// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ #define CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_ #include #include #include "base/basictypes.h" #include "base/cancelable_callback.h" #include "base/containers/hash_tables.h" #include "base/gtest_prod_util.h" #include "base/memory/weak_ptr.h" #include "content/common/content_export.h" #include "content/common/gpu/gpu_memory_allocation.h" #include "content/public/common/gpu_memory_stats.h" #include "gpu/command_buffer/service/memory_tracking.h" namespace content { class GpuChannelManager; class GpuMemoryManagerClient; class GpuMemoryManagerClientState; class GpuMemoryTrackingGroup; class CONTENT_EXPORT GpuMemoryManager : public base::SupportsWeakPtr { public: #if defined(OS_ANDROID) enum { kDefaultMaxSurfacesWithFrontbufferSoftLimit = 1 }; #else enum { kDefaultMaxSurfacesWithFrontbufferSoftLimit = 8 }; #endif enum ScheduleManageTime { // Add a call to Manage to the thread's message loop immediately. kScheduleManageNow, // Add a Manage call to the thread's message loop for execution 1/60th of // of a second from now. kScheduleManageLater, }; GpuMemoryManager(GpuChannelManager* channel_manager, uint64 max_surfaces_with_frontbuffer_soft_limit); ~GpuMemoryManager(); // Schedule a Manage() call. If immediate is true, we PostTask without delay. // Otherwise PostDelayedTask using a CancelableClosure and allow multiple // delayed calls to "queue" up. This way, we do not spam clients in certain // lower priority situations. An immediate schedule manage will cancel any // queued delayed manage. void ScheduleManage(ScheduleManageTime schedule_manage_time); // Retrieve GPU Resource consumption statistics for the task manager void GetVideoMemoryUsageStats( content::GPUVideoMemoryUsageStats* video_memory_usage_stats) const; GpuMemoryManagerClientState* CreateClientState( GpuMemoryManagerClient* client, bool has_surface, bool visible); GpuMemoryTrackingGroup* CreateTrackingGroup( base::ProcessId pid, gpu::gles2::MemoryTracker* memory_tracker); private: friend class GpuMemoryManagerTest; friend class GpuMemoryTrackingGroup; friend class GpuMemoryManagerClientState; FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManageBasicFunctionality); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManageChangingVisibility); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManageManyVisibleStubs); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManageManyNotVisibleStubs); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManageChangingLastUsedTime); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManageChangingImportanceShareGroup); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestForegroundStubsGetBonusAllocation); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestUpdateAvailableGpuMemory); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, GpuMemoryAllocationCompareTests); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, StubMemoryStatsForLastManageTests); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, TestManagedUsageTracking); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, BackgroundMru); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, AllowNonvisibleMemory); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, BackgroundDiscardPersistent); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, UnmanagedTracking); FRIEND_TEST_ALL_PREFIXES(GpuMemoryManagerTest, DefaultAllocation); typedef std::map TrackingGroupMap; typedef std::list ClientStateList; void Manage(); void SetClientsHibernatedState() const; void AssignSurfacesAllocations(); void AssignNonSurfacesAllocations(); // Math helper function to compute the maximum value of cap such that // sum_i min(bytes[i], cap) <= bytes_sum_limit static uint64 ComputeCap(std::vector bytes, uint64 bytes_sum_limit); // Compute the allocation for clients when visible and not visible. void ComputeVisibleSurfacesAllocations(); void ComputeNonvisibleSurfacesAllocations(); void DistributeRemainingMemoryToVisibleSurfaces(); // Compute the budget for a client. Allow at most bytes_above_required_cap // bytes above client_state's required level. Allow at most // bytes_above_minimum_cap bytes above client_state's minimum level. Allow // at most bytes_overall_cap bytes total. uint64 ComputeClientAllocationWhenVisible( GpuMemoryManagerClientState* client_state, uint64 bytes_above_required_cap, uint64 bytes_above_minimum_cap, uint64 bytes_overall_cap); uint64 ComputeClientAllocationWhenNonvisible( GpuMemoryManagerClientState* client_state); // Update the amount of GPU memory we think we have in the system, based // on what the stubs' contexts report. void UpdateAvailableGpuMemory(); void UpdateUnmanagedMemoryLimits(); // The amount of video memory which is available for allocation. uint64 GetAvailableGpuMemory() const; // Minimum value of available GPU memory, no matter how little the GPU // reports. This is the default value. uint64 GetDefaultAvailableGpuMemory() const; // Maximum cap on total GPU memory, no matter how much the GPU reports. uint64 GetMaximumTotalGpuMemory() const; // The maximum and minimum amount of memory that a client may be assigned. uint64 GetMaximumClientAllocation() const; uint64 GetMinimumClientAllocation() const { return bytes_minimum_per_client_; } // The default amount of memory that a client is assigned, if it has not // reported any memory usage stats yet. uint64 GetDefaultClientAllocation() const { return bytes_default_per_client_; } static uint64 CalcAvailableFromGpuTotal(uint64 total_gpu_memory); // Send memory usage stats to the browser process. void SendUmaStatsToBrowser(); // Get the current number of bytes allocated. uint64 GetCurrentUsage() const { return bytes_allocated_managed_current_ + bytes_allocated_unmanaged_current_; } // GpuMemoryTrackingGroup interface void TrackMemoryAllocatedChange( GpuMemoryTrackingGroup* tracking_group, uint64 old_size, uint64 new_size, gpu::gles2::MemoryTracker::Pool tracking_pool); void OnDestroyTrackingGroup(GpuMemoryTrackingGroup* tracking_group); bool EnsureGPUMemoryAvailable(uint64 size_needed); // GpuMemoryManagerClientState interface void SetClientStateVisible( GpuMemoryManagerClientState* client_state, bool visible); void SetClientStateManagedMemoryStats( GpuMemoryManagerClientState* client_state, const GpuManagedMemoryStats& stats); void OnDestroyClientState(GpuMemoryManagerClientState* client); // Add or remove a client from its clients list (visible, nonvisible, or // nonsurface). When adding the client, add it to the front of the list. void AddClientToList(GpuMemoryManagerClientState* client_state); void RemoveClientFromList(GpuMemoryManagerClientState* client_state); ClientStateList* GetClientList(GpuMemoryManagerClientState* client_state); // Interfaces for testing void TestingDisableScheduleManage() { disable_schedule_manage_ = true; } void TestingSetAvailableGpuMemory(uint64 bytes) { bytes_available_gpu_memory_ = bytes; bytes_available_gpu_memory_overridden_ = true; } void TestingSetMinimumClientAllocation(uint64 bytes) { bytes_minimum_per_client_ = bytes; } void TestingSetDefaultClientAllocation(uint64 bytes) { bytes_default_per_client_ = bytes; } void TestingSetUnmanagedLimitStep(uint64 bytes) { bytes_unmanaged_limit_step_ = bytes; } GpuChannelManager* channel_manager_; // A list of all visible and nonvisible clients, in most-recently-used // order (most recently used is first). ClientStateList clients_visible_mru_; ClientStateList clients_nonvisible_mru_; // A list of all clients that don't have a surface. ClientStateList clients_nonsurface_; // All context groups' tracking structures TrackingGroupMap tracking_groups_; base::CancelableClosure delayed_manage_callback_; bool manage_immediate_scheduled_; uint64 max_surfaces_with_frontbuffer_soft_limit_; // The maximum amount of memory that may be allocated for GPU resources uint64 bytes_available_gpu_memory_; bool bytes_available_gpu_memory_overridden_; // Whether or not clients can be allocated memory when nonvisible. bool allow_nonvisible_memory_; // The minimum and default allocations for a single client. uint64 bytes_minimum_per_client_; uint64 bytes_default_per_client_; // The current total memory usage, and historical maximum memory usage uint64 bytes_allocated_managed_current_; uint64 bytes_allocated_managed_visible_; uint64 bytes_allocated_managed_nonvisible_; uint64 bytes_allocated_unmanaged_current_; uint64 bytes_allocated_historical_max_; // If bytes_allocated_unmanaged_current_ leaves the interval [low_, high_), // then ScheduleManage to take the change into account. uint64 bytes_allocated_unmanaged_high_; uint64 bytes_allocated_unmanaged_low_; // Update bytes_allocated_unmanaged_low/high_ in intervals of step_. uint64 bytes_unmanaged_limit_step_; // Used to disable automatic changes to Manage() in testing. bool disable_schedule_manage_; DISALLOW_COPY_AND_ASSIGN(GpuMemoryManager); }; } // namespace content #endif // CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_H_