// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_NP_CHANNEL_BASE_H_ #define CONTENT_COMMON_NP_CHANNEL_BASE_H_ #pragma once #include #include "base/basictypes.h" #include "base/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "content/common/message_router.h" #include "content/common/npobject_base.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_sync_channel.h" #include "ui/gfx/native_widget_types.h" namespace base { class MessageLoopProxy; } #if defined(COMPILER_GCC) namespace BASE_HASH_NAMESPACE { template<> struct hash { std::size_t operator()(NPObject* const& ptr) const { return hash()(reinterpret_cast(ptr)); } }; } // namespace __gnu_cxx #elif defined(COMPILER_MSVC) namespace stdext { template<> inline size_t hash_value(NPObject* const& ptr) { return hash_value(reinterpret_cast(ptr)); } } // namespace stdext #endif // COMPILER // Encapsulates an IPC channel between a renderer and another process. Used to // proxy access to NP objects. class NPChannelBase : public IPC::Channel::Listener, public IPC::Message::Sender, public base::RefCountedThreadSafe { public: // WebPlugin[Delegate] call these on construction and destruction to setup // the routing and manage lifetime of this object (they pass NULL for // npobject). These are also called by NPObjectProxy and NPObjectStub (which // pass themselves for npobject). However the latter don't control the // lifetime of this object because we don't want a leak of an NPObject to // keep the channel around longer than necessary. void AddRoute(int route_id, IPC::Channel::Listener* listener, NPObjectBase* npobject); void RemoveRoute(int route_id); void AddMappingForNPObjectProxy(int route_id, NPObject* object); void RemoveMappingForNPObjectProxy(int route_id); void AddMappingForNPObjectStub(int route_id, NPObject* object); void RemoveMappingForNPObjectStub(int route_id, NPObject* object); NPObject* GetExistingNPObjectProxy(int route_id); int GetExistingRouteForNPObjectStub(NPObject* npobject); // IPC::Message::Sender implementation: virtual bool Send(IPC::Message* msg) OVERRIDE; int peer_pid() { return peer_pid_; } IPC::ChannelHandle channel_handle() const { return channel_handle_; } // Returns the number of open NPObject channels in this process. static int Count(); // Returns a new route id. virtual int GenerateRouteID() = 0; // Returns whether the channel is valid or not. A channel is invalid // if it is disconnected due to a channel error. bool channel_valid() { return channel_valid_; } // Returns the most recent NPChannelBase to have received a message // in this process. static NPChannelBase* GetCurrentChannel(); static void CleanupChannels(); // Returns the NPObjectBase object for the route id passed in. // Returns NULL on failure. NPObjectBase* GetNPObjectListenerForRoute(int route_id); // Returns the event that's set when a call to the renderer causes a modal // dialog to come up. The default implementation returns NULL. Derived // classes should override this method if this functionality is required. virtual base::WaitableEvent* GetModalDialogEvent( gfx::NativeViewId containing_window); protected: typedef NPChannelBase* (*ChannelFactory)(); friend class base::RefCountedThreadSafe; virtual ~NPChannelBase(); // Returns a NPChannelBase derived object for the given channel name. // If an existing channel exists returns that object, otherwise creates a // new one. Even though on creation the object is refcounted, each caller // must still ref count the returned value. When there are no more routes // on the channel and its ref count is 0, the object deletes itself. static NPChannelBase* GetChannel( const IPC::ChannelHandle& channel_handle, IPC::Channel::Mode mode, ChannelFactory factory, base::MessageLoopProxy* ipc_message_loop, bool create_pipe_now, base::WaitableEvent* shutdown_event); // Sends a message to all instances. static void Broadcast(IPC::Message* message); // Called on the worker thread NPChannelBase(); virtual void CleanUp() { } // Implemented by derived classes to handle control messages virtual bool OnControlMessageReceived(const IPC::Message& msg); // IPC::Channel::Listener implementation: virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; virtual void OnChannelConnected(int32 peer_pid) OVERRIDE; virtual void OnChannelError() OVERRIDE; void set_send_unblocking_only_during_unblock_dispatch() { send_unblocking_only_during_unblock_dispatch_ = true; } virtual bool Init(base::MessageLoopProxy* ipc_message_loop, bool create_pipe_now, base::WaitableEvent* shutdown_event); scoped_ptr channel_; IPC::ChannelHandle channel_handle_; private: IPC::Channel::Mode mode_; // This tracks the number of routes registered without an NPObject. It's used // to manage the lifetime of this object. See comment for AddRoute() and // RemoveRoute(). int non_npobject_count_; int peer_pid_; // true when in the middle of a RemoveRoute call bool in_remove_route_; // Keep track of all the registered NPObjects proxies/stubs so that when the // channel is closed we can inform them. typedef base::hash_map ListenerMap; ListenerMap npobject_listeners_; typedef base::hash_map ProxyMap; ProxyMap proxy_map_; typedef base::hash_map StubMap; StubMap stub_map_; // Used to implement message routing functionality to WebPlugin[Delegate] // objects MessageRouter router_; // A channel is invalid if it is disconnected as a result of a channel // error. This flag is used to indicate the same. bool channel_valid_; // Track whether we're dispatching a message with the unblock flag; works like // a refcount, 0 when we're not. int in_unblock_dispatch_; // If true, sync messages will only be marked as unblocking if the channel is // in the middle of dispatching an unblocking message. The non-renderer // process wants to avoid setting the unblock flag on its sync messages // unless necessary, since it can potentially introduce reentrancy into // WebKit in ways that it doesn't expect (i.e. causing layout during paint). // However to avoid deadlock, we must ensure that any message that's sent as // a result of a sync call from the renderer must unblock the renderer. We // additionally have to do this for async messages from the renderer that // have the unblock flag set, since they could be followed by a sync message // that won't get dispatched until the call to the renderer is complete. bool send_unblocking_only_during_unblock_dispatch_; DISALLOW_COPY_AND_ASSIGN(NPChannelBase); }; #endif // CONTENT_COMMON_NP_CHANNEL_BASE_H_