// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_GPU_INFO_H_ #define CONTENT_COMMON_GPU_GPU_INFO_H_ #pragma once // Provides access to the GPU information for the system // on which chrome is currently running. #include #include "base/basictypes.h" #include "base/time.h" #include "build/build_config.h" #include "content/common/dx_diag_node.h" #include "content/common/content_export.h" struct CONTENT_EXPORT GPUInfo { GPUInfo(); ~GPUInfo(); // If it's the same GPU, i.e., device id and vendor id are the same, then // copy over the fields that are not set yet and ignore the rest. // If it's a different GPU, then reset and copy over everything. // Return true if something changes that may affect blacklisting; currently // they are device_id, vendor_id, driver_vendor, driver_version, driver_date, // and gl_renderer. bool Merge(const GPUInfo& other); // Whether more GPUInfo fields might be collected in the future. bool finalized; // The amount of time taken to get from the process starting to the message // loop being pumped. base::TimeDelta initialization_time; // The DWORD (uint32) representing the graphics card vendor id. uint32 vendor_id; // The DWORD (uint32) representing the graphics card device id. Device ids // are unique to vendor, not to one another. uint32 device_id; // The vendor of the graphics driver currently installed. std::string driver_vendor; // The version of the graphics driver currently installed. std::string driver_version; // The date of the graphics driver currently installed. std::string driver_date; // The version of the pixel/fragment shader used by the gpu. std::string pixel_shader_version; // The version of the vertex shader used by the gpu. std::string vertex_shader_version; // The version of OpenGL we are using. // TODO(zmo): should be able to tell if it's GL or GLES. std::string gl_version; // The GL_VERSION string. "" if we are not using OpenGL. std::string gl_version_string; // The GL_VENDOR string. "" if we are not using OpenGL. std::string gl_vendor; // The GL_RENDERER string. "" if we are not using OpenGL. std::string gl_renderer; // The GL_EXTENSIONS string. "" if we are not using OpenGL. std::string gl_extensions; // The device semantics, i.e. whether the Vista and Windows 7 specific // semantics are available. bool can_lose_context; #if defined(OS_WIN) // The information returned by the DirectX Diagnostics Tool. DxDiagNode dx_diagnostics; #endif }; #endif // CONTENT_COMMON_GPU_GPU_INFO_H_