// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_ENCODE_ACCELERATOR_H_ #define CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_ENCODE_ACCELERATOR_H_ #include #include #include #include "base/memory/weak_ptr.h" #include "base/threading/thread_checker.h" #include "base/timer/timer.h" #include "base/tuple.h" #include "content/common/content_export.h" #include "media/base/android/media_codec_bridge.h" #include "media/video/video_encode_accelerator.h" namespace media { class BitstreamBuffer; } // namespace media namespace content { // Android-specific implementation of media::VideoEncodeAccelerator, enabling // hardware-acceleration of video encoding, based on Android's MediaCodec class // (http://developer.android.com/reference/android/media/MediaCodec.html). This // class expects to live and be called on a single thread (the GPU process' // ChildThread). class CONTENT_EXPORT AndroidVideoEncodeAccelerator : public media::VideoEncodeAccelerator { public: AndroidVideoEncodeAccelerator(); virtual ~AndroidVideoEncodeAccelerator(); static std::vector GetSupportedProfiles(); // media::VideoEncodeAccelerator implementation. virtual bool Initialize(media::VideoFrame::Format format, const gfx::Size& input_visible_size, media::VideoCodecProfile output_profile, uint32 initial_bitrate, Client* client) OVERRIDE; virtual void Encode(const scoped_refptr& frame, bool force_keyframe) OVERRIDE; virtual void UseOutputBitstreamBuffer(const media::BitstreamBuffer& buffer) OVERRIDE; virtual void RequestEncodingParametersChange(uint32 bitrate, uint32 framerate) OVERRIDE; virtual void Destroy() OVERRIDE; private: enum { // Arbitrary choice. INITIAL_FRAMERATE = 30, // Until there are non-realtime users, no need for unrequested I-frames. IFRAME_INTERVAL = kint32max, }; // Impedance-mismatch fixers: MediaCodec is a poll-based API but VEA is a // push-based API; these methods turn the crank to make the two work together. void DoIOTask(); void QueueInput(); void DequeueOutput(); // Returns true if we don't need more or bigger output buffers. bool DoOutputBuffersSuffice(); // Start & stop |io_timer_| if the time seems right. void MaybeStartIOTimer(); void MaybeStopIOTimer(); // Used to DCHECK that we are called on the correct thread. base::ThreadChecker thread_checker_; // VideoDecodeAccelerator::Client callbacks go here. Invalidated once any // error triggers. scoped_ptr > client_ptr_factory_; scoped_ptr media_codec_; // Bitstream buffers waiting to be populated & returned to the client. std::vector available_bitstream_buffers_; // Frames waiting to be passed to the codec, queued until an input buffer is // available. Each element is a tuple of . typedef std::queue< Tuple3, bool, base::Time> > PendingFrames; PendingFrames pending_frames_; // Repeating timer responsible for draining pending IO to the codec. base::RepeatingTimer io_timer_; // The difference between number of buffers queued & dequeued at the codec. int32 num_buffers_at_codec_; // A monotonically-growing value, used as a fake timestamp just to keep things // appearing to move forward. base::TimeDelta fake_input_timestamp_; // Number of requested output buffers and their capacity. int num_output_buffers_; // -1 until RequireBitstreamBuffers. size_t output_buffers_capacity_; // 0 until RequireBitstreamBuffers. uint32 last_set_bitrate_; // In bps. DISALLOW_COPY_AND_ASSIGN(AndroidVideoEncodeAccelerator); }; } // namespace content #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_VIDEO_ENCODE_ACCELERATOR_H_