// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ #define CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ #include #include #import "base/mac/scoped_nsobject.h" #include "base/timer/timer.h" #include "content/common/gpu/gpu_command_buffer_stub.h" #include "content/common/gpu/image_transport_surface.h" #include "ui/base/cocoa/remote_layer_api.h" #include "ui/events/latency_info.h" #include "ui/gl/gl_surface.h" #include "ui/gl/gpu_switching_observer.h" @class CAContext; @class CALayer; namespace content { class CALayerTree; class CALayerPartialDamageTree; class ImageTransportSurfaceOverlayMac : public gfx::GLSurface, public ui::GpuSwitchingObserver { public: ImageTransportSurfaceOverlayMac(GpuChannelManager* manager, GpuCommandBufferStub* stub, gpu::SurfaceHandle handle); // GLSurface implementation bool Initialize(gfx::GLSurface::Format format) override; void Destroy() override; bool Resize(const gfx::Size& size, float scale_factor, bool has_alpha) override; bool IsOffscreen() override; gfx::SwapResult SwapBuffers() override; gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; bool SupportsPostSubBuffer() override; gfx::Size GetSize() override; void* GetHandle() override; bool OnMakeCurrent(gfx::GLContext* context) override; bool SetBackbufferAllocation(bool allocated) override; bool ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, gl::GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) override; bool ScheduleCALayer(gl::GLImage* contents_image, const gfx::RectF& contents_rect, float opacity, unsigned background_color, unsigned edge_aa_mask, const gfx::RectF& rect, bool is_clipped, const gfx::RectF& clip_rect, const gfx::Transform& transform, int sorting_context_id) override; bool IsSurfaceless() const override; // ui::GpuSwitchingObserver implementation. void OnGpuSwitched() override; private: class PendingSwap; class OverlayPlane; ~ImageTransportSurfaceOverlayMac() override; void SetLatencyInfo(const std::vector& latency_info); void BufferPresented(int32_t surface_id, const base::TimeTicks& vsync_timebase, const base::TimeDelta& vsync_interval); void SendAcceleratedSurfaceBuffersSwapped( int32_t surface_id, CAContextID ca_context_id, const gfx::ScopedRefCountedIOSurfaceMachPort& io_surface, const gfx::Size& size, float scale_factor, std::vector latency_info); gfx::SwapResult SwapBuffersInternal(const gfx::Rect& pixel_damage_rect); // Returns true if the front of |pending_swaps_| has completed, or has timed // out by |now|. bool IsFirstPendingSwapReadyToDisplay( const base::TimeTicks& now); // Sets the CALayer contents to the IOSurface for the front of // |pending_swaps_|, and removes it from the queue. void DisplayFirstPendingSwapImmediately(); // Force that all of |pending_swaps_| displayed immediately, and the list be // cleared. void DisplayAndClearAllPendingSwaps(); // Callback issued during the next vsync period ofter a SwapBuffers call, // to check if the swap is completed, and display the frame. Note that if // another SwapBuffers happens before this callback, the pending swap will // be tested at that time, too. void CheckPendingSwapsCallback(); // Function to post the above callback. The argument |now| is passed as an // argument to avoid redundant calls to base::TimeTicks::Now. void PostCheckPendingSwapsCallbackIfNeeded(const base::TimeTicks& now); // Return the time of |interval_fraction| of the way through the next // vsync period that starts after |from|. If the vsync parameters are not // valid then return |from|. base::TimeTicks GetNextVSyncTimeAfter( const base::TimeTicks& from, double interval_fraction); GpuChannelManager* manager_; base::WeakPtr stub_; gpu::SurfaceHandle handle_; std::vector latency_info_; bool use_remote_layer_api_; base::scoped_nsobject ca_context_; base::scoped_nsobject ca_root_layer_; gfx::Size pixel_size_; float scale_factor_; // The renderer ID that all contexts made current to this surface should be // targeting. GLint gl_renderer_id_; // Planes that have been scheduled, but have not had a subsequent SwapBuffers // call made yet. scoped_ptr pending_partial_damage_tree_; scoped_ptr pending_ca_layer_tree_; // A queue of all frames that have been created by SwapBuffersInternal but // have not yet been displayed. This queue is checked at the beginning of // every swap and also by a callback. std::deque> pending_swaps_; // The planes that are currently being displayed on the screen. scoped_ptr current_partial_damage_tree_; scoped_ptr current_ca_layer_tree_; // The time of the last swap was issued. If this is more than two vsyncs, then // use the simpler non-smooth animation path. base::TimeTicks last_swap_time_; // The vsync information provided by the browser. bool vsync_parameters_valid_; base::TimeTicks vsync_timebase_; base::TimeDelta vsync_interval_; base::Timer display_pending_swap_timer_; base::WeakPtrFactory weak_factory_; }; } // namespace content #endif // CONTENT_COMMON_GPU_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_