// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_SOCKET_STREAM_DISPATCHER_H_ #define CONTENT_COMMON_SOCKET_STREAM_DISPATCHER_H_ #pragma once #include #include "base/basictypes.h" #include "ipc/ipc_channel.h" namespace WebKit { class WebSocketStreamHandle; } namespace webkit_glue { class WebSocketStreamHandleBridge; class WebSocketStreamHandleDelegate; } // Dispatches socket stream related messages sent to a child process from the // main browser process. There is one instance per child process. Messages // are dispatched on the main child thread. The RenderThread class // creates an instance of SocketStreamDispatcher and delegates calls to it. class SocketStreamDispatcher : public IPC::Channel::Listener { public: SocketStreamDispatcher(); virtual ~SocketStreamDispatcher() {} static webkit_glue::WebSocketStreamHandleBridge* CreateBridge( WebKit::WebSocketStreamHandle* handle, webkit_glue::WebSocketStreamHandleDelegate* delegate); // IPC::Channel::Listener implementation. virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; private: void OnConnected(int socket_id, int max_amount_send_allowed); void OnSentData(int socket_id, int amount_sent); void OnReceivedData(int socket_id, const std::vector& data); void OnClosed(int socket_id); DISALLOW_COPY_AND_ASSIGN(SocketStreamDispatcher); }; #endif // CONTENT_COMMON_SOCKET_STREAM_DISPATCHER_H_