WriteReplyParams(reply_message, true); Send(reply_message); channel_->gpu_channel_manager()->gpu_memory_manager()->ScheduleManage(); } void GpuCommandBufferStub::OnSetGetBuffer( int32 shm_id, IPC::Message* reply_message) { if (command_buffer_.get()) { command_buffer_->SetGetBuffer(shm_id); } else { DLOG(ERROR) << "no command_buffer."; reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnSetSharedStateBuffer( int32 shm_id, IPC::Message* reply_message) { if (command_buffer_.get()) { command_buffer_->SetSharedStateBuffer(shm_id); } else { DLOG(ERROR) << "no command_buffer."; reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnSetParent(int32 parent_route_id, uint32 parent_texture_id, IPC::Message* reply_message) { GpuCommandBufferStub* parent_stub = NULL; if (parent_route_id != MSG_ROUTING_NONE) { parent_stub = channel_->LookupCommandBuffer(parent_route_id); } bool result = true; if (scheduler_.get()) { gpu::gles2::GLES2Decoder* parent_decoder = parent_stub ? parent_stub->decoder_.get() : NULL; result = decoder_->SetParent(parent_decoder, parent_texture_id); } else { // If we don't have a scheduler, it means that Initialize hasn't been called // yet. Keep around the requested parent stub and texture so that we can set // it in Initialize(). parent_stub_for_initialization_ = parent_stub ? parent_stub->AsWeakPtr() : base::WeakPtr(); parent_texture_for_initialization_ = parent_texture_id; } GpuCommandBufferMsg_SetParent::WriteReplyParams(reply_message, result); Send(reply_message); } void GpuCommandBufferStub::OnGetState(IPC::Message* reply_message) { if (command_buffer_.get()) { gpu::CommandBuffer::State state = command_buffer_->GetState(); if (state.error == gpu::error::kLostContext && gfx::GLContext::LosesAllContextsOnContextLost()) channel_->LoseAllContexts(); GpuCommandBufferMsg_GetState::WriteReplyParams(reply_message, state); } else { DLOG(ERROR) << "no command_buffer."; reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnParseError() { TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnParseError"); DCHECK(command_buffer_.get()); gpu::CommandBuffer::State state = command_buffer_->GetState(); IPC::Message* msg = new GpuCommandBufferMsg_Destroyed( route_id_, state.context_lost_reason); msg->set_unblock(true); Send(msg); } void GpuCommandBufferStub::OnGetStateFast(IPC::Message* reply_message) { TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnGetStateFast"); DCHECK(command_buffer_.get()); gpu::CommandBuffer::State state = command_buffer_->GetState(); if (state.error == gpu::error::kLostContext && gfx::GLContext::LosesAllContextsOnContextLost()) channel_->LoseAllContexts(); GpuCommandBufferMsg_GetStateFast::WriteReplyParams(reply_message, state); Send(reply_message); } void GpuCommandBufferStub::OnAsyncFlush(int32 put_offset, uint32 flush_count) { TRACE_EVENT1("gpu", "GpuCommandBufferStub::OnAsyncFlush", "put_offset", put_offset); DCHECK(command_buffer_.get()); if (flush_count - last_flush_count_ < 0x8000000U) { last_flush_count_ = flush_count; command_buffer_->Flush(put_offset); } else { // We received this message out-of-order. This should not happen but is here // to catch regressions. Ignore the message. NOTREACHED() << "Received a Flush message out-of-order"; } ReportState(); } void GpuCommandBufferStub::OnRescheduled() { gpu::CommandBuffer::State pre_state = command_buffer_->GetLastState(); command_buffer_->Flush(pre_state.put_offset); gpu::CommandBuffer::State post_state = command_buffer_->GetLastState(); if (pre_state.get_offset != post_state.get_offset) ReportState(); } void GpuCommandBufferStub::OnCreateTransferBuffer(int32 size, int32 id_request, IPC::Message* reply_message) { if (command_buffer_.get()) { int32 id = command_buffer_->CreateTransferBuffer(size, id_request); GpuCommandBufferMsg_CreateTransferBuffer::WriteReplyParams( reply_message, id); } else { reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnRegisterTransferBuffer( base::SharedMemoryHandle transfer_buffer, size_t size, int32 id_request, IPC::Message* reply_message) { #if defined(OS_WIN) // Windows dups the shared memory handle it receives into the current process // and closes it when this variable goes out of scope. base::SharedMemory shared_memory(transfer_buffer, false, channel_->renderer_process()); #else // POSIX receives a dup of the shared memory handle and closes the dup when // this variable goes out of scope. base::SharedMemory shared_memory(transfer_buffer, false); #endif if (command_buffer_.get()) { int32 id = command_buffer_->RegisterTransferBuffer(&shared_memory, size, id_request); GpuCommandBufferMsg_RegisterTransferBuffer::WriteReplyParams(reply_message, id); } else { reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnDestroyTransferBuffer( int32 id, IPC::Message* reply_message) { if (command_buffer_.get()) { command_buffer_->DestroyTransferBuffer(id); } else { reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnGetTransferBuffer( int32 id, IPC::Message* reply_message) { // Fail if the renderer process has not provided its process handle. if (!channel_->renderer_process()) return; if (command_buffer_.get()) { base::SharedMemoryHandle transfer_buffer = base::SharedMemoryHandle(); uint32 size = 0; gpu::Buffer buffer = command_buffer_->GetTransferBuffer(id); if (buffer.shared_memory) { // Assume service is responsible for duplicating the handle to the calling // process. buffer.shared_memory->ShareToProcess(channel_->renderer_process(), &transfer_buffer); size = buffer.size; } GpuCommandBufferMsg_GetTransferBuffer::WriteReplyParams(reply_message, transfer_buffer, size); } else { reply_message->set_reply_error(); } Send(reply_message); } void GpuCommandBufferStub::OnCommandProcessed() { if (watchdog_) watchdog_->CheckArmed(); } void GpuCommandBufferStub::ReportState() { gpu::CommandBuffer::State state = command_buffer_->GetState(); if (state.error == gpu::error::kLostContext && gfx::GLContext::LosesAllContextsOnContextLost()) { channel_->LoseAllContexts(); } else { command_buffer_->UpdateState(); } } void GpuCommandBufferStub::OnCreateVideoDecoder( media::VideoCodecProfile profile, IPC::Message* reply_message) { int decoder_route_id = channel_->GenerateRouteID(); GpuCommandBufferMsg_CreateVideoDecoder::WriteReplyParams( reply_message, decoder_route_id); GpuVideoDecodeAccelerator* decoder = new GpuVideoDecodeAccelerator(this, decoder_route_id, this); video_decoders_.AddWithID(decoder, decoder_route_id); channel_->AddRoute(decoder_route_id, decoder); decoder->Initialize(profile, reply_message, channel_->renderer_process()); } void GpuCommandBufferStub::OnDestroyVideoDecoder(int decoder_route_id) { channel_->RemoveRoute(decoder_route_id); video_decoders_.Remove(decoder_route_id); } void GpuCommandBufferStub::OnSetSurfaceVisible(bool visible) { DCHECK(surface_state_.get()); surface_state_->visible = visible; surface_state_->last_used_time = base::TimeTicks::Now(); channel_->gpu_channel_manager()->gpu_memory_manager()->ScheduleManage(); } void GpuCommandBufferStub::OnDiscardBackbuffer() { if (!surface_) return; if (allocation_.suggest_have_frontbuffer) surface_->SetBufferAllocation( gfx::GLSurface::BUFFER_ALLOCATION_FRONT_ONLY); else surface_->SetBufferAllocation( gfx::GLSurface::BUFFER_ALLOCATION_NONE); } void GpuCommandBufferStub::OnEnsureBackbuffer() { if (!surface_) return; // TODO(mmocny): Support backbuffer without frontbuffer. surface_->SetBufferAllocation( gfx::GLSurface::BUFFER_ALLOCATION_FRONT_AND_BACK); } void GpuCommandBufferStub::SendConsoleMessage( int32 id, const std::string& message) { GPUCommandBufferConsoleMessage console_message; console_message.id = id; console_message.message = message; IPC::Message* msg = new GpuCommandBufferMsg_ConsoleMsg( route_id_, console_message); msg->set_unblock(true); Send(msg); } void GpuCommandBufferStub::AddDestructionObserver( DestructionObserver* observer) { destruction_observers_.AddObserver(observer); } void GpuCommandBufferStub::RemoveDestructionObserver( DestructionObserver* observer) { destruction_observers_.RemoveObserver(observer); } bool GpuCommandBufferStub::IsInSameContextShareGroup( const GpuCommandBufferStubBase& other) const { return context_group_ == static_cast(other).context_group_; } bool GpuCommandBufferStub::has_surface_state() const { return surface_state_ != NULL; } const GpuCommandBufferStubBase::SurfaceState& GpuCommandBufferStub::surface_state() const { DCHECK(has_surface_state()); return *surface_state_.get(); } void GpuCommandBufferStub::SendMemoryAllocationToProxy( const GpuMemoryAllocation& allocation) { Send(new GpuCommandBufferMsg_SetMemoryAllocation(route_id_, allocation)); } void GpuCommandBufferStub::SetMemoryAllocation( const GpuMemoryAllocation& allocation) { allocation_ = allocation; SendMemoryAllocationToProxy(allocation); } #endif // defined(ENABLE_GPU)