// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_PLUGIN_LIST_H_ #define CONTENT_COMMON_PLUGIN_LIST_H_ #include #include #include #include #include "base/callback.h" #include "base/files/file_path.h" #include "base/lazy_instance.h" #include "base/macros.h" #include "base/synchronization/lock.h" #include "build/build_config.h" #include "content/common/content_export.h" #include "content/public/common/webplugininfo.h" #if !defined(ENABLE_PLUGINS) #error "Plugins should be enabled" #endif class GURL; namespace content { // The PluginList is responsible for loading our NPAPI based plugins. It does // so in whatever manner is appropriate for the platform. On Windows, it loads // plugins from a known directory by looking for DLLs which start with "NP", // and checking to see if they are valid NPAPI libraries. On the Mac, it walks // the machine-wide and user plugin directories and loads anything that has // the correct types. On Linux, it walks the plugin directories as well // (e.g. /usr/lib/browser-plugins/). // This object is thread safe. class CONTENT_EXPORT PluginList { public: // Gets the one instance of the PluginList. static PluginList* Singleton(); // Returns true if we're in debug-plugin-loading mode. This is controlled // by a command line switch. static bool DebugPluginLoading(); // Returns true if the plugin supports |mime_type|. |mime_type| should be all // lower case. static bool SupportsType(const WebPluginInfo& plugin, const std::string& mime_type, bool allow_wildcard); // Disables discovery of third_party plugins in standard places next time // plugins are loaded. void DisablePluginsDiscovery(); // Cause the plugin list to refresh next time they are accessed, regardless // of whether they are already loaded. void RefreshPlugins(); // Add/Remove an extra plugin to load when we actually do the loading. Must // be called before the plugins have been loaded. void AddExtraPluginPath(const base::FilePath& plugin_path); void RemoveExtraPluginPath(const base::FilePath& plugin_path); // Same as above, but specifies a directory in which to search for plugins. void AddExtraPluginDir(const base::FilePath& plugin_dir); // Get the ordered list of directories from which to load plugins void GetPluginDirectories(std::vector* plugin_dirs); // Register an internal plugin with the specified plugin information. // An internal plugin must be registered before it can // be loaded using PluginList::LoadPlugin(). // If |add_at_beginning| is true the plugin will be added earlier in // the list so that it can override the MIME types of older registrations. void RegisterInternalPlugin(const WebPluginInfo& info, bool add_at_beginning); // Removes a specified internal plugin from the list. The search will match // on the path from the version info previously registered. void UnregisterInternalPlugin(const base::FilePath& path); // Gets a list of all the registered internal plugins. void GetInternalPlugins(std::vector* plugins); // Creates a WebPluginInfo structure given a plugin's path. On success // returns true, with the information being put into "info". // Returns false if the library couldn't be found, or if it's not a plugin. bool ReadPluginInfo(const base::FilePath& filename, WebPluginInfo* info); // In Windows plugins, the mime types are passed as a specially formatted list // of strings. This function parses those strings into a WebPluginMimeType // vector. // TODO(evan): move this code into plugin_list_win. static bool ParseMimeTypes( const std::string& mime_types, const std::string& file_extensions, const base::string16& mime_type_descriptions, std::vector* parsed_mime_types); // Get all the plugins synchronously, loading them if necessary. void GetPlugins(std::vector* plugins, bool include_npapi); // Copies the list of plugins into |plugins| without loading them. // Returns true if the list of plugins is up-to-date. bool GetPluginsNoRefresh(std::vector* plugins); // Returns a list in |info| containing plugins that are found for // the given url and mime type (including disabled plugins, for // which |info->enabled| is false). The mime type which corresponds // to the URL is optionally returned back in |actual_mime_types| (if // it is non-NULL), one for each of the plugin info objects found. // The |allow_wildcard| parameter controls whether this function // returns plugins which support wildcard mime types (* as the mime // type). The |info| parameter is required to be non-NULL. The // list is in order of "most desirable" to "least desirable". // If |use_stale| is NULL, this will load the plugin list if necessary. // If it is not NULL, the plugin list will not be loaded, and |*use_stale| // will be true iff the plugin list was stale. void GetPluginInfoArray(const GURL& url, const std::string& mime_type, bool allow_wildcard, bool* use_stale, bool include_npapi, std::vector* info, std::vector* actual_mime_types); // Load a specific plugin with full path. Return true iff loading the plugin // was successful. bool LoadPluginIntoPluginList(const base::FilePath& filename, std::vector* plugins, WebPluginInfo* plugin_info); // The following functions are used to support probing for WebPluginInfo // using a different instance of this class. // Computes a list of all plugins to potentially load from all sources. void GetPluginPathsToLoad(std::vector* plugin_paths, bool include_npapi); // Signals that plugin loading will start. This method should be called before // loading plugins with a different instance of this class. Returns false if // the plugin list is up to date. // When loading has finished, SetPlugins() should be called with the list of // plugins. bool PrepareForPluginLoading(); // Clears the internal list of Plugins and copies them from the vector. void SetPlugins(const std::vector& plugins); void set_will_load_plugins_callback(const base::Closure& callback); virtual ~PluginList(); // Creates a WebPluginInfo structure given a plugin's path. On success // returns true, with the information being put into "info". // Returns false if the library couldn't be found, or if it's not a plugin. static bool ReadWebPluginInfo(const base::FilePath& filename, WebPluginInfo* info); private: enum LoadingState { LOADING_STATE_NEEDS_REFRESH, LOADING_STATE_REFRESHING, LOADING_STATE_UP_TO_DATE, }; friend class PluginListTest; friend struct base::DefaultLazyInstanceTraits; PluginList(); // Load all plugins from the default plugins directory. void LoadPlugins(bool include_npapi); // Walks a directory and produces a list of all the plugins to potentially // load in that directory. void GetPluginsInDir(const base::FilePath& path, std::vector* plugins); // Returns true if we should load the given plugin, or false otherwise. // |plugins| is the list of plugins we have crawled in the current plugin // loading run. bool ShouldLoadPluginUsingPluginList(const WebPluginInfo& info, std::vector* plugins); // Returns true if the given plugin supports a given file extension. // |extension| should be all lower case. If |mime_type| is not NULL, it will // be set to the MIME type if found. The MIME type which corresponds to the // extension is optionally returned back. bool SupportsExtension(const WebPluginInfo& plugin, const std::string& extension, std::string* actual_mime_type); // Removes |plugin_path| from the list of extra plugin paths. Should only be // called while holding |lock_|. void RemoveExtraPluginPathLocked(const base::FilePath& plugin_path); // // Command-line switches // #if defined(OS_WIN) // Gets plugin paths registered under HKCU\Software\MozillaPlugins and // HKLM\Software\MozillaPlugins. void GetPluginPathsFromRegistry(std::vector* plugins); #endif // // Internals // // States whether we will load the plugin list the next time we try to access // it, whether we are currently in the process of loading it, or whether we // consider it up-to-date. LoadingState loading_state_; // Extra plugin paths that we want to search when loading. std::vector extra_plugin_paths_; // Extra plugin directories that we want to search when loading. std::vector extra_plugin_dirs_; // Holds information about internal plugins. std::vector internal_plugins_; // A list holding all plugins. std::vector plugins_list_; // Callback that is invoked whenever the PluginList will reload the plugins. base::Closure will_load_plugins_callback_; // Need synchronization for the above members since this object can be // accessed on multiple threads. base::Lock lock_; // Flag indicating whether third_party plugins will be searched for // in common places. bool plugins_discovery_disabled_; DISALLOW_COPY_AND_ASSIGN(PluginList); }; } // namespace content #endif // CONTENT_COMMON_PLUGIN_LIST_H_