// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_INFO_H_ #define CONTENT_COMMON_GPU_INFO_H_ #pragma once // Provides access to the GPU information for the system // on which chrome is currently running. #include #include "base/basictypes.h" #include "base/time.h" #include "build/build_config.h" #include "content/common/dx_diag_node.h" struct GPUInfo { GPUInfo(); ~GPUInfo(); enum Level { kUninitialized, kPreliminary, kPartial, kCompleting, kComplete, }; // Whether this GPUInfo has been partially or fully initialized with // information. Level level; // The amount of time taken to get from the process starting to the message // loop being pumped. base::TimeDelta initialization_time; // The DWORD (uint32) representing the graphics card vendor id. uint32 vendor_id; // The DWORD (uint32) representing the graphics card device id. Device ids // are unique to vendor, not to one another. uint32 device_id; // The vendor of the graphics driver currently installed. std::string driver_vendor; // The version of the graphics driver currently installed. std::string driver_version; // The date of the graphics driver currently installed. std::string driver_date; // The version of the pixel/fragment shader used by the gpu. Major version in // the second lowest 8 bits, minor in the lowest 8 bits, eg version 2.5 would // be 0x00000205. uint32 pixel_shader_version; // The version of the vertex shader used by the gpu. Major version in the // second lowest 8 bits, minor in the lowest 8 bits, eg version 2.5 would be // 0x00000205. uint32 vertex_shader_version; // The version of OpenGL we are using. // Major version in the second lowest 8 bits, minor in the lowest 8 bits, // eg version 2.5 would be 0x00000205. // Returns 0 if we're not using OpenGL, say because we're going through // D3D instead. // TODO(zmo): should be able to tell if it's GL or GLES. uint32 gl_version; // The GL_VERSION string. "" if we are not using OpenGL. std::string gl_version_string; // The GL_VENDOR string. "" if we are not using OpenGL. std::string gl_vendor; // The GL_RENDERER string. "" if we are not using OpenGL. std::string gl_renderer; // The GL_EXTENSIONS string. "" if we are not using OpenGL. std::string gl_extensions; // The device semantics, i.e. whether the Vista and Windows 7 specific // semantics are available. bool can_lose_context; // True if there was an error at any stage of collecting GPUInfo data. // If there was an error, then the GPUInfo fields may be incomplete or set // to default values such as 0 or empty string. bool collection_error; #if defined(OS_WIN) // The information returned by the DirectX Diagnostics Tool. DxDiagNode dx_diagnostics; #endif }; #endif // CONTENT_COMMON_GPU_INFO_H_