// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_SENSORS_H_ #define CONTENT_COMMON_SENSORS_H_ #pragma once // The sensors API will unify various types of sensor data into a set of // channels, each of which provides change events and periodic updates. // // This version of the API is intended only to support the experimental screen // rotation code and is not for general use. namespace sensors { // Indicates the coarse orientation of the device. struct ScreenOrientation { enum Side { TOP = 0, // The screen is in its normal orientation. BOTTOM = 1, // The screen is upside-down (180-degree rotation). LEFT = 2, // The right side of the screen is at the top. RIGHT = 3, // The left side of the screen is at the top. FRONT = 4, // The screen is laid flat, facing upward. BACK = 5 // The screen is laid flat, facing downward. }; // The side of the device which the user probably perceives as facing upward. // This can be used to orient controls and content in a "natural" direction. Side upward; }; } // namespace sensors #endif // CONTENT_COMMON_SENSORS_H_